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  • #16
    There's several augments that have no proc on them at all, and no extra damage or stats that I can see to compensate; they seem to be equivalent minus a proc. 1-2 elemental damage is next to worthless to a pure melee.

    So maybe some of them could have generic or nuke focii added in place of that missing proc to give a few more options to casters? As is I have to tell priests/casters their only option is 1hb and it doesn't really matter which aug they pick because all the stats are nearly identical.

    I've already had people ask about a shield as well.

    Besides the ratios being a little low across the board, a lot of the procs are very dissapointing. The hate proc on the venerable aug is only +250 compared to enraging blow +700?. At level 81+ this should really be comparable. I was glad to see a deaggro aug, even if that one is a little low too, and I think one of the best augs is the stun that works up to level 89. 125DD at level 81, this should be at least 175 imo. And the procs on the 2handers augs are all the same as the 1handers. The HoT proc comes out to less than the straight heal; this is usually the other way around.

    Stalwart Dagger + Venerable Penetrating Symbol of the Skeptic = 28(28)/19 with one type 4 slot, required 81
    -no % backstab mod

    Nightshade, Blade of Entropy = 27(27)/19 with type 4,8 (2 dmg aug slots) required 70
    -12% backstab mod

    Personally the final ratios on the lvl 81 stuff should be the lvl 71 or 76, and the 81 should be nicer. They are equivalent to 2.0 but at the wrong level.

    Also the berserker 2.0 is a fluke, there wasn't even a comparable 2hander in normal crystallos, not by a longshot. That weapon is just disgusting as far as casual goes. I think I finally saw a comparable ratio out of the new locked group zone.

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    • #17
      Originally posted by Sunshinne View Post
      Stalwart Dagger + Venerable Penetrating Symbol of the Skeptic = 28(28)/19 with one type 4 slot, required 81
      -no % backstab mod

      Nightshade, Blade of Entropy = 27(27)/19 with type 4,8 (2 dmg aug slots) required 70
      -12% backstab mod

      Personally the final ratios on the lvl 81 stuff should be the lvl 71 or 76, and the 81 should be nicer. They are equivalent to 2.0 but at the wrong level.
      As far as the backstab mod, they seem to be trying to ween off of that mod in SoD. The group and raid daggers in SOD no longer have %age backstab but straight +backstab so as to limit the rampant growth of a %age when they raise skill caps.

      Remember, 2.0s are still considered RAID items and from what I remember, I think I read a post that the new crafted weapons would start to eclipse 1.5s but and be close to 2.0s. Whether you agree with this or not it is what I recall being said. I don't remember exactly where though to be able to quote, sorry.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #18
        I'm still hoping for some shields to come of this. Even if they're not quite competitive with SoD group shields, it'd be nice if they finally eclipsed the Battered Shield of the Fallen Guard.

        Also of note: Some of the augs do lack exceptional damage or procs. What confuses me most is the ice aug... no proc, no extra damage, just ice damage.

        Also of note: Ngreth, you guys severely overestimate elemental damage of all sorts, even if it's Chromatic. Elemental damage is generally only good for one thing: The occasional pretty shot in the logs, when they don't resist and you get a nice crit. Resists are often enough that the general rule is: three or four elemental damage equals one raw damage.
        The elemental damage on these augs just isn't enough... ALL the elemental damage on every one of them is only worth about one raw damage.
        Nor are the procs enough, especially at 85. Either ditch the elemental damage and up the procs, do the reverse, or up them both.
        You guys also need to vary them a bit more. As mentioned above, NONE of these augs are geared toward casters, except MAYBE the hate reducer... perhaps the procs of certain augs can be caster-oriented; small HoHV procs, SK-style bites, mana taps, etc.

        Overall, I like the idea, and look forward to the retune, but I really hope the retune addresses these issues as well.

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