Armband. Trivial 248
AC 9
dex 1. sta 1. agi 1. hp 10. mana 10. end 10.
save fire 1. save disease 1. save cold 1. save magic 1. save poison 1.
rec level 60. required 55
weight 0.5. size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12
Gloves. trivial 263
Ac 12
dex 1. sta 2. wis 2. agi 1. hp 15. mana 15. end 15.
save fire 1. save disease 1. save cold 1. save magic 1. save poison 1.
rec level 60. required 55
weight 0.5. size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12
Sleeves. Trivial 290.
AC 15
dex 2. sta 2. wis 2. agi 2. hp 15. mana 15. end 15.
save fire 2. save disease 2. save cold 2. save magic 2. save poison 2.
rec level 60. required 55
weight 1.0, size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12
AC 9
dex 1. sta 1. agi 1. hp 10. mana 10. end 10.
save fire 1. save disease 1. save cold 1. save magic 1. save poison 1.
rec level 60. required 55
weight 0.5. size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12
Gloves. trivial 263
Ac 12
dex 1. sta 2. wis 2. agi 1. hp 15. mana 15. end 15.
save fire 1. save disease 1. save cold 1. save magic 1. save poison 1.
rec level 60. required 55
weight 0.5. size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12
Sleeves. Trivial 290.
AC 15
dex 2. sta 2. wis 2. agi 2. hp 15. mana 15. end 15.
save fire 2. save disease 2. save cold 2. save magic 2. save poison 2.
rec level 60. required 55
weight 1.0, size medium
class dru, mnk
race hum
slot 1, type 7. slot 2 type 11. slot 3 type 12

So next time please include things like whether an item is shown as MAGIC, ATTUNEABLE (or LORE or NO TRADE or stackable which don't apply in this case), and the slot for a worn item. It's not always obvious from the names, and more info than we need is preferable to less.
Comment