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Patch Message June 29, 2005

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  • Patch Message June 29, 2005

    EverQuest - Live Update - 06/29/05
    ----------------------------------

    *** Headlines ***
    ----------------------------------
    - Plane of Time Instancing! - Plane of Time has been fully instanced. Every raid that enters the zone will now get its own instance of the zone.
    - New Tutorial! - A new tutorial is now available, featuring new art, new models, new quests, and a new player experience that will take you from level 1 to level 10.
    - New Newbie Armor Quests! - New armor quests pick up where the tutorial leaves off, taking players from 11 to 20.
    - You can now invite players to your group across zones. We have enabled the ability to use the /invite command with a players name to allow you to invite someone that is not in your current zone.
    - "Auto Consent Group", "Auto Consent Raid", and "Auto Consent Guild" buttons have been added to the options window; when checked, your group/raid/guild will automatically be given consent to move any new corpses you drop.



    *** Items ***
    ----------------------------------
    - Ogre Femur Club is now monk and beastlord usable.
    - The tier1 and tier2 quested breastplates in Omens of War now have click effects that are usable from inventory.
    - The Rod of Mystical Transvergance and Summoned: Modulating Rod now both have a 5 minute item recast timer. This will give both items a visible indicator for the recast time of the rods when used in the UI.
    - The suffusive weaponry from the Trial of Ingenuity is now attunable.
    - The Longbow of Chaos now has a type 4 augmentation slot.
    - Haggard Trusik Shawl now has +15 int instead of +15 wis.
    - Plaguebreeze now has +4 regen, +20 attack, +1 shielding, and +5 avoidance.
    - The Dragonshade Mask now has the worn effect of Cleave V and the activatable effect of Assassin’s Blood. The recast time on the activatable effect has been changed to two minutes.
    - The Obsidian Battle Sword has a new graphic.
    - The Blade of Vesagran is now a one-handed slasher. Please petition if you have an augmentation that will not fit in your blade now that it has changed to a slasher.


    *** Tasks, Missions, and Quests ***
    ----------------------------------
    - Increased the amount of time that a mission zone can be empty of players before it shuts down from 15 to 30 minutes. This should help groups who completely wipe out get back to the zone before it shuts down and resets.
    - If you are on the mission to Unrest, Nisha Lightbrook will now respond to your first hail instead of requiring two hails for a response.
    - Sleeping on the job: Gnoll Archers will now call for reinforcements if you have killed them before completing the previous elements in the task.
    - Sleeping on the job: Holinix, Djerr, Grarrax,
    - Fixed an error that was causing some tasks that had elements in Grimling Forest to be impossible to complete.


    *** Events ***
    ----------------------------------
    - The Specter of Rage in Uqua will now accept the Orb of Rage again.
    - It should no longer be possible to get double-loot and double-lockout on the MPG Trial of Endurance.
    - The Vishimtar encounter has been retuned. Beware the cursed black dragon!
    - After Vishimtar's demise, Creeping Doom will fade and skeletons will cease spawning on player death.
    - Standing directly under Rikkukin when he fires off a directional attack is now a bad idea.
    - Lockout timers for Anguish bosses are now 4.5 days long instead of 4.9166666 (repeating, of course).


    *** Skills, Spells
    ----------------------------------
    - Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57.
    - Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57.
    - Added new level 50+ fear spells for Clerics, Necromancers, Enchanters, Shadowknights, Bards, and Druids.
    - Added new melee guard Disciplines for Shadowknights and Paladins, both at level 56.
    - Added a new Point Blank Enthrall spell for Enchanters at level 68.
    - Added new spells in the Spirit of the Panther line for Shaman at levels 50 and 57.
    - Added new spells in the Ward of Righteousness line for Clerics at levels 50 and 57.
    - You'll have to convince Karsor the Mad to part with the above new spells.
    - Storm Guard and Frost Shield now have 60 minute durations.
    - Modified the Frenzied Burnout AA so that it now has a 15 minute reuse and will better stack with other strength and attack enhancing effects.
    - The mana regeneration portion of the Enchanter spell Breeze now scales from 5 at level 14 to 6 at level 20.
    - Fixed a stacking problem with Shadowknight and Ranger Self buffs that were being overwritten by the druid Hand of Ro line.
    - Increased the innate AC bonuses granted to level 66+ pets by focus effects.
    - Increased the melee damage bonuses provided by pet focus effects on level 66-70 pets.
    - Lowered the endurance cost on many Berserker Axe abilities and the battle cry line.
    - Refunded and removed Spell Casting Subtlety from Shadowknights.
    - Shock of Lightning was recently changed into a new spell, Icicle Shock. In answer to concerns from several players at the loss of Shock of Lightning, the spell has been returned to it's previous form.
    - Guard of Blood Recourse has been changed to a instant heal for 600 HP instead of 400 for 2 ticks.
    - Alternate Ability timers for newly acquired activatable AAs will properly initialize to allow for immediate use.
    - Veteran rewards on accounts that have no expansions now work properly.
    - Leadership assist ranges now have the same distance rules as the /assist command.
    - When rogues using Shroud of Stealth /con an NPC that can see invis but not shroud of stealth, they will now get a message telling them the NPC cannot see them but can see normal invis players.
    - Players will now receive 1 skill point in any new skills available when the reach a new level.
    - Spell hate for spells with a fixed amount of hate now include hate-focus effects. Previously, spells with fixed amount of hate assigned to them would disregard hate focus effects.
    - Fixed the issue with Wrath of the Wild that caused it to last until a rune expired.


