Today, without warning, the group at my university that controls the network blocked access to all online games (EQ, Counter-Strike, you name it) along with all peer-to-peer file sharing and several other internet services, and living in the dorms I'm directly affected.
Due to the fact that many of these services are required on a daily basis by many departments and organizations on campus, this most likely won't last through tomorrow, but they will most likely try something refined later.
Seeing as how their main argument against all of these things is bandwidth usage, I'm looking for hard data to use against them. I need any access I can get to show the amount of bandwidth typically used while playing EQ, as showing proof that EQ uses extremely little bandwidth they won't have much of a leg to stand on.
Thanks.
Due to the fact that many of these services are required on a daily basis by many departments and organizations on campus, this most likely won't last through tomorrow, but they will most likely try something refined later.
Seeing as how their main argument against all of these things is bandwidth usage, I'm looking for hard data to use against them. I need any access I can get to show the amount of bandwidth typically used while playing EQ, as showing proof that EQ uses extremely little bandwidth they won't have much of a leg to stand on.
Thanks.
Comment