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Now I'm a generally pretty serious lord

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  • Now I'm a generally pretty serious lord

    Wait, that's grave lord. Same thing :P

    So, there are good groups, and there are bad groups.

    Now, many people today aren't well versed in working in tight quarters. Anything more complicated than sitting on a zone wall and single pulling, that's, well... complicated.

    A shaman I know is trying to get his hands on Pox of Bertoxxulous. This drops deep in Old Sebilis, from the Sebelite Juggernauts - Juggs to their friends.

    So we got a group together and moseyed down there. We made pretty much every mistake that could be made. Our first wipe was when a warrior decided to lob arrows into stuff I was splitting (the first 3 juggernauts). Evac, summon corpses, rez, head back in. Next try, myconids everywhere, same deal (evac, summon, rez that is). Next time, we got adds through the wall in the jail (probably because of the arrow flinging warrior - a touch lower level than everyone else).

    Well.

    Time for a rematch then. Dropped the warrior for a 60 necro (side note: Necros say they need to be more group friendly. What could be more group friendly than insane DPS and point mana regen aka twitch. But I digress), and took the rest of the core of the group in - 59 shadow knight with 56 cleric bot, 61 shaman with 65 wizard bot and 59 warrior. All of us are way overgeared for Kunark content, as we had occasion to discover.

    So, in we go. Shaman AFKs and we clean the front, he comes back, then through to the jail. Necro gets an add from somewhere, summoned, almost dead. I cringe, not again, but we head back and clear. Through the jail, cleaning out Myconids, taking time to scour the area of wanderers. There's a group headed back from reets, so we're able to get into the juggs area and set up at the far wall by the locked door. Get the procedure for door opening, go to pull. 5. Well, that's why the SK pulls. FD. failed. Stand up, harmshield, wait, FD. Failed. Dead.

    Well, I know where they are now. Get 3 this time. Trying to split, so dark one, FD. Failed. Stand, harmshield, wait. FD. You know what happens now. Splat.

    Well, we decide to have the 65 wizard pull. He gets 3 too. Run, back, maybe not, maybe, oops. He's dead and they aggro on me. FD. Fail. Heck with it, I'm not dying again. I do anyway. 3 in camp, the warrior is tanking, defensive is up, all slowed. Ok, so the question is can the cleric med faster than the warrior needs complete heals. 2 adds? Um, 5 in camp, 4 people (and 2 pets) fighting. Ugh, coffins are gonna be expensive. Can't evac anyway, fight it out. Ok, all slowed, complete heal, sit.

    You'll not evade me Faus!

    Ok, the question is: will I need more complete heals than I have mana for right now.

    An Emissary of Thule and a True Spirit are swinging away, warrior is keeping all of them aggro, shaman is wincing and torporing like mad, cleric hits his last complete heal. 3 left. Juggs that is. Warrior's torpored.

    A foreign surge of mana invades your mind.

    Repeat.

    Ok, I got enough for 2 complete heals. I use em. One left. I sit to med. Splat. Dead Jugg. Yeah, 4 people, 1 melee, 5 dead juggernauts. Well, guess I WON'T have to worry about single pulling here.

    We spend a few hours in the now broken area racking up spells. Get a couple of spells for the shaman's necro, 15 thousand copies of mala, bunch of experience.

    Well, shaman suggests moving to the sebelite protectors if Trakanon's not up. Sure, why not. We move, get to the back pool, clear roamers. Hm, protector is even to 60 (yeah, finished the last 20 percent of 59 while we cleared). Juggernauts everywhere, try to single pull. ****, 3. Ok, we can deal with 3. Cleric summoned, can't taunt off, dead cleric. Ok, we got a shaman. Head over to the protector, easy. Protector goes down, drops Trucidation and a poison wind censer. Hm, Tolampuj is up.

    Sure, why not. He's got 2 jugg protectors, but comes alone easy as you please. Hm. That's an enchanter pet. Hm. That's Dictate in my buff window. Ooo, I'm chasing the shaman around. Ooo, shaman dead. Well, Dictate breaks, jumpy dies, hands over a robe and 2 nodding blue lillies. Bah. Evac to zone, summon (cleric is bound at the tomato), rez and count the loot. 30 spells for guild bank, 400pp each (after we cover coffin costs) and a censer and robe.

    Great little group that was.

  • #2
    Sounds like fun =)

    I am glad you had people who were good sports about dying, though, and willing to stick it out.

    Comment


    • #3
      /wtb server transfer to Stormhammer.


      I'd group with Kiztent any time.

      Always has good stories.


