Here's the full completed list of elixirs, their combines, price sheet, weight, sized, ect.
All combines were done in a foldable reinforced medicine bag.
I notice each elixir has a required level of 30, something that isn't on the previous 10 types of these potions. I am unsure as to what that means but added it in. Maybe its a typo because according the description you need to be 70, 75 or 80 to use. I marked this as "user req lvl"
I also added exactly what each does as in stat increases, stat cap increases and how long the buff lasts. This would be a better description than the current one for the previous potions. Another interesting fact is that these stack with the armor cap increases and the spell buffs providing a way to further increase your stats, even if only for a short time. Good for some raid mobs I would think.
The formula is as follows:
base number * 2 = stat cap increase
base number * 3 = stat increased by
base number + 10 = buff lasts this amount in minutes
base numbers of elixirs
03 - I
06 - II
09 - III
12 - IV
15 - V
18 - VI
21 - VII
24 - VIII
27 - IX
30 - X
33 - XI
36 - XII
39 - XII
you can find all the info at (in spreadsheet form):
spreadsheets.google.com/pub?key=pGmglfHmWzjKNNmD7Ce3-Ww&gid=2
Most of this info I gathered from EQtraders (thank you) about previous componants and from the book "beyond jonas" sold by Henrik O'Danos in PoK for 52p 4g 9s 9c I collected the new components.
All combines were done in a foldable reinforced medicine bag.
I notice each elixir has a required level of 30, something that isn't on the previous 10 types of these potions. I am unsure as to what that means but added it in. Maybe its a typo because according the description you need to be 70, 75 or 80 to use. I marked this as "user req lvl"
I also added exactly what each does as in stat increases, stat cap increases and how long the buff lasts. This would be a better description than the current one for the previous potions. Another interesting fact is that these stack with the armor cap increases and the spell buffs providing a way to further increase your stats, even if only for a short time. Good for some raid mobs I would think.
The formula is as follows:
base number * 2 = stat cap increase
base number * 3 = stat increased by
base number + 10 = buff lasts this amount in minutes
base numbers of elixirs
03 - I
06 - II
09 - III
12 - IV
15 - V
18 - VI
21 - VII
24 - VIII
27 - IX
30 - X
33 - XI
36 - XII
39 - XII
you can find all the info at (in spreadsheet form):
spreadsheets.google.com/pub?key=pGmglfHmWzjKNNmD7Ce3-Ww&gid=2
Most of this info I gathered from EQtraders (thank you) about previous componants and from the book "beyond jonas" sold by Henrik O'Danos in PoK for 52p 4g 9s 9c I collected the new components.

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