    *** Tradeskills ***
    ----------------------------------
    - Added a minimum chance to gain a skill up on many of the Dragons of Norrath cultural tradeskill recipes and many of the Omens of War augmentation recipes. This will make it easier to gain an increase in skill when doing these recipes in most cases where the character has a high skill.
    - Some Velium weapons can now be converted into small Velium bars by smiths. You will need to use the Velium Smithy Hammer in order to break down these weapons.
    - Speckled Pine Fruit can now be foraged.
    - Palm Leaf can now be foraged.
    - Added a recipe to create Rainwater Dressing.
    - Added a recipe to create Spiced Heartfruit Greens.
    - Midnight Stones and Sandstone Pearls can now be crushed in a Mixing Bowl, not a Mortar and Pestle.
    - Increased the stack size of Dragons of Norrath cultural Patterns and Molds to 200 (400 for wrist patterns and molds).
    - Caerlyna will now exchange Ice Cream Churns for tokens.
    - Added information to bag tokens that will tell the player some of the information about the bag they represent.


    *** NPCs ***
    ----------------------------------
    - There is a new potion vendor in the Plane of Knowledge. He sells some nice new potions as well as some of the ingredients that alchemists will need to make those potions.
    - The Taskmistress Krisz encounter can now be triggered. Speak to the NPCs in Riwwi for more information.
    - Several NPCs in the Abysmal Sea are now more willing to chat. They no longer require proof of dedication to their cause.
    - New merchants have moved into Lavastorm.
    - Some of the Ferans in Riftseekers will drop Softened Feran Hides more often now.
    - Some of the Ferans in Riftseekers will drop Quality Feran Hides more often now.


    *** Veteran rewards ***
    ----------------------------------
    - The Veteran Reward buffs are now immune to being dispelled.
    - The Veteran Reward buffs will no longer freeze their timers in the guild hall.


    *** Optimizations ***
    ----------------------------------
    - File caching has been enabled which should yield performance improvements, especially on lower end systems when dealing with the UI (opening/closing windows, loading a UI, ...).


    *** Exodus and Related Issues ***
    ----------------------------------
    - The exodus bug where a player could possibly die during the small amount of time after the spell is cast but before they actually zone, should now be fixed. We did the best we could trying to reproduce the situations that have been described to us and they have been fixed in our test cases. Please let us know if you continue to experience an issue like this.
    - Spells such as Exodus, have a chance to fail which happens for each person that gets hit by the spell. This means each person has a chance to not get ported. If you fail to get ported, you now receive a message notifying you of the failure.
    - Teleport bind(AA) will no longer leave the caster behind. If the spell is successfully cast, then everyone will be ported. Previously the caster had a 2% chance to not port.


    *** Features Enabled for All ***
    ----------------------------------
    - The raid window is now available to all players.
    - The LFGroup windows are now available to all players.
    - Line-art mapping is now available for all zones.


    *** UI ***
    ----------------------------------
    - The Potion Belt will now remain visible after zoning (if it was visible before zoning).
    - The advanced display options window has been enhanced substantially. Please note that the Advanced Lighting option is for video cards that support 1.1 Pixel Shaders and above. Also note that the advanced lighting is still being tested with some of our known player hardware configurations. If you experience any issues with it on, please turn it off. Not all hardware combination have been verified to be fully functional. For those that can use it, check out how cool the lighting looks in some of the old zones like the commonlands with the NPCs and their spherical light influences. It looks great.
    - The help window has been merged with the petition window.


    *** Misc ***
    ----------------------------------
    - You will no longer get experience back from a corpse whose rez timer has expired when using the Veteran AA Expedient Recovery.
    - The level restriction for entering the tutorial has been changed to allow level 10 and under.
    - Fixed an old issue with particles. If you had your client running for 10 or so hours, some particle emitters would start to show huge particles.


    *** Chat Channels ***
    ----------------------------------
    - There are now system owned, persistent chat channels and players will auto join some of these channels. Players level 20 and under auto join the "NewPlayers" channel, over level 20 auto join "General" and a class specific channel, and there are continent based channels as well. Auto joining channels can be disabled under the options window.


    *** Pet Commands ***
    ----------------------------------
    - The "/pet follow" command works properly again.
    - The "/pet report" command works properly again.



    -- The EverQuest Team
    Last edited by Maevenniia; 06-29-2005, 11:21 AM. Reason: bolded the tradeskill related info
    Buy My Stuff!

  • #2
    Thank you VERY much for posting this info!!!

    I am stuck at work right now, and can not get at the EQ site so I do not know if the servers are back up yet.

