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  • Advice on seru

    I am working on a quest in SS sanctus seru and katta called the earring of verocity

    The last part of the quest contains getting the key to the intersactum of seru where the inquisitor himself is. I have heard some say that he is the hardsest of all fights. When i brought this up to my guild about helping me complete the quest and maybe the possablitity of taking down a new mob they got all excited but no one knows anything about him cuase no one in my guild has taken him down ever.

    Was wondering if some of you nice people out there could maybe give some advice on how many poeple it takes him down and things to watch for and maybe compare him to another mob thanks for all the help

  • #2
    On my server there is a chart on who killed which mob, let me quote a part of it for you just for comparison, from the most difficult to the least difficult,

    Xegony 2.0
    Fennin Ro the Tyrant of Fire 2.0
    Rallos Zek the Warlord 2.0
    Bertoxxulous
    Lord Mithaniel Marr
    Solusek Ro
    Rydda`Dar
    Agnarr the Storm Lord
    Saryrn
    The Seventh Hammer
    Tallon Zek
    Manaetic Behemoth
    Ring of Vulak'Aerr
    Vallon Zek
    High Priest Ultor Szanvon
    Emperor Ssraeshza
    Terris Thule
    Aerin`Dar
    Lord Inquisitor Seru
    High Priest of Ssraeshza
    Grummus
    Arch Lich Rhag'Zadune 4.0
    Vyzh'dra the Cursed
    The Avatar of War
    Shei Vinitras
    Ring of Fear
    A Burrower Beast Parasite
    Blood of Ssraeshzra
    Tunare
    A Glyph Covered Serpent
    Vyzh'dra the Exiled
    Xerkizh the Creator
    Sontalak 2.0
    Now, what makes this fight hard is that your melees can't hit Seru without seru bane weapons. It is possible to kill him depending on procsing weapons to hold aggro and casters to do the damage but of course that takes a lot of caster power and exceptional aggro control.

    I can't give any spoilers about the fight itself as I have to admit that I never participated in a seru fight since he is a very contested spawn on our server.

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    • #3
      Originally posted by sumamael
      Now, what makes this fight hard is that your melees can't hit Seru without seru bane weapons.
      This fight is pretty hard for other reasons. Mostly related to the fact that it's a PoP style fight.

      I believe a Sol Ro type strat will work for seru. Have RGC loaded.

      A top end luclin guild can do it in 30 minutes if they can keep the clerics manaed. An elemental guild takes 10-20 minutes depending on how long they have been elemental.

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      • #4
        And before you ask...

        Seru Bane Weapons

        That's the link to find out how to make the ONLY weapons that will hurt him. Spells and procs not counted.
        Enfiniti Starr
        Pathfinder of the great Rain God, Karana
        Ayonae Ro

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        • #5
          Thanks for all the good info now that i have this info it might be a while before we tangle with this fella. Though we are not one to back down we might just try to see how far we can get. who knows. the only prob we'll have is getting enough people to make the seru bane weapons to go against him

          Thanks for all the help again

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          • #6
            For the serubane weapons, the hardest part to find is the Fungoid sap. You will likely have to raid the Deep for it, since I have never ever seen it for sale in the bazaar. It drops off Ancient Shriekers in the Deep. The second hardest to find is the Shiknar Ichor...keep your eyes open on the NPC merchants for it because that's the only place I have seen it available for sale. The other ingredients show up in the bazaar regularly.

            just for ease of looking up:

            quicksilver Temper
            180 brewing
            Shissar Blood
            Shiknar Ichor(from Fungus Grove)
            Fungoid Sap(from ancient shriekers in the Deep)
            Meteor Dust(from the Grey)

            Yttrium Steel Sheet
            250 smithing
            2 small blocks Yttrium Ore
            Quicksilver Temper

            Bow recipe(the one I cared about. LOL)
            175 fletching needed(resulting bow is NO-DROP!)
            Oak bow stave
            silk string
            planing tool
            one Yttrium sheet metal
            one vial quicksilver temper

            30/35 bow with Serubane damage(NO-DROP!)

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