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  • tradeskills rant

    I really like trade skills. They were somewhat fun when the game first came out and I hoped they had gotten better on my return but it's just mostly the same sheet different bed.


    Used to be when game first came out what was really really bad about tailoring was the huge gaps. Smithing though more time consuming click wise wasn't hugely gapped once a few recipes got discovered. Tailoring was basically doing patchwork and doing as many of the studded as you could stand because you had ot make a couple bags of files for each stud attempt cause it would eat the file. So you were going from 26 skill to 57 skill and no one could stand to keep going with it making all the files over and over. So you jumped to backpacks which were easy cause you vendor mine and get 10 or 20 a week cause people didnt know what a hq bear was for. It was kind of cool only selling banded cloaks cause everything else was trivial and you only needed to get from 154 to 160 skill in smithing and you had made 500pp from selling banded. ( Long time ago). Tailoring was cool too, reinforced leather was something very good to have till you could camp stuff in late 20's and low 30's and then replace it all later on with better stuff.


    But now tradeskills are just huge chasm gaps. You go from 188 smithing with fine plate to trying to make stuff that trivials at 250 plus and the cultural is screwed. If you spend months trudging through cultural smithing you can make something that you would have been happy with months ago but you camped something better and it only took 3 hours of camping instead of 3 months of farming. By the time you get to 154 tailoring you need to be able to make your 250+ trivial stuff to have decent gear from it and it you can't afford the stuff to successfully combine on it much less fail.

    Tradeskills are just useful for twinking other characters and guild members etc. You can never make anything for yourself that will make you happy other than a bow, arrows, bags, tea, and food.

    I just think if you look at it content wise they are getting a heck of alot of time out of us for simply putting in a stupid recipe a bunch of pain in the butt drops into the loot table to get some piece of mediocre crap that sucked hundreds and hundreds of pp out of the economy to get ahold of. And don't even get me started on this container crap. Mixing bowel, tailoring kit, mortar and pestle, coldain tanners kit, fletching kit, blah blah blah. The need to come up with a freaking bag that holds tradeskill containers only. Of course they could put the supplies on a vendor by why do that when you can pick a mob in a zone and tweak a drop rate and .....

    Sorry for the rant but just think the changes made since release are just as stupid as they were back then. The only thing tradeskills are is a mini resource game inside the RPG game. Problem is that it's a resource game only the accounts receivable department is winning. Even the trophies suck compared to other things you can put in those slots.

    Brew up a couple hundred tea, make up some sandwiches and picnic baskets, put em in a bag in the bank, throw out all the kits bowls, junk and get on with the game. Aid Grimmel is an experminetal 5 day played camp.

  • #2
    Re: tradeskills rant

    Wow! This looks like something that would have been posted a couple years ago since most of the points are outdated.

    Originally posted by Neckwringer
    Used to be when game first came out what was really really bad about tailoring was the huge gaps. Smithing though more time consuming click wise wasn't hugely gapped once a few recipes got discovered.

    ......

    But now tradeskills are just huge chasm gaps. You go from 188 smithing with fine plate to trying to make stuff that trivials at 250 plus and the cultural is screwed. If you spend months trudging through cultural smithing you can make something that you would have been happy with months ago but you camped something better and it only took 3 hours of camping instead of 3 months of farming. By the time you get to 154 tailoring you need to be able to make your 250+ trivial stuff to have decent gear from it and it you can't afford the stuff to successfully combine on it much less fail.
    Nearly 2 years ago Luclin helped fill some of these gaps.

    Tradeskills are just useful for twinking other characters and guild members etc. You can never make anything for yourself that will make you happy other than a bow, arrows, bags, tea, and food.
    I really like my Hurricane plate BP, Stonewood Bow, Valorium Ring of Gallentry and assorted other goodies that I made myself.

    I just think if you look at it content wise they are getting a heck of alot of time out of us for simply putting in a stupid recipe a bunch of pain in the butt drops into the loot table to get some piece of mediocre crap that sucked hundreds and hundreds of pp out of the economy to get ahold of.
    If everything was meant to come easy then everyone would be doing them.


    And don't even get me started on this container crap. Mixing bowel, tailoring kit, mortar and pestle, coldain tanners kit, fletching kit, blah blah blah. The need to come up with a freaking bag that holds tradeskill containers only.
    Ever heard about collapsable containers? They are Tinkered goodies that were introduced nearly a year ago with PoP.

    Even the trophies suck compared to other things you can put in those slots.
    TROPHIES! As the name implies, they are more for show then for use, though most Enchanters like them. I also prefer to have 1 prophy then 2 Opal steins. By the way Opal Steins are +25 CHA modifiers that were introduced with Luclin as well.
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    • #3
      Ok. Tinker me a Vale Sewing Kit and a Large Sewing kit.


      TROPHIES! As the name implies, they are more for show then for use, though most Enchanters like them. I also prefer to have 1 prophy then 2 Opal steins. By the way Opal Steins are +25 CHA modifiers that were introduced with Luclin as well.

      Most things in trade skills are more for show than they are for use. Think i'd rather spend the time from tradeskilling that got you that trophy and put it into getting 30 points of charisma AA.

      You need to work alot on your reading and comprehension. I know what an opal stein is. I know the recipe for it.

      So I'll try to be more clear about my points.

      Troll smithing. You have nothing that will get you from 188 smithing to 250 smithing that every other smith on the server can make. You get to recycle crap drops from 5 years ago when game started. You can't even make yourself some good armor with your smithing skill. Unless you want to wear armor that every other smith on the server could make. If you need armor you have to find an Ogre smith. You can make acrylia plate breastplates like everyone else.

