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EQ2 NDA lifted - here's my review

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  • EQ2 NDA lifted - here's my review

    Well, here's my review.

    The graphics are stunning. The world is beautiful. The characters are beautiful. The armor is detailed and the spell effects are amazing. There's still a lot of lag and things get pretty choppy for me at high population times. Where I don't get any kind of lag in EQ1 except in Bazaar and the PoK bank, and absolutely nowhere in WoW, I get it all over the place in EQ2. It's getting better, but it's not fixed enough yet. I usually get a headache from the choppiness after about an hour of play time. I did have a problem being able to see when I first logged in, but once I changed the gamma setting, I was fine.

    The tutorial is definitely a good thing to do the first time you get in. The UI is different from EQ1 and it will take some getting used to. Use the tutorial. When you go back to make a second character, you have the option to skip the tutorial, and be automatically put on the Isle of Refuge at level 2 with the items you would have gotten on the tutorial, so no loss once you know how to use the UI.

    So far there's not much variance in armor on anyone. But I'm sure that will change as players get higher level and find (or make) different armor sets. So that's not really a complaint.

    I do dislike the fact that, while there are solo mobs and solo quests, it's very obvious that the devs really would prefer it if you group. A number of the mobs required to complete quests, even at early stages, require groups to do so. And you don't get any clue from the quest itself that you're going to need a group. You find that out when you find the mob. My quest journal is full of quests I can't complete alone and haven't been able to get a group to help me with.

    On the plus side, you can instantly tell what mobs are going to need groups and which ones are solo. There are little arrows beside the mob name for mobs that require help. Below the mobs name when you target it, it will say solo or group, but that's not always as accurate an indicator, since I've been able to solo mobs that said they were group mobs - however none of those had the arrows beside their name. The arrows are MUCH more accurate indicators of the mob's strength. Even if the mob is blue to you, you're not going to be able to take it down solo if it has 2 arrows next to it. Also, mobs that are KoS have a red outline around the letters of their name. So just by mousing over them, you know which mobs will want to eat you. That's a nice difference from having to stop and con every mob you run into.

    One of the things I absolutely DETEST, however, comes from grouping. When you're in a group, as soon as one person in the group engages a mob, everyone in the group pulls their weapons and goes into a fighting stance. A stance which makes it not only absurd looking, but really difficult to run. A number of times when I've been grouped and have died, I will be running back to join my group, only to suddenly go into fighting stance and sideways waddle instead of running. That's horribly, horribly irritating.

    The quests are good. They give you a really significant amount of experience for doing them, unlike in EQ1 where after about level 10 you could forget even being able to see your experience bar move for completing even your epic quest. There are plenty of quests, from killing to finding to delivering. Some of them have interesting story lines and are quite enjoyable to do - until you get to the part where you can't finish it because you need a group and no-one else is killing those sunsprites right now... Still, there are plenty of solo quests that can be done. No need to stand around camping this or that for experience. Just go fill up your quest log and start running around to different zones completing them, picking up more as you go. I'm a VERY casual player and it still didn't take me long to get to level 9 with my priest where it was time to make a choice about my class.

    The choice of class, right now, really doesn't make a huge difference in what you're playing. Choose an archetype you like, because that's what you're going to be playing - scout, fighter, priest or mage. There are minor differences between the classes and sub-classes, but they're really minor right now. Shaman's get a wraith form or a bear form depending on subclass. Druids get a wolf form or a lion form depending on subclass. All four forms do exactly the same thing. All six priest subclasses get the exact same rez spells at exactly the same levels. Druids and shaman get a SoW spell. Clerics get a teleport that sends the target to their home city (which I really don't understand since everyone gets a spell that takes them back to their home city).

    Mobs are "locked" to whichever person or group first casts on them. No KS'ing here. Unfortunately, once you're locked in an encounter, no-one outside your group can cast on you either. Which means when I see someone soloing a mob and about to die, I can't help them out by throwing them a quick heal. For some people that isn't really going to make any difference. For me it's a real irritant.

