MMOGs are approaching a new generation. Graphics are improving, code is allowing for things that couldn't be doing before, developers are learning from the mistakes of past MMOGs, and most importantly there is a lot more competition which requires companies to strive harder for success. Not surprisingly, many of these MMOGs that are coming out are approaching tradeskills in various ways. Some are making loot totally relaint on tradeskills. Others are limiting players to one tradeskill. Some are making tradeskills a seperate class altogether.
I figured this, likely being the biggest MMOG tradeskill community, would be the perfect place to get a discussion going on this. After playing EverQuest and likely experience tradeskills in a few different MMOGs, what exactly would you like to see tradeskills in MMOGs reflect? What did you like about them in previous games? What didn't you like? What would you love to see? What ideas do you have that haven't been done before?
I figured this, likely being the biggest MMOG tradeskill community, would be the perfect place to get a discussion going on this. After playing EverQuest and likely experience tradeskills in a few different MMOGs, what exactly would you like to see tradeskills in MMOGs reflect? What did you like about them in previous games? What didn't you like? What would you love to see? What ideas do you have that haven't been done before?
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