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  • damage barrier

    i currently have a lvl 19 berserker and i heard that lvl 20 my character will break a damage barrier and be able to do up to 60 dmg instead of the current 30. Anybody got some info on this? If its true il tell ya i cant wait till i reach lvl 20.
    Last edited by Maevenniia; 12-13-2004, 01:57 PM. Reason: not a Primal Scream
    I knew i shouldnt have lit that match....

  • #2
    Originally posted by perryslots
    i currently have a lvl 19 berserker and i heard that lvl 20 my character will break a damage barrier and be able to do up to 60 dmg instead of the current 30. Anybody got some info on this? If its true il tell ya i cant wait till i reach lvl 20.
    There are multiple sets of damage caps that get applied based on your level. The first set come off at 20. I believe they come off every 5 (maybe it's 10) levels and then drop completely at level 51.

    Your damage output is based on several factors. The weapons damage capability and your strength (strenght will allow you to hit for max damage more frequently. It doesn't raise the amount of damage done.)




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    • #3
      Originally posted by Nolrog
      The weapons damage capability and your strength (strenght will allow you to hit for max damage more frequently. It doesn't raise the amount of damage done.)
      That's almost exactly opposite my understanding - Strength increases the damage of your max hit, but not where your modal (most often) hit is in the curve of your damage values. You need non-str-based atk increases to raise the modal hit and shift it toward higher damage possibilities.

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      • #4
        Hrmm, teh way I hear it goes like this:

        Str raises max hit dmg.
        Str also raises attack rating, which affects how often you hit for the higher dmg instead of minimal dmg.
        Pre-lvl 10 and then Pre-20 there is a damage cap based on the type of weapon and it's damage. I believe that pre 10, it's capped at 10/XX, and pre-20 it's capped at 15/XX.
        Post 20, you can hit for the maximum damage the combination of your weapon, your str, and your combat skills allow.


        So I am told by rogue friends is how the system works.


        Edit:: Wow, I'm getting up there is post count. Expert trader and 500 posts now...have I really been trolling here that long?
        Last edited by Silound; 12-14-2004, 10:23 PM.

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        • #5
          I found this page on Allakhazam's that gives a great description of what each stat does.




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          • #6
            Originally posted by Nolrog
            I found this page on Allakhazam's that gives a great description of what each stat does.
            I do wonder about when that page was last updated, with little gems like
            Since it can take 60 or 70 hours to just get a character to level 8,
            Nothing seems blatantly obviously wrong (although there is the debate over str), but some of the recommendations seems a little curious - I can't remember the last time I actually heard someone recommend a caster put significant points into int/wis, as most seem to go with the "you'll cap that easily enough with gear anyhow - put the points in something more difficult to get with gear" camp now.

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            • #7
              Originally posted by Dunthor Warsmith
              I do wonder about when that page was last updated, with little gems like Nothing seems blatantly obviously wrong (although there is the debate over str), but some of the recommendations seems a little curious - I can't remember the last time I actually heard someone recommend a caster put significant points into int/wis, as most seem to go with the "you'll cap that easily enough with gear anyhow - put the points in something more difficult to get with gear" camp now.
              The effects that the stats have seem to be OK (they even say updated on them.) I didn't even read the rest.

              You make a very good point. I dumped all my points into WIS when I started out. That was great early on, but now it's a problem. I have enough WIS through my gear to take me over the cap for my level, so some is wasted. My CHA is very low though, and as a Druid who likes to charm, that could be a problem. So now I'm thinking about replacing some of my WIS gear with CHA gear so I can get my CHA up a bit. I have a +12 CHA aug already, but I want to get it etched with an effect before I attune it, so I haven't done anything with it yet.




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              • #8
                I would guess that guide hasn't been updated since Luclin probably. I think general consensus these days is that you dump all your starting points into sta or another difficult stat to raise. Also noticed bards weren't included on the list of who gets mana from what, making me suspicious that it originates before it was flat out stated that bards get mana from int (used to be huge fight over that...some people actually yhought we got it from cha.../boggle).

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                • #9
                  I think the first two caps to dam are removed at 10 and 20. Then at 50+ you get occasional max dam increases. I know at lvl 60 and 65 my max hits went up and again at 70. But I'm not sure STR still determines Max hit at this lvl, just increases Atk which increase the average hit score.


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                  • #10
                    Originally posted by ColdHeart
                    Then at 50+ you get occasional max dam increases. I know at lvl 60 and 65 my max hits went up and again at 70.
                    If I remember right, you change damage tables at 55 and 60 (and therefore I would assume at 65 and 70, though I don't know for sure), which would give you an artificial sudden boost in dps and max hit. I'm pretty sure that is distinct from the low level damage caps, where there is a cap to the max hit that is (or at least was) independant of weapon (one of the reasons why small hit fast weapons were preferred over slow big hit (of equivalent dps) for twinking - the slow big hit often runs into the cap and gets a dps hit, the small fast doesn't hit the cap and operates normally)

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                    • #11
                      Playing a rogue now for 4 years, I am 100% certain that STR does not affect your maximum damage, but only raises your average. I came to this conclusion after a year or more of working on nothing but str gear and watching the results.

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                      • #12
                        if str doesn't raise max, then why did I start getting new high hits (as a bard mind you, our melee sucks) when my str went up by the occasional 20 points? I've kept a running record of my character, but it's possible that I just never hit my max potential in 2 years because my str wasn't high enough to produce.

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