    When they do / if they already are can some one please let me know if the Master DON Woodelf cultural armor has recieved a minimum chance for skill up, and if so what is it ?
    Please Tailoring is my last one to do and I have been stockpiling componets in prep for this patch.

    Thank you all in this comunity and o the den mother and all her helpers

    Veremar 70th druid from Bert

    Comment


    • #3
      Originally posted by Veremar
      Thank you VERY much for posting this info!!!

      I am stuck at work right now, and can not get at the EQ site so I do not know if the servers are back up yet.

      When they do / if they already are can some one please let me know if the Master DON Woodelf cultural armor has recieved a minimum chance for skill up, and if so what is it ?
      Please Tailoring is my last one to do and I have been stockpiling componets in prep for this patch.

      Thank you all in this comunity and o the den mother and all her helpers

      Veremar 70th druid from Bert
      That info will not be available, the above message is as much as you are gonna get, there will not be any indication in the Tradeskill UIs or anywhere else that will give you the specifics you are looking for.

      It will have to be deduced by people doing combines, so will probably take a lot of Data to reliably confirm, since how can you really tell the difference between a lucky streak (if the RNG was being nice to you) and a recipe with an enchanced min. skillup percentage?
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

      Comment


      • #4
        Whilst I'm upset there's nothing for my last skill (fletching stuck at 282), I'm just glad for all those jewelers, smiths, tailors, alchemists and poisoners who finally get the see the 'increased chance of skill-up' we have all been waiting for
        Ysall - EMarr - lvl 70 Ench
        2400+54 Club (7 x Core Tradeskills + Research)
        Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

        Comment


        • #5
          perhaps someone should write a .php script that asks people what cultural combine they were doing, starting at what skill, how many combines to reach the next skill, and what their int/wis/str was


          Ie

          tailoring 162 - expert's half elf arms - 5 combines to skillup, wis 300, no geerlok equipped
          taloring 163 - expert's half elf arms - 7 combines to skillup, wis 300, no geerlok

          etc - then it can compile all the data when people submit new and try and figure out that minimum chance
          Deniidil Taureran, 73 Ranger, Tribunal
          300 Fletcher, 300Baker, 300 Jeweler,
          271 Brewer, 221 Smith, 201 Potter
          209 Tailor

          Comment


          • #6
            *wails in agony*

            "Noooooo!" Was gonna finish them Sickle combines on lunch break! "WhYyyyyeeeeeeeee"

            Heh. didn't like spending all my money on smithing anyways.... heh.

            My new tradeskill is Make Laundry already at 90

            OooooooooOoo you can make velium BARS now.....
            Thats cooooool! I was thinking they were gonna convert to velium bricks
            Last edited by Scuzz Zilla; 06-29-2005, 11:36 AM. Reason: Oooo read patch message again
            Angry Bakeing Iksar formerlly of Vallon Zek, now gimping up the Bristlebane server

            Comment


            • #7
              - Several NPCs in the Abysmal Sea are now more willing to chat. They no longer require proof of dedication to their cause.
              oooo, time to talk to Chef Chowderly!
              Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
              Silky Moderator Lady
              Beneath the silk, lies a will of steel.

              Comment


              • #8
                Originally posted by Scuzz Zilla
                "Noooooo!" Was gonna finish them Sickle combines on lunch break! "WhYyyyyeeeeeeeee"
                They haven't changed the trivials yet, according to that message. So get smithing. "don't like spending money"? That's not the tradeskill spirit.

                Oh and if anyone starts a flame rant about SoE changing things without saying, I will be more than happy to ignore you. Completely.

                Comment


                • #9
                  - Some Velium weapons can now be converted into small Velium bars by smiths. You will need to use the Velium Smithy Hammer in order to break down these weapons.
                  Oh, joy... another hammer taking up space in my inventory. Hmmm... small Velium bars. I wonder these are the jewelcrafting bars or something new? Or did they mean small pieces of Velium?

                  Scapa Orkney, 64th level Wood Elf Druid of Tunare
                  Master Potter, Journeyman Artisan
                  Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                  Master Baker, Journeyman Brewer
                  Jura Sixovus, 40th level Gnome Enchanter
                  Master Jeweler, Expert Tinker (284)
                  Bertoxxulous - Tholuxe Paells
                  BrindleWood

                  Comment


                  • #10
                    I'm pretty sure they meant small pieces of Velium. At the Fan Faire, they said they had to review the conversion ratios to ensure you didn't make a profit from straight conversions, so most of the results will be in small pieces -- at least, that's what I understood.
                    Sir KyrosKrane Sylvanblade
                    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                    Comment


                    • #11
                      Originally posted by Maevenniia
                      It will have to be deduced by people doing combines, so will probably take a lot of Data to reliably confirm, since how can you really tell the difference between a lucky streak (if the RNG was being nice to you) and a recipe with an enchanced min. skillup percentage?
                      At the Fan Faire, the devs specifically said all the GM cultural combines (augs and armors) as well as the Omens tradeskilled augs will get the enhanced chance of skillup. At the time, they were saying it would be 10% per combine, though they did say it may change between the time of our discussion and today's patch.
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                      Comment

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