Just catching up on the last couple WTF comics and a thought came to mind.
Why is it that the only thing, besides text, quests and recipies, that can get broken in game are fishing poles?
Wouldn't it make tradeskills more interesting if things like your leather armour could actually get ripped, and you needed a tailor to fix it. Say when it got ripped, the stats on it got cut in half? Or your non-stick frying pan got chipped, or cracked, you would either throw it away, make a new one, take it to a tinkerer to get it fixed, or use it and risk getting whatever it was being made, burnt. Or pehaps you were in combat and your uber xyz sword got broken, you would have to take it to your local smith to get it repaired.
Granted, it might make some thing a PITA, especially if you were in one of the higher-end zones and your armour got split, or your sword broke in mid battle and you had to run and get it mended. Perhaps it would prompt SOE to introduce something like a portable smelter for smiths so that they could repair items in the field.
Of course, then the cost of certain items in the bazaar would increase, such as silk threads, swatches, BDs(because you might have to re-imbue that plate mail).
And if you failed to mend the item, you would just lose the items that you were trying to mend with and not the actual item that needed to be mended. As for No-Drop items, it would be a little tricky, either they would have to implement a tag so that once it was broken that person could give it to someone else to get it repaired, and only the person that gave it could get it back and be the only one to equip it. Or something like that.
Why is it that the only thing, besides text, quests and recipies, that can get broken in game are fishing poles?
Wouldn't it make tradeskills more interesting if things like your leather armour could actually get ripped, and you needed a tailor to fix it. Say when it got ripped, the stats on it got cut in half? Or your non-stick frying pan got chipped, or cracked, you would either throw it away, make a new one, take it to a tinkerer to get it fixed, or use it and risk getting whatever it was being made, burnt. Or pehaps you were in combat and your uber xyz sword got broken, you would have to take it to your local smith to get it repaired.
Granted, it might make some thing a PITA, especially if you were in one of the higher-end zones and your armour got split, or your sword broke in mid battle and you had to run and get it mended. Perhaps it would prompt SOE to introduce something like a portable smelter for smiths so that they could repair items in the field.
Of course, then the cost of certain items in the bazaar would increase, such as silk threads, swatches, BDs(because you might have to re-imbue that plate mail).
And if you failed to mend the item, you would just lose the items that you were trying to mend with and not the actual item that needed to be mended. As for No-Drop items, it would be a little tricky, either they would have to implement a tag so that once it was broken that person could give it to someone else to get it repaired, and only the person that gave it could get it back and be the only one to equip it. Or something like that.
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