improved metabolism is great for the cats we consume at doubble rate so this would definatly slow us down to a more reasonable lvl.
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Originally posted by Psychosisimproved metabolism is great for the cats we consume at doubble rate so this would definatly slow us down to a more reasonable lvl.
Dieting,
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna
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Originally posted by LiloshOriginally posted by Psychosisimproved metabolism is great for the cats we consume at doubble rate so this would definatly slow us down to a more reasonable lvl.
Dieting,
-Lilosh
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Originally posted by Sendar TocsMy DE Enchanter gets 4 hp a tick. I have watched it and I'm sure. 4.
Regen 3 .... 7 hp a tick.... Double my HP regen... worth EVERY PENNY.
Originally posted by Sendar TocsCraft Mastery. Buy it when XP is compared to level 51 not when it's compared to level 59/60. (brewing / jewelry for me, brewing / tailoring for her) Just one point. Brewing is the cheapest TST.
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Any non-healing class that solos will regen some at some point. Enchanters are known for their soloing as well.
I've been looking at Metab as well ... would let me eat/drink stat foods with less worry (since I always forget to forcefeed), which results in better stats which results in a gameplay improvement
I've got
agi1
run3
regen2
so far ... debating if I do regen3, metab 1, or sta1 next (I'm 52, so no arch/class for me for a while).
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As far as the regen vs run 3 debate, here is how I see it:
Yes fungi tunic is expensive, however, there are several other regen items, that privide as much, or more regen than the AA ability.
there also are items with clicky heals for some classes, and of course, regen spells.
ALL of these work, in every zone, including dungeons.
name ONE, any one item, that will allow you to have increases runspeed in dungeons where sow/jboots/bardsong won't work. To my knowledge there are none.
My druid has 3 AA points. Not many, I know, but been kinda busy smithing with my cleric
I allocated them as follows:
point 1 - runspeed 1
point 2 - runspeed 2
point 3 - runspeed 3
I could not find a single other thing in the general abilities that I wanted more (since my druid is not my tradeskiller). Everything else can be substituted for with spells and items.
THERE IS NOTHING THAT CAN DUPLICATE THE EFFECT OF RUN 3 IN A DUNGEON!!!!
Not only that, but it sure is nice not to have that flashing boot mean "you are about to die" while kiting
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Not only that, but it sure is nice not to have that flashing boot mean "you are about to die" while kiting
J-boots mean never having to say you're sorry... to the mob chasing your wizardly arse.
Not once, not twice, but 3 times I've accidentially agroed a Cobalt Drake, and had J-boots Immediately dispelled... with their AE nuke, I would have been one dead wizard if I couldn't instantly put it back up. Not that I haven't hunted them... but I do it on my terms, outside their range.
My monk has 2 AA's, Run1 Run2 respectively.
I think I'll be doing Regen 1, Run 1, regen 2-3, or something similar for my Wizard... as I have no way to heal myself. I am unaware of an affordable way for a wizard not to have to sit at 50% health after bandaging. I have to either start a quad at 50%, wait 15-20 minutes to have a bit more, or port to nexus and beg someone for a heal. Hopefully regen will help that, if only a little.
Most likely I'll be going straight leveling for the most part til 60+, as AA's aren't as good as new spells I get for leveling.
P.S. Since this thread started my views on improved metab have changed a bit, I may get it sometime after I buy a horse, as I hear it helps tremendously.Newb Tradeskiller Extraordinairé.
Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl. Retired
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Originally posted by Delfontesas I have no way to heal myself. I am unaware of an affordable way for a wizard not to have to sit at 50% health after bandaging. I have to either start a quad at 50%, wait 15-20 minutes to have a bit more, or port to nexus and beg someone for a heal. Hopefully regen will help that, if only a little.
Shoulda been a Druid.
*grin*
-LiloshVenerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna
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Shoulda been a Druid.
Next quad, small beach, tight turn, bam/stun, down to 60%...
Go again... 20%, as they all 4 got me for full and had me stunned...bandage to 50... (at 100 bind wounds, highest i can wizardly go)
Go again, had a lot of medding, and they missed me this time, 55% life for next quad.
Weak druids with their regen can heal 'while' kiting, how cheap is that?Newb Tradeskiller Extraordinairé.
Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl. Retired
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Regen 1, run 2, tanaan 1 for my initial 6 as a chanter. Chanters having regen actually help a little, the occasional mob that eats through my bedlam before the tanks get aggro back don't cause enough to kill me, and it saves the healers mana for the melee. I can regen the fight at 10 a tick(natural, 2 rings, regen 1), and come out sometimes not needing healing. Puts a little less stress on healers, in some situations.. which is always good. And yeh, it's nice for when i solo.
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