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Grandmaster Symbols of Below

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  • Grandmaster Symbols of Below

    Grandmaster's Sleeve Symbol of Below
    ATTUNABLE AUGMENTATION
    This Augmentation fits in slot types: 11
    This item can be used in tradeskills.
    STR:+8 DEX:+7 STA:+8 CHA:+7 WIS:+8 INT:+8 AGI:+7
    HP:+60 Mana:+60 Enduurance: +60
    SV FIRE: +4 SV DISEASE: +4 SV COLD:+4 SV MAGIC:+4 SV POISON:+4
    Regneration:+3
    Damage Shield: +2

    Restricttions-
    Slot: ARMS
    Recomended level of 69. Required level of 65.
    Class: ALL
    Race: ALL
    Deity: Brell Serillis

    Item Information:
    You must use the solvent class VIII augmentation Distiller to remove this augment safely.
    (Trivial is 368)



    Grandmaster's Legging Symbol of Below
    ATTUNABLE AUGMENTATION
    This Augmentation fits in slot types: 11
    This item can be used in tradeskills.
    STR:+10 DEX:+9 STA:+10 CHA:+9 WIS:+10 INT:+10 AGI:+9
    HP:+85 Mana:+85 Enduurance: +85
    SV FIRE: +5 SV DISEASE: +5 SV COLD:+5 SV MAGIC:+5 SV POISON:+5
    Mana Regneration:+2
    Damage Shield: +2

    Restricttions-
    Slot: LEGS
    Recomended level of 69. Required level of 65.
    Class: ALL
    Race: ALL
    Deity: Brell Serillis

    Item Information:
    You must use the solvent class VIII augmentation Distiller to remove this augment safely.
    (Trivial is 386)



    Grandmaster's Chest Symbol of Below
    ATTUNABLE AUGMENTATION
    This Augmentation fits in slot types: 11
    This item can be used in tradeskills.
    STR:+13 DEX:+11 STA:+13 CHA:+11 WIS:+13 INT:+13 AGI:+11
    HP:+105 Mana:+105 Enduurance: +105
    SV FIRE: +6 SV DISEASE: +6 SV COLD:+6 SV MAGIC:+6 SV POISON:+6
    Mana Regneration:+2
    Damage Shield: +2

    Restricttions-
    Slot: CHEST
    Recomended level of 69. Required level of 65.
    Class: ALL
    Race: ALL
    Deity: Brell Serillis

    Item Information:
    You must use the solvent class VIII augmentation Distiller to remove this augment safely.
    (Trivial is 386)


    Grandmaster's Helm Symbol of Below
    ATTUNABLE AUGMENTATION
    This Augmentation fits in slot types: 11
    This item can be used in tradeskills.
    STR:+8 DEX:+7 STA:+8 CHA:+7 WIS:+8 INT:+8 AGI:+7
    HP:+60 Mana:+60 Enduurance: +60
    SV FIRE: +4 SV DISEASE: +4 SV COLD:+4 SV MAGIC:+4 SV POISON:+4
    Regneration:+3
    Damage Shield: +2

    Restricttions-
    Slot: HEAD
    Recomended level of 69. Required level of 65.
    Class: ALL
    Race: ALL
    Deity: Brell Serillis

    Item Information:
    You must use the solvent class VIII augmentation Distiller to remove this augment safely.
    (Trivial is 334)



    Grandmaster's Glove Symbol of Below
    ATTUNABLE AUGMENTATION
    This Augmentation fits in slot types: 11
    This item can be used in tradeskills.
    STR:+6 DEX:+5 STA:+6 CHA:+5 WIS:+6 INT:+6 AGI:+5
    HP:+50 Mana:+50 Enduurance: +50
    SV FIRE: +3 SV DISEASE: +3 SV COLD:+3 SV MAGIC:+3 SV POISON:+3
    Attack: +30
    Regneration:+3

    Restricttions-
    Slot: ARMS
    Recomended level of 69. Required level of 65.
    Class: ALL
    Race: ALL
    Deity: Brell Serillis

    Item Information:
    You must use the solvent class VIII augmentation Distiller to remove this augment safely.
    (Trivial is 334)

  • #2
    Were these symbols smithed or tailored? There are 2 recipe sets for these symbol, need to know which was verified. =)
    Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
    Beldimar - 80 Alchemist & 400 Tinker
    Gorthag - 80 Sage
    Bigsmot Thincktanck - 80 Jeweler
    Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
    Talmar - 80 Carpenter
    Beldar - 80 Provisioner
    Grishnark - 80 Tailor
    Bellimar - 80 Woodworker

