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#1 |
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'Mum
Join Date: May 2004
Posts: 4,461
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Full hotfix notes are in our forums (the next post in this thread), but here are the highlights from the Nights of the Dead section:
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To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts. Last edited by Niami DenMother; 10-21-2009 at 12:53 PM. Reason: replaced placeholder with actual text :) |
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#2 |
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'Mum
Join Date: May 2004
Posts: 4,461
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Hotfix October / 21 / 2009
GENERAL Nu’roga now has plunderable loot! Malicious Thoughts and Icicle Explosion now trigger on ranged and melee attacks. Frostburn and Mutagenic Burst now correctly modify each other’s damage. Purifying Persistence should properly modify the caster’s heals rather than the targets. ITEMS The Cloak of Crystal Shards, Assassin Master’s Cloak and Cloak of Runes returned from Collector Rattelis are now Heirloom. Icy Prison now has 3 shield effectiveness to match its deflection chance. Charm of Solusek Ro once again triggers multiple times on AE casts, however its effect is now limited to 5 targets. MIRAGUL’S PHYLACTERY The Master’s spell reflect percentage has been greatly reduced. Miragul’s Planar Shard - In the final hard mode fight with Miragul, his Brilliant Adepts will no longer stun/mez players within a second of initially spawning, but will wait 3-6 secs after spawning to start casting. Miragul’s Planar Shard - Miragul Encounter (Hard mode