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  • #16
    You have every right to your opinion, and I didn't mean to try and stamp on that at all, and if you feel that I did/am, then I apologize. What I ment, was essentially: I have my opinion on what I think about levelling, which seems to be in direct conflict with the actions and apparent feelings&opinions, of a large number of people. I'd like to understand those other feelings&opinions better, but by their nature explanations are difficult to carry the weight that actually drives them in a person. Nontheless, I am curious, so I can better understand this radically different method of playing and, presumably, enjoying EQ.

    I also didn't mean to imply that you specifically had levelled in 6 zones - I just ment that I tend to find that the two groups, those who level in 6 zones, and those that say EQ starts at 65, tend to have a large amount of overlap, but are by no means the same. There are many people who are 65 and have taken a worldly path of levelling.

    I'm not 65, and so I can't comment on that difference. I've done some things which can give me some degree of perspective, but its by no means the same as actually being 65.

    I've farmed ToFS, elemental isle, Najena, Unrest, Hollowshade, Warrens, Rathe Mtns, and Befallen when they were greened out (usually deeply). I've also gone through them when they were primarily dark blue or higher, and, for me, there is a world of difference between those two experiences. Both can be fun for me, but in very very different ways, and yield a very different perspective on and perseption of the zones (for me). As you point out (I think), being any given level cuts both ways - you open up new content, and lose old content. I just become frustrated by the people who blast through levels as quickly as possible, "losing" huge quantities of old content without touching them, then become frustrated by congestion and boredom at the high end (another, probably small, but certainly loud, subset of people).

    I spent 8 months at 52 raiding Naggy & Vox for my books for my epic. AA was ingame, so I could divert what xp I earned into that, but until I got those books, xp toward levelling's sole purpose was to offset deaths, and anything more was a problem rather than benefit. I wound up grinding 7AA during that time, but I wound up playing EQ very little other than the dragon raids - without that carrot of real advancement hanging there, EQ just lost a lot of its charm, as it felt like there wasn't much to do (its ironic, tradeskills are more fun when they're a distraction from levelling, for me, it seems ). 65 would naturally be different, as the "you're too low" comments would finally cease, but that primary carrot is gone, which is not something I'm looking forward to.

    When I do finally hit the max level, assuming EQ isn't dead by the time the lines of maxLevel and dunthorLevel intersect, it'll be curious to see what I think.

    As I just got GoD about 4 hours ago, I haven't had much chance to see just how little I'll be getting out of it yet I'll probably get the same as I got out of PoP and LoY (ignoring books) - some new tradeskill recipes, maybe a few "trash drop"s for upgrades, a new "tradeskill heaven" zone, and some miscellaneous number of zones I'll get to pop my head in on rare occasion. GoD won't have spells for me, at least not for some time, which LoY and PoP did provide and I have taken advantage of. LDoN and SoV were the only expansions I've actually liked, and along with SoL are the only ones I've spent large amounts of time in, and SoL was mostly for tradeskill-related activites.

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    • #17
      My actual question was probably lost in all that.

      For those of you who feel the game starts at 65 (or 65 + xAA), why do think the game 'starts' at 65?

      Some people have commented on that a bit already, but I really am rather curious about that issue.

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      • #18
        One day I will reach 65....really, I promise! But until then the only thing I can say is that each class fills me with wonder. It was really cool taking a DE Necromancer to 16 without any quest xp, just soling. Getting to 24 with a druid and memming those first 4 ports gave me a sense of accomplishment. Every level can be an adventure but there are certain milestones for each class.
        Pottery 159 Tailoring 188 Brewing 170 Baking 178 Smithing 205 Alchemy 114, Fishing 35, JC 15, Fletching 0

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        • #19
          34. love 34. get a 240ish point pbae for farming stuff and looking uber. lv 49 and supernova 600+ pbae looks good too. in the mean time every new level i like. wizards really suffer at lower levels. somewhere near 29-34 we start getting some love. 49 will rock.

          Maker of Picnics.
          Cooker of things best left unidentified.
          "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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          • #20
            I think all classes get something really nice at around 29... remember when first rez used to be at 29 for clerics?

            Personally, I'm looking forward to SoW.

            Acthenhar Sl'rinx
            Death-kiting ranger and horrible cook (Baking 18)

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            • #21
              Originally posted by Dunthor Warsmith
              My actual question was probably lost in all that.

              For those of you who feel the game starts at 65 (or 65 + xAA), why do think the game 'starts' at 65?

              Some people have commented on that a bit already, but I really am rather curious about that issue.
              I don't know offhand what it is for every class... but somewhere in the mid 20s to lower 30s, the game changes for each class.

              Shaman get cannibalize at 24. Shadowknights get FD and invis at 30. Clerics get complete heal at 39. Rangers get SoW at 30 (different I know).

              Getting to 65 will change how you play your character the same way crossing that mid 20s bridge changes the game. Only more so. The game doesn't *start* at 65, but it changes at 65.

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              • #22
                About my experience, the game was at the beginning , when discovering the game, and at the "high end level".

                Beside tradeskills, you can really start to "feel the game" when you begin to raid, and when a gathered group of friend use all their forces on the same objective. The risk was high (I started high end raiding in Velious, the CRs were painfull but deserved) and the reward was good.
                For sure the game was reduced to "finish each addon", but that was my conception of MMORPG as I found out the term "massively multiplayer" was flawed (unfortunately you cannot raid with people all other the world at the same time, and friendship are hard to keep with players with different game time).

                But in order to follow a raiding guild, you had to have several prerequisite : 60 for velious, 65 and usefull aa for pop...so causual grouping began to be boring after the first ones. Only challenge (GoD or not triumvirate group) keep me from sleeping when playing.

                With max level and minimum raid aa, you should have all the aa abilities, even some "funny" one (insta succor, div rez, multi puppy, innate invis) that you can use when traveling, discovering old worlds and new one.
                Baroness Dahna Siteris Tanja Roh, retired lonewolf of Saryrn
                Exarch Aurorya Illuminescence, proud member of Blood&Guts from Torvonnilus
                Apprentice fisher

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