      Ogre smithing. You can make armor that newbies would pay the cost of components for if you buy half the components for them cause they're broke. Since they can't afford your smithing they just wear thier newbie gear till level 45 and then camp goodies. You can make acrylia plate breatplates like everyone else.

      Dwarf smithing. You can make like crappy armor that's equivalent to mid level tailoring junk. You can make acrylia breastplates like everyone else.

      Dark elf smithing. See dwarf smithing.



      I'm glad your wearing and enjoying your trade skill produced products. I'm glad you fought with the smiths over acrylia. Or sucked up a ton of it raise both those skills since you did that.
      Keep selling tea and misty thicket baskets and maybe fishing rods. Enjoy everquest trade skills.

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      • #4
        Originally posted by Neckwringer
        Ok. Tinker me a Vale Sewing Kit and a Large Sewing kit.
        Large Sewing kit was asked and answered with the collapsible sewing kit (tinkered).

        You need to work alot on your reading and comprehension. I know what an opal stein is. I know the recipe for it.
        Speaking of grammar skills that need work, A LOT is two words, not one.

        And don't even get me started on this container crap. Mixing bowel, tailoring kit, mortar and pestle, coldain tanners kit, fletching kit, blah blah blah. The need to come up with a freaking bag that holds tradeskill containers only.
        In a word, NO! If they did that, people would be using these bags to hold tradeskill containers full of items in order to maximize bank space. Say goodbye to the handmade backpack market. This would be a slap in the face, both to the people who make and sell handmade backpacks to make money and to those who have spent the money to buy them.

        I won't even start on how outdated some of your points are, since this has been brought up already.
        Last edited by JMorgana; 09-16-2003, 07:29 PM.
        Jmorgaia Tinybubbles
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        • #5
          While this is a more inflamatory thread than most, i want to point out a couple things.

          Brew up a couple hundred tea, make up some sandwiches and picnic baskets, put em in a bag in the bank, throw out all the kits bowls, junk and get on with the game. Aid Grimmel is an experminetal 5 day played camp.
          I haven't considerd starting Aid Gimmel quest yet, and won't for a good while. IF you think this is the only reason people do tradeskills... you are wrong.

          As for getting on with the game.. that's a simple one. You play the game the way you like, and don't be egotistical enough to think that's the only "correct" way to play.

          As for all tradeskill items being useless... i made me a pair of pants last week...

          Earthweave Pantaloons
          MAGIC ITEM
          Slot: LEGS
          AC: 17
          STR: +10 DEX: +8 STA: +6 INT: +6 HP: +100 MANA: +40
          SV DISEASE: +12 SV POISON: +12

          what part of these is fits in the "You can never make anything for yourself that will make you happy" category?

          Venting on tradeskills giving you a bad time is normal, but be careful when telling people they're wrong or stupid because they're doing something you don't like to do.

          Could tradeskills have been done better? Yes. Could they have done worse? Deffinately.
          Last edited by Moraganth; 09-16-2003, 08:19 PM.

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          • #6
            Originally posted by Moraganth
            While this is a more inflamatory thread than most, i want to point out a couple things.



            I haven't considerd starting Aid Gimmel quest yet, and won't for a good while. IF you think this is the only reason people do tradeskills... you are wrong.

            As for getting on with the game.. that's a simple one. You play the game the way you like, and don't be egotistical enough to think that's the only "correct" way to play.

            As for all tradeskill items being useless... i made me a pair of pants last week...

            Earthweave Pantaloons
            MAGIC ITEM
            Slot: LEGS
            AC: 17
            STR: +10 DEX: +8 STA: +6 INT: +6 HP: +100 MANA: +40
            SV DISEASE: +12 SV POISON: +12

            what part of these is fits in the "You can never make anything for yourself that will make you happy" category?

            Venting on tradeskills giving you a bad time is normal, but be careful when telling people they're wrong or stupid because they're doing something you don't like to do.

            Could tradeskills have been done better? Yes. Could they have done worse? Deffinately.
            I wasn't telling someone they were stupid because they didn't think the way I thought. I was telling them they didn't listen to what I was saying about how there has always been a skill chasm it's just 12 steps of farming and combining higher now.

            And it's about the utility of trade skills. It's value. What you get for your time. Those pants were extremely hard for you to make and ........

            Shadow Wind Leggings
            Ethereal Silk Leggings
            Sparkling Satin Pantaloons
            Romor's Pantaloons of Vision

            These are just about half the pants you can get that make those look like utter trash. I mean you're in POP already.

            Trade skills are enjoyable in Everquest. Stupid and Useless but enjoyable.

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            • #7
              No one ever promised that you'd be able to make equipment that was PoTime quality.

              In fact, it's always been very clear that tradeskill made items would never be (overall) as good as, much less better than, the really high-end items.

              Now, having said that, some of the items we can make are fantastic, if not the uberest of the uber. Which is great for those who will never see the elemental planes, imho. They can still aspire to collect enough plat to either buy a tradeskilled item, or buy the components in the bazaar to make it themselves (rarely there, but it does happen.)

              As for the gaps in cultural, you are right, there are some. They are being looked at, I'm sure, but it's only one of many, many other issues.

              Closing this thread now, venting is good, picking apart each other's posts to identify grammar, and playing the "you said....I said" game can only degenerate into flaming.
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