    Enlightened Dark
    Unrest

    Formerly:

    Gorthag Bashinfletcher
    Head Ogre Fletcher of Norrath
    Township Rebellion

    Comment


    • #3
      My guess is the sleeves, legs, chest were smithed (higher trivial) and the last 2 were tailored (they had the same trivial as the boots I just made myself) - just a guess, in case the creator/poster doesn't get back here to review this.
      Crystilla
      EQ Round Table Member
      The Persistent Serving Wench
      ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
      Member of the 2100 club (5/6/2007)

      Comment


      • #4
        I believe that taliored and smithed augs have the same trivial. e.g., Grandmaster's Sleeve Symbol of Below
        trivial smithed = trivial taliored.

        unless im missing something and its about something other than trivials, dont mind my post.

        Comment


        • #5
          Just made this:

          Grandmaster's Chest Symbol of Below
          ATTUNABLE AUGMENTATION
          This Augmentation fits in slot types: 11
          This item can be used in tradeskills.
          STR:+13 DEX:+11 STA:+13 CHA:+11 WIS:+13 INT:+13 AGI:+11
          HP:+105 Mana:+105 Enduurance: +105
          SV FIRE: +6 SV DISEASE: +6 SV COLD:+6 SV MAGIC:+6 SV POISON:+6
          Mana Regneration:+2
          Damage Shield: +2

          Restricttions-
          Slot: CHEST
          Recomended level of 69. Required level of 65.
          Class: ALL
          Race: ALL
          Deity: Brell Serillis

          Item Information:
          You must use the solvent class VIII augmentation Distiller to remove this augment safely.
          (Trivial is 386)

          It matches the same information the original poster presented, and I did mine via tailoring with the glossy drake hide.
          Crystilla
          EQ Round Table Member
          The Persistent Serving Wench
          ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
          Member of the 2100 club (5/6/2007)

          Comment


          • #6
            Just made this via tailoring route (glossy drake hide) and trivial matches what the original poster did.
            Grandmaster's Sleeve Symbol of Below
            ATTUNABLE AUGMENTATION
            This Augmentation fits in slot types: 11
            This item can be used in tradeskills.
            STR:+8 DEX:+7 STA:+8 CHA:+7 WIS:+8 INT:+8 AGI:+7
            HP:+60 Mana:+60 Enduurance: +60
            SV FIRE: +4 SV DISEASE: +4 SV COLD:+4 SV MAGIC:+4 SV POISON:+4
            Regneration:+3
            Damage Shield: +2

            Restricttions-
            Slot: ARMS
            Recomended level of 69. Required level of 65.
            Class: ALL
            Race: ALL
            Deity: Brell Serillis

            Item Information:
            You must use the solvent class VIII augmentation Distiller to remove this augment safely.
            (Trivial is 368)
            Crystilla
            EQ Round Table Member
            The Persistent Serving Wench
            ~~~Quest'er, Camp'er, Raider and Tradeskill'er at Heart~~~
            Member of the 2100 club (5/6/2007)

            Comment


            • #7
              While trivials are intended to be identical for both the smithing combines...part of what we do with the database is verfying that the recipes actually work as intended - these recipes are learned in bulk, fitting a standard pattern, from quest books and npcs in game, and as we all know all too well.... actual recipes don't always work, even if game text tells us they're supposed to... =) So, knowing which of the 2 recipes (they use different components, not just a different container) for a particular system is confirmed to work actually does help =)
              Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
              Beldimar - 80 Alchemist & 400 Tinker
              Gorthag - 80 Sage
              Bigsmot Thincktanck - 80 Jeweler
              Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
              Talmar - 80 Carpenter
              Beldar - 80 Provisioner
              Grishnark - 80 Tailor
              Bellimar - 80 Woodworker

              Enlightened Dark
              Unrest

              Formerly:

              Gorthag Bashinfletcher
              Head Ogre Fletcher of Norrath
              Township Rebellion

              Comment


              • #8
                Sorry, all of my combines were smithed. Dwarves get no cultural tailoring,so I've not invested in tailoring mastery AA.

                Comment


                • #9
                  Trivials all updated too, thank you! =)

                  Kemie

                  Comment

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