    Some of the mobs you fight will drop chests. The nicest loot is in the chests. The chests, however, are trapped a la LDoN chests. They're still tuning the trap strengths (thank GOD, since one of them the other night killed me in one shot when I was at full health). Scouts have the ability to disarm the traps on chests, which is a big plus for having a scout in your group. Believe me, if you're in a group, you want the scout.

    I dislike the tradeskills. I was an obsessive tradeskiller in EQ1. I don't like them at all in EQ2. The UI does have the benefit of making it nearly impossible to macro, so that's something going for it. And it does find all your ingredients in your bags for you, so no clicking and dropping. But you're still at the mercy of the random number generator. There are still failures where you'll lose a complete level on the item you're working on. Each item has 4 levels - crude, shaped, regular and pristine. Being able to make pristine is very very rare. Most of the time you can pull off regular, but occasionally I had failures that threw me all the way back down to shaped which was horribly frustrating. And while you're not clicking and dropping, what you're really doing now is playing a game of Simon with the computer while trying to watch your progress. As you work you will get incidents down at the bottom of your window, things like daydreaming, wrong ingredients, or noisy distraction. You then have to click the correct counter for whichever incident has popped up. If you don't you take physical damage. Tradeskilling can, quite literally, kill you if you don't pay attention to what you're doing. Don't let the kids distract you or the phone ring while you're in the middle of a run. And don't even think of carrying on a conversation in game while you're tradeskilling.

    All in all, I think the game is going to be good for power gamers (and by power gamers, I don't mean big raiders - I mean people who spend half their life playing the game). There's a lot to do, and you need a lot of time to do it. If you're a casual player who only plays an hour or so a night, you're probably going to get frustrated with your lack of progress and how quickly you're left behind. If you have a lot of time to spend in the game, you'll love it.

    Personally, I think they're making a mistake by trying to rush it out to retail. A couple of more months of tuning and working on the lag (a BIG problem, but getting better at every patch) and fixing the small bugs still in the game would be much better than racing WoW to the shelves and releasing with a lot of problems.

    Regardless, the game is fun and interesting and I predict it will do well. If you're burned out on EQ1 but still want to stay in Norrath, convince your friends to give EQ2 a try. If you start the game with a ready group, you're in for a fantastic ride.
    Idara Inari - nosy woodelf druid addicted to tradeskills
    Baking 250, Brewing 250, Fishing 200, Pottery 224, Smithing 179, Jewelcraft 120, Tailoring 171, Fletching 167

  • #2
    Originally posted by Idara
    One of the things I absolutely DETEST, however, comes from grouping. When you're in a group, as soon as one person in the group engages a mob, everyone in the group pulls their weapons and goes into a fighting stance. A stance which makes it not only absurd looking, but really difficult to run. A number of times when I've been grouped and have died, I will be running back to join my group, only to suddenly go into fighting stance and sideways waddle instead of running. That's horribly, horribly irritating.
    You can still sprint to get away from mobs if you are in trouble.

    Clerics get a teleport that sends the target to their home city (which I really don't understand since everyone gets a spell that takes them back to their home city).
    Well... if I was planning on more of a gaming session I would take the Cleric Port The self port to home has a 1 hour recast timer. The cleric port takes a reagent, but a few second recast. (maybe 30 secs? don't know becasue I do not have it... SHaman)

    I dislike the tradeskills. I was an obsessive tradeskiller in EQ1. I don't like them at all in EQ2. The UI does have the benefit of making it nearly impossible to macro, so that's something going for it. And it does find all your ingredients in your bags for you, so no clicking and dropping. But you're still at the mercy of the random number generator. There are still failures where you'll lose a complete level on the item you're working on. Each item has 4 levels - crude, shaped, regular and pristine. Being able to make pristine is very very rare. Most of the time you can pull off regular, but occasionally I had failures that threw me all the way back down to shaped which was horribly frustrating. And while you're not clicking and dropping, what you're really doing now is playing a game of Simon with the computer while trying to watch your progress. As you work you will get incidents down at the bottom of your window, things like daydreaming, wrong ingredients, or noisy distraction. You then have to click the correct counter for whichever incident has popped up. If you don't you take physical damage. Tradeskilling can, quite literally, kill you if you don't pay attention to what you're doing. Don't let the kids distract you or the phone ring while you're in the middle of a run. And don't even think of carrying on a conversation in game while you're tradeskilling.
    I do like that tradeskills take some skill. Some of the skills need some more ballance, but tailoring and metalworking are perfect If you gain a good sense of timing, you can make pristine often, and normal most of the rest of the time despite the random failures from time to time.

