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  • Patch message July 14th

    7/14/2004

    Headlines!
    -------------------
    Veeshan's Peak has been re-worked. Enjoy the new challenge.
    A new Adventure Zone appears on Stormhammer.
    You can now remove augments without losing them.

    Veeshan's Peak!
    -------------------
    With this revamp we have Updated the level and NPC list for the zone: Please note that this zone is now an elemental level zone! The entry quest to Veeshan’s Peak has been changed. The original key quest has not been modified. However, the new entry quest uses the old key and offers an alternate quest to do instead of the original key quest.

    - Items in the zone are now of elemental planes quality.
    - Faction now matters: Dragons in Veeshan’s Peak will now speak to players if you have the correct faction and can understand them.
    - New quests and lore: The dragons in Veeshan’s Peak will now give players the option to acquire items through questing for them.
    - The zone is now an exp zone as well: Hunting in the areas before the dragons yields experience and loot.


    New Adventure Zone for Stormhammer
    -------------------
    Stormhammer gains a new adventure zone. This is a 2 group adventure zone for characters of level 65.

    Can you help the Eldritch Collective find and rescue Professor Bartleby Beckelbracker? Search the Desert of Ro for the whereabouts of Bartleby and his assistant Bomo and try to save them from the steel clutches of their enemies.


    Augment Removal *
    -------------------
    - You can now purchase special "distillers" that will remove augmentations without destroying them. These distillers are sold by a merchant in Butcherblock. The item inspect window for an augmentation will tell you which distiller is required to remove it.

    - The existing solvents can still be used to destroy an augmentation if you don't want to keep it. You no longer need a different solvent for each augmentation slot. The interface will allow you to select which augmentation you wish to delete.

    - For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the new augment window.


    Pets *
    -------------------
    - Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.

    - Pets can be shrunk again. Please wash them in only Cold water to prevent inadvertently reducing their size.


    Tribute Changes *
    -------------------
    - Some items have had their favor value lowered.

    - Players will now "Pre-pay" for tribute benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.

    - Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.

    - When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected benefit load, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the benefit will do when activated.

    - The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active and gray when they are not.


    Item Changes
    -------------------
    - Manastones will no longer work in Forgotten Halls. It was not intended for the item to be used there and some naughty folks were taking advantage of the zone.

    - Malcohm Thimbleton, in the Plane of Knowledge will now swap out some Robe Graphic items for Tunic Graphics. *

    - The Staff of Revealed Secrets now has a 2hb weapon model instead of the little stick it had before. Enjoy your bigger stick.


    UI Changes
    -------------------
    - It is now possible to display your mana as a numeric value on your inventory screen. *
    - By mousing over your buff icons, you will now be able to see the buffs remaining duration. *

    Berserkers
    -------------------
    - Berserkers now have innate crits beginning at level 12.
    - Tainted Axe of Hatred now comes in stacks of 20.


    Additional Notes
    -------------------
    - You now have the ability to sell back LDoN items and augments to the adventure merchants for a percentage of their original cost. *

    - We have increased the number of NPC debuff slots from 30 to 50. Necromancers rejoice. *

    - The Doppleganger AA's re-use timer has been reduced to 30 minutes. *

    - Sprint and Planeswalk have had their movement rate increased. *

    - Beware! Many named mobs in Gates will now summon.

    - The Hide all traders option, for the Bazaar, will no longer need to be reset each time you enter the zone. *

    - /stopspellcast will no longer give spells recast delays.

    - Leadership: Group/Raid mark npc should now update for people that are added to the group or raid.

    - Main assist will no longer clear if the main assist zones.

    - Bards should once again play the stringed instrument animation when playing a stringed instrument song.

    - Hynid fleshrippers, tide feasters, and shore stonemites in Natimbi no longer hit so hard.




    -- The EverQuest Team

    *Denotes a change requested by the community

    Kaysha Soulsinger
    Member of the 1750 club since October 13th 2004
    True strength is not a measure of the body, it's a measure of the soul

  • #2
    Originally posted by Kaysha Soulsinger
    Tribute Changes *
    -------------------
    - Some items have had their favor value lowered.
    Oops, yet another exploit I missed. (I've heard that certain tradeskilled items had pretty high favor values.)

