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  • #16
    strat·e·gy
    Function: noun
    Inflected Form(s): plural -gies
    Etymology: Greek stratEgia generalship, from stratEgos
    Date: 1810
    1 a (1) : the science and art of employing the political, economic, psychological, and military forces of a nation or group of nations to afford the maximum support to adopted policies in peace or war (2) : the science and art of military command exercised to meet the enemy in combat under advantageous conditions b : a variety of or instance of the use of strategy
    2 a : a careful plan or method : a clever stratagem b : the art of devising or employing plans or stratagems toward a goal
    3 : an adaptation or complex of adaptations (as of behavior, metabolism, or structure) that serves or appears to serve an important function in achieving evolutionary success <foraging strategies of insects>

    tac·tics
    Function: noun plural but singular or plural in construction
    Etymology: New Latin tactica, plural, from Greek taktika, from neuter plural of taktikos of order, of tactics, fit for arranging, from tassein to arrange, place in battle formation
    Date: 1626
    1 a : the science and art of disposing and maneuvering forces in combat b : the art or skill of employing available means to accomplish an end
    2 : a system or mode of procedure
    3 : the study of the grammatical relations within a language including morphology and syntax

    Strategy and Tactics are similar in nature but are two different animals completely. Strategy deals with "The Big Picture". In other words you make a plan based on your best information. Once you engage the enemy you have entered the realm of combat tactics. While you attempt to follow the strategic plan, tactics can (and more often than not WILL) require you to make split second changes to the plan to accomplish your goals.

    The best game example of how Strategy and Tactics work together, that I have seen, is the Rainbow Six games. Before entering a mission you pick your teams, decide how they are split, plan their route based on the info yo know. Once you enter the mission you can then take control of your soldiers and ignore your plan completely if need be.

    I have yet to see a strategy game that is worth a **** that wasn't turn based. And from what they have show of this new EQ version it won't be any different.

    P.S. Chess is actually turn-based Delf.
    Moonlilly

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    • #17
      Quinner, I can agree with you on the last post. I like both but you're right; there is a distinct lack of "advancement" on the turn based games. My only REAL problem with the turn based is that is hard to tell when that turn is over; "I'm going to bed at the end of the turn." 2 hours later...

      As for the RTS style I've found that the different platform style tend to have different strategies/tactics that work best and sometime they are different against different opponents with different "races". Starcraft is a good example. What works for the Terrans doesn't for the Protos and the Zerg and Visa Versa. It's not a "fix" but at least you get more for your money.

      Still, there is a lot of repetition (as you stated). That's why I like playing with/against other people on those types of games. The computer is limited by it's programming; people are not.
      Morani
      Wanderer of Tunare,
      Protector of The Mother's children.

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