    Personally, I think they're making a mistake by trying to rush it out to retail. A couple of more months of tuning and working on the lag (a BIG problem, but getting better at every patch) and fixing the small bugs still in the game would be much better than racing WoW to the shelves and releasing with a lot of problems.
    I agree wholeheartedly. I think marketing is trumping the devs again. Their reasonong makes some since but may bite them on the butt due to unfinishedness of some parts of the game.
    Last edited by Maevenniia; 10-19-2004, 09:55 AM. Reason: fixed a quote tag =)
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • #3
      eq2 beta nda lifted

      they said the beta nda was lifted when i loged into the game today.
      so heres the scoop for you that are planning on going to eq2 this will be what i have found from tradeskilling up to level 9 artisan. im not much of a tradeskiller but thought i would give this a whorl.

      at any rate, tradeskill xp is seperated from adventure level xp meaning you could be a level 20 artisan and level 5 mage, each time you gain a level in artisan you get to scribe new books of rescipies, crafting is general until level 9 where you start to split off to taylor, smith, scribe, and alchemist. most of the rare components spawn on the ground so you dont have to go around killing stuff to get the components (just have to avoid mobs beating on you while you pick them up), the catch is tho to get your crafting level past 10 you need to specalize, you can no longer craft general and still get xp, you could however go level 10 and get +220% xp wich would give you a bump 2 in xp once you did the quest to open your advancement, (this works like this for adventuring advancement too) at any rate the trainer to advance past 10 is inside the town propper, where you need to adventure to do the quest to get full access. and continue on your tradeskill advancement.

      now on to the actual crafting, once you click on a "world crafting table" depending on which one (loom, forge ect) you get a list of rescipys that you know and once you select the one you want you get to go to another meny where you select the ingredients to use. once you hit the begin button you are taken to the actual crafting combine. (ihmo this is the part that is slow, but ill leave that up to you to decide for your self) and at random times during the process a notification (ie day dreaming) pops up and you have to hit the "snap to skill" to not take damage, as i am level 20 adventur and level 9 artisan the damage that i took seemed to be a percentage of my hp rather than a number so at higher level adventuring i still took the same damage as i did at low level, and yes you can die from crafting (wich incurs crafting xp debt), you get various skills for mislabled components and focusing concetration ect as you go up in levels,

      storage space is the bigest problem for crafters as you have to still harvest high medium and low quality pelts ect and at the moment there is no way to downgrade pelts to lower quality similar to how it was when eq1 first came out. and the dens /rocks ect dont always give the same components ie you could trap a badger den for its hids or end up with meat. and the bigest bag you can buy from a vendor is a 4 slot bag, and there are some quested and droped 6 slot bags atm in beta, a taylor can make the 6 slot ones wich helps but you are relieng on a taylor to make them if you go alchemest or something else.

      the curent implimentation is ok, probably needs some work i think but thats probably me.

      now on to vendering, this was reciently implimeented you can vendor similar to in the bazar in eq1, but you have to do this from inside your home, pepole can come into your home to buy stuff or can buy directly from a "fence" or broker depending on where they are purchasing from, they are saying but have not yet put buyable or craftable tables for crafting avialable to put into your homes. so that once if you aquire the crafting tables you can craft and be in vendor mode at the same time. you would have to close shop to go harvest stuf, but with furnature that can store items you could stock up on items and then come back for a long haul of crafting items and be able to list them for sale at the same time.

      and as they stated you can buy all the basic components from vendors to advance to level 50 artisan, but for example you could make a 4 slot bag with the basic components, to make the 6 slot bag you have to go out and harvest the pelts and roots to make them.

      an inn room rents for 5 silver a weak real time, wich is a small room in an outlying city zone (freeport is much bigger 3 zones north end and 3 zones to the south end, not counting newbe monster areas, and the city proper consists of larger areas of north south east and west wich are larger than the curent zones by far) in the city proper you can buy homes that are about 2plat and around 50gp a week to maintain.

      homes are instanced so that you will be in a pocket zone when inside your home. and are doors along the street, eq2 seems to rely hevily on instancing zones, alot of the newbe zones when on peak times get up to 4 instances so that as more pepole come on you have more places to hunt or harvest

      the game is heavily (atleast till 20, wich is where im at so cant say much after) driven by quests, you can get quests as drops from mobs, or from hailing npcs. for instance in commonlands theres an "fsr requision" that will when examined give you a quest to kill x mobs in x zone. once done and you take the fsr to the npc and hail him he will give you a reward sometimes an item sometimes money. mobs drop zero coin, all the coin you make is by selling loots or making items and selling to other players.

      initaly when playing the game i wasnt sure if i liked it, but after geting used to it i like it more and more each time i play it.

      at any rate i hope this is informative for thoes that have not had the opertunity to beta test the game

      Comment


      • #4
        also forgot to mention, as you raise xp your skills (all of them go up) for example when i hit 20% of level 8 all of my crafting skills went up (tayloring, alchemestry ect.) so no more having to train up tayloring as well as smithing as well as potery ect. this also holds true for adventuring, your skills do up no mater what weapon you are wielding, so if you used a dager for 45 levels then all the suden get a good 1h sword you can wield it with the same proficiency as you had with the dagger.

        Comment


        • #5
          It wasn't so much getting away from mobs when in fight stance that was my problem. It was that I was trying to get back to my group, and I'm waddling sideways because they're engaged. It's not game breaking by any means. Simply irritating. I'm sure there are some people who won't be bothered by it at all. I just happen to be one of the people who absolutely detest it.

          I'm glad to hear that someone is having better luck with the tradeskills than I am. Perhaps I'm completely missing something. Even trying to make chloro washes at level 6, which are level 3 items, I was only able to pull off a pristine twice in 30 tries. I'm not sure what I'm doing wrong that you're doing right and having so much better luck at it. I'll keep plugging away and see if I can figure it out. Glad to hear that someone is doing much better with it though. It gives me hope.
          Idara Inari - nosy woodelf druid addicted to tradeskills
          Baking 250, Brewing 250, Fishing 200, Pottery 224, Smithing 179, Jewelcraft 120, Tailoring 171, Fletching 167

          Comment


          • #6
            IMO the the skill used to make alchemy and jewelcraft are both broken. They do not give enough of a bonus, and you are left at pure luck which is wrong.

            woodworking is better, but needs some balance. You run out of power too fast using them.

            I am not familiar with runecrafting (making scrolls) so I cannot say if it works or not, but at this point it is also not important becuase quality on scrolls does not matter.

            Tailoring and Metalworking are the goals that I think all the tradeskill skills should be aimed for. the skills let me get pristine 90% of the time at green, (nearly 100% of the time at grey) 70-80% of the time at blue, 60-70% of the time at even... etc... the skills let me affect the process if I use them with "skill" I do think these 2 should use more power, but not as much as woodworking.

            It is still in beta and we hope that they listen to us and ajust the skills
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #7
              The alchemy combines are a pain in the rump. The buffs are too expensive, and one is more detriment than good (unless you are just going for speed, not quality). So many folks don't use the buffs, and just take what they get.

              The one that annoys me, is there are no buffs for making forged armor. The best skillup item at my lvl (14 outfitter) I just have to take my random chances on. Even starting with pristine primary I STILL end up with shaped or crude end product most of the time. I'm sure at some point they'll add buffs (it would have to be an oversight I'm sure) but for right now it's just annoying.






              BattleCleric Fashion

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              • #8
                The dev has stated that the buffs for Medium Armoring are incoming. I also expect that they are incoming for sculpting
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment

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