    Scapa Orkney, 64th level Wood Elf Druid of Tunare
    Master Potter, Journeyman Artisan
    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
    Master Baker, Journeyman Brewer
    Jura Sixovus, 40th level Gnome Enchanter
    Master Jeweler, Expert Tinker (284)
    Bertoxxulous - Tholuxe Paells
    BrindleWood

    Comment


    • #3
      I'm guessing forged pick, even though it was a pain and took effort to get points (at least for those with a home town that you cold not make them in).

      If not I'm sure that it will be on the list soon.

      Jarak.

      Comment


      • #4
        I am very happy that Jobober can zone with me now.

        I'll have to go out and figure out what the alternate VP key quest is too (thought I am sure it will be AllaK'd, Mapped, Walkthroughed, and FAQ'd before I even get past the login screen tonight).
        Stugein
        66 Grave Lord of Innoruuk
        Fennin Ro

        Why did the ranger cross the road?
        Because the chicken had him at 10%.

        Comment


        • #5
          No mention of research and alchemy getting capped back to 200. Did they decide to make that bug a feature? Or did they just not tell anyone that skills are zapped back to 200?
          -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
          try: Inventory/Flags/Spells tracker program - (sample output)

          Comment


          • #6
            Originally posted by Jarak_akn
            I'm guessing forged pick, even though it was a pain and took effort to get points (at least for those with a home town that you cold not make them in).

            Jarak.
            They were pretty easy to make in PoK, and being a cleric with a faithstone, it was just too easy to build up a lot of tribute. I just double check a couple of the other forged items that used to spit out a lot of tribute. A forged spear was 240, now 11, and forged warhammer was 507, now 6.

            Comment


            • #7
              Originally posted by Jarak_akn
              I'm guessing forged pick, even though it was a pain and took effort to get points (at least for those with a home town that you cold not make them in).

              If not I'm sure that it will be on the list soon.

              Jarak.
              Forged Pick is now 3 tribute.
              Gherig McComas
              Coyote Moon
              Test Server

              Comment


              • #8
                Originally posted by mewkus
                No mention of research and alchemy getting capped back to 200. Did they decide to make that bug a feature? Or did they just not tell anyone that skills are zapped back to 200?
                Developers stated a few weeks ago on EQLive this was a known bug and was being rolled back to 200, with no refunds being offered for skilling up past 200.
                Gherig McComas
                Coyote Moon
                Test Server

                Comment


                • #9
                  Now they did not actually say no refunds.
                  They said that they did not know if refunds would be possible and that they were looking into it.

                  They never flat out said what was going to happen (other than returning everyone's current score to 200)

                  And they still haven't

                  Jarak

                  Comment


                  • #10
                    Moving this to OOC. If there's nothing in the patch message about tradeskills then it doesn't belong in the General Tradeskills forum.
                    Retiree of EQ Traders...
                    Venerable Heyokah Verdandi Snowblood
                    Barbarian Prophet & Hierophant of Cabilis
                    Journeyman Artisan & Blessed of Brell
                    EQ Players Profile ~ Magelo Profile


                    Smith Dandi wipes her sooty hands on her apron and smiles at you.

                    Comment


                    • #11
                      Distillers NO DROP

                      They've done it again! A Vendor sold item is made no drop for apparently no good reason and with potential for expensive mistakes.

                      The Distillers required to remove augments without destroying them are NO DROP. I don't understand the reason for doing this at all.

                      1) They are sold in a basic Zone (Butcherblock) so there is no "access to an expasion" rationale (i.e. You must by Expansion XX to have access and, no we won't let your buddies who have access buy them and bring em back to you)

                      2) The number of them, 18, I think, makes the potential for buying the wrong one high and if you accidentally buy a stack when you want only one you are screwed as the vendor will not buy them back from you.


                      They did this with when the Imbue / Enchant spells were added to the Vendors in EC Tunnel. They were no drop to start and then they got the message and made them droppable, sellable. I've posted bug message in game, posted on SOE Forums and sent a message to Developers via SOE Website. I hope they wise up on this one as well

                      Comment

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