      -Lilosh
      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
      President and Founder of the Loudmouthed Sarcastic Halflings Society
      Also, Smalltim

      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

      Comment


      • #4
        Originally posted by Lilosh
        /wtb server transfer to Stormhammer.


        I'd group with Kiztent any time.

        Always has good stories.


        -Lilosh
        Transferring is free. You just have to pay $27 a month extra for EQ

        Well worth it to me.

        Oh, and the rematch was a week later.

        Comment


        • #5
          Ugh. 5 failed FDs in a row. It pays to remember, the RNG is fickle and streaky in all things, not just tradeskills. I've never had occasion to try it, are Juggs lull immune?
          Sister Railina
          You live and learn. Or you don't live long. --R.A.H.

          This comic turned me into a total fan-girl.

          Comment


          • #6
            Everything is lull immune.. it's just that occasionally after casting the spell, and having someone pull.. a few mobs won't come.

            They're too busy laughing at you for using Lull on them.

            Comment


            • #7
              Originally posted by Railina
              Ugh. 5 failed FDs in a row. It pays to remember, the RNG is fickle and streaky in all things, not just tradeskills. I've never had occasion to try it, are Juggs lull immune?
              Due to positioning (around a corner), you are in aggro range before they become visible and you can cast on them, so it doesn't really matter if they are lull immune or not.

              Maraganth: Lull was fixed big time in PoP. Works wonders for splitting now.

              Comment


              • #8
                Due to positioning (around a corner), you are in aggro range before they become visible and you can cast on them, so it doesn't really matter if they are lull immune or not.
                Use the enchanter's Bind Sight, or the shaman's Vision spell to overcome this. It's been a while since I've been down there, but I'm pretty sure there are frogs or juggs on the other side of the reet room you can see when going down the tunnel before aggroing the ones right around the corner and out of sight.

                Have the enchanter or shaman cast their spell on the visible mobs and target the two mobs nearest the tunnel. Then assist them to lull them. Lull doesn't require line of sight as far as I know either.
                Bumrush Gudbasher
                Troll Oracle of Innoruuk
                Brell Serilis

                Comment


                • #9
                  It's beneficial, so you can lull right through walls yes.

                  Or you can pull the whole thing and die a grisly death...or not.
                  Somnabulist Meisekimu
                  70 days of Coercive noctambulism (and 364 rude awakenings).

                  Comment


                  • #10
                    Lull line = memmed to the back of my book.. along with the ae tash with full agro. I do not need "get naked quick" spells, i am perfectly capable of dieing without that kinda of help.

                    Remeber the rule on spells: If it's beneficial to us, it can go horribly wrong.

                    Comment


                    • #11
                      Originally posted by Moraganth
                      I do not need "get naked quick" spells,

                      I'd like to genuinely thank you for the warm, pleasant (but Non-EQ) thoughts this phrase brought to my mind.


                      :-)


                      -Lilosh
                      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                      President and Founder of the Loudmouthed Sarcastic Halflings Society
                      Also, Smalltim

                      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                      Comment


                      • #12
                        Originally posted by Lilosh
                        I'd like to genuinely thank you for the warm, pleasant (but Non-EQ) thoughts this phrase brought to my mind.


                        :-)


                        -Lilosh
                        Anyone but me worried that Lilosh is spending too much "quality" time with his computer?
                        Lothay retired from EQ in 2003
                        EQ Traders - Moderator - MySpace or LiveJournal

                        Comment


                        • #13
                          2 words: Death Peace
                          You're gonna love it

                          Failed a total of maybe 3 times since I've had it? And I've had it for a while.

                          Comment


                          • #14
                            Since many of us are so jaded on PoP mobs, where the yard trash xp mobs hit for 400+, seb is now trivial.

                            Workin on my spirit wracked cords quest, i go down there with just me and my shaman. First pull into the room with the water tube was 3 frogs, Shaman, wiz and warrior. Before PoP, that was just suicide. I managed to pull it out with only a little consternation.

                            Soon i joined up with a rather well geared 65 SK i know and we got to juggs pretty quickly after that. We often had 2,3, or even 4 in camp. All slowed with my 61 shaman first try with no debuffs, and with the SK tapping, he almost never needed a heal. We got lots of spells, he got a Reet crown and i got my Sinew. =)
                            Splunge the Insane - Former Test Server Inmate
                            Splunge (Reborn) - Hunter of Lightbringer

                            Comment


                            • #15
                              Lull line = memmed to the back of my book.
                              I can count on one hand how many times the lull line has been resisted in the last 8 months.

                              Yes, this used to simply be a bad way to pull a group of mobs, but this spell workes wonders now.
                              Marteeny
                              65 Enchanter
                              Vazaelle

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