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  • About expierance and the color rating

    ok my question is this, do monsters give out a set amount of exp? or is it color based?

    to explain my question further... take the same monster as you go up in lvls. if it starts as yellow then goes to blue then light blue then green are you still getting the same ammount of exp each diffrent color but need more exp so it looks like your getting less? or are you getting less exp for each diffrent color?

    if you do indeed get the same ammount of exp is it possable to kill a bunch a greens(I understand it would take way longer) and still get exp increase?

    if exp is color based then do all creatures of that same color give the same exp?

    I really appriciate any help i can get on this as it would help determine the best way for me to lvl diffrent classes.

    I am a nut for strategy and always try to strategically plan the best way to do things...tis my gift and curse.

    again thank you in advance for any help you can offer, or point me in the direction where I can find answers to questions like these...or even both if ya can

  • #2
    Originally posted by Tagert
    ok my question is this, do monsters give out a set amount of exp? or is it color based?
    if you do indeed get the same ammount of exp is it possable to kill a bunch a greens(I understand it would take way longer) and still get exp increase?
    if exp is color based then do all creatures of that same color give the same exp?
    First off. it does start as color based..but then they add changes..
    NO XP from greens.. you can kill them all day long and not get anything.
    light blues will give you the least xp, then DBs, whites, yellows and finally reds for the most XP (warning they are above you in level by at least 3 levels)

    then change #1. ZEM's or Zone Experience Modifiers.. AKA. HotZones. These are zones in which killing a mob will gain you MORE XP than if you killed the same mob in a different zone. (did you really think people LIKE killing bandits and phlarg fiends in PC?? )

    Then there's the group bonus. A solo person will get 100% of the XP from a mob he/she kills. a full group of people will get almost 200% of the XP.. it scales up.
    I think there's another XP change.. but atm, having a bit of a brain strain... so this should help a bit.
    _______
    Ok.. remembered another change: Racial/class modifiers.. certain races and classes get a NEGATIVE xp bonus. Thats on YOUR race/class not the mobs.

    A fairly good guide to the zones with ZEMS can be found at EQDIVA here.
    ZEM list

    HTH
    Last edited by Elyssanda; 08-26-2005, 09:47 AM. Reason: remembered:

    Alliance Artisan
    Proud owner of Artisan's Prize.

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    • #3
      Each creature gives and amount of experience equal to 75 * Level * Level.

      This amount is then modified by the ZEM.

      Then, they add group bonus and determine split. The bonus for 2-6 players is 20%, 40%, 60%, 80%, 116%. The split is determined by the levels of each member (higher levels get a larger split, but it isn't a very large difference either way.)

      THEN, it checks con color.
      If the mob is green to you, you get nothing.
      If the mob is light blue to you, you get half.
      If the mob is dark blue, white, or yellow, you get the normal amount.
      If the mob is red, you get the normal amount, but the experience MAY be capped if the mob is exceptionally higher than your level (as in, you are being PLed.)

      There are racial (no longer class) bonuses and penalties. The penalties take the form of a percentage decrease in exp (like Iksars and Trolls only get 80% or whatever...not up on the specific amounts, myself). The bonuses take the form of needing less experience to level.

      A long time ago, when some less-reputable software was able to see exactly what your experience amount was, they determined that halfling warriors levelled fastest...and troll shadowknights were slowest. The difference was pretty staggering. A troll SK who had the same amount of xp as a 60 halfling war was only in the low 50s, if I remember correctly. On top of that, the troll had an experience penalty. :\

      Now, the class bonuses/penalties are supposedly gone. The assumption here is that everyone needs the same amount for each specific level...but the racial penalties still exist, so some get that amount faster than others.
      Last edited by Twistagain; 08-26-2005, 08:42 AM.

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      • #4
        ZEM Best mods per level
        0-15 Crushbone 113%
        15-25 Paludal caverns 113%
        25-40 Naggy's lair 73%
        40-55 Kedge Keep 66%
        46-55 POJ, POI, POD, PON 58%
        55-65-- 58% on all
        Drunder, Fortress of Zek
        Lair of Terris Thule
        Plane of Storms
        Plane of Torment
        Plane of Valor
        Ruins of Lxanvom
        Doomfire, Burning Lands
        Eryslai, Kingdom of Wind
        Solusek Ro's Tower
        Torden, Bastion of Thunder
        Reef of Coirnav
        Stronghold of the Twelve
        Vegarlson, the Earthern Badlands

        Of NOTE:
        LOIO has a NEGATIVE 20% ZEM
        The Grey has a NEGATIVE 13%

        Also note: this list has not been updated PAST POP.. so no idea on ZEMS after that except when they announce a hotzone in the patch messages.

        Alliance Artisan
        Proud owner of Artisan's Prize.

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        • #5
          There is an additional modifier within the spread of dark-blue con mobs. If the mob is five levels or less below your level, you get what's commonly called an exp bonus (although, mathematically, I don't know if it's an actual bonus or a penalty applied when you kill DB mobs that are more than five levels below yours).

          For groups, each additional member of the group adds a 20% bonus to the exp shared by the group, up to five members. So, a group of two has 120% exp to split between the two members, or 60% each. A group of five splits 180%, or 36% per person. A group of six does not get an additional bonus, but the sixth member doesn't count for the split either -- all six members get 36% exp each.
          Sir KyrosKrane Sylvanblade
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          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
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          • #6
            I thank you all

            thanx everyone for the info I can see now why it sometimes can take a long time to lvl.

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            • #7
              Originally posted by KyrosKrane
              There is an additional modifier within the spread of dark-blue con mobs. If the mob is five levels or less below your level, you get what's commonly called an exp bonus (although, mathematically, I don't know if it's an actual bonus or a penalty applied when you kill DB mobs that are more than five levels below yours).
              I believe that this so-called high-con bonus (designed to encourage you to kill nearly even cons instead of mowing through hordes of low blues) only applies if the mob is at least level 55. The bonus is large - about double or more the base xp, when it applies. The information in the link below was posted in July 2003, but I don't believe the details have changed since then.

              http://groups.google.com/group/alt.g...a8c3b1d56e9f71

              (sorry, I don't know how to condense it!)

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              • #8
                Originally posted by Prelgor
                I believe that this so-called high-con bonus (designed to encourage you to kill nearly even cons instead of mowing through hordes of low blues) only applies if the mob is at least level 55. The bonus is large - about double or more the base xp, when it applies. The information in the link below was posted in July 2003, but I don't believe the details have changed since then.

                http://groups.google.com/group/alt.g...a8c3b1d56e9f71

                (sorry, I don't know how to condense it!)
                From what I've read, the high-con bonus (HCB) is a multiplier equal to
                (Mob Level - Player Level + 5)*.13 + 1.95.
                It is only applied if:
                1) The mob is 55 or higher
                2) The player is 50 or higher
                3) The player is less than 5 levels higher than the mob
                Otherwise, HCB = 1.

                So, assuming D is the difference (Mob - Player) and the 3 above rules are true, then:
                D = -4, HCB = 2.08
                D = -3, HCB = 2.21
                D = -2, HCB = 2.34
                D = -1, HCB = 2.47
                D = 0, HCB = 2.60

                In other words, the base is 2.6 and you add/subtract .13 for each level difference between you and the mob. You simply multiply the experience by this result.

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                • #9
                  Originally posted by Twistagain
                  There are racial (no longer class) bonuses and penalties. The penalties take the form of a percentage decrease in exp (like Iksars and Trolls only get 80% or whatever...not up on the specific amounts, myself). The bonuses take the form of needing less experience to level.
                  I would dispute the class bonus/penalty. As far as I can tell they are still in effect. I have a friend who has, recently, two boxed an Iksar Warrior and an Iksar Shammy from level one. The Warrior out did the Shammy for xp/lvls, which became readily apparent in the 40's and beyond.
                  Arfyak Reflux
                  "Is that fresh, killed today?"
                  of Brell

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                  • #10
                    Originally posted by Arfyak Reflux
                    I would dispute the class bonus/penalty. As far as I can tell they are still in effect. I have a friend who has, recently, two boxed an Iksar Warrior and an Iksar Shammy from level one. The Warrior out did the Shammy for xp/lvls, which became readily apparent in the 40's and beyond.
                    Well, maybe they do still exist, then. I'll say that they were *supposed* to be taken out.

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                    • #11
                      Originally posted by Twistagain
                      Well, maybe they do still exist, then. I'll say that they were *supposed* to be taken out.
                      I believe that the penalties were all removed, but the bonuses (+10% for warriors and rogues, I think) still remain. The warrior will thus level faster than the shaman. However, an iksar shadowknight, for example, would gain XP at the same rate as the iksar shaman, instead of dramatically slower.

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                      • #12
                        Originally posted by Prelgor
                        I believe that the penalties were all removed, but the bonuses (+10% for warriors and rogues, I think) still remain. The warrior will thus level faster than the shaman. However, an iksar shadowknight, for example, would gain XP at the same rate as the iksar shaman, instead of dramatically slower.
                        I am fairly certain that that is correct

                        there were classes with "bonuses" and with Penalties... and they only removed the "penalties", not "made them the same"
                        Ngreth Thergn

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                        • #13
                          Sounds to me like a Glass Half Empty or Glass Half Full.... If your baseline is the xp that warriors and Rogues get, then all the other classes have an xp penalty. If the baseline was what troll SKs got (prior to their change), then everyone else got a pretty good xp bonus.
                          -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
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