Found this languishing in my PMs from a long time ago and don't want it to drop off the face of the earth:
http://www.eqtraders.com/articles/ar...r=030000000000
http://www.eqtraders.com/articles/ar...r=030000000000
The standard, or "main" tradeskills are: Baking, Brewing, Fletching, Jewelcraft, Tailoring and Smithing. All other tradeskills are restricted to certain races (tinkering), certain classes (alchemy, make poison, research), or are level capped (fishing). The standard skills could, theoretically, be raised to 250 by a level 1 character, but we don't recommend it.
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- Grandmaster: Grandmaster (GM) in a tradeskill is generally considered someone with a skill of 200+ in a specific tradeskill. Of the 7 main tradeskills (baking, brewing, fletching, jewelcraft, pottery, smithing, tailoring) you may start by having only one of them above 200 (up to 250), while the rest are capped at 200. For those players that are level 51 or higher, they may spend AA points on the new Tanaan crafting mastery AA, but for the beginners that are reading this guide, that's not something to worry about right away.(Some folks reserve the grandmaster title only for folks who have obtained skill 250 in their tradeskill of choice.)
- Specialized tradeskills are capped separately. Regardless of whether another skill is above 200 or not, other specialized tradeskills are as follows: Alchemy is level capped, then hard capped to max at 130 before level 51, 180 at 51+, 200 cannot be obtained until level 60+; Poison Making 200 pre-51, 250 post-51; Tinkering 250, Fishing level capped until it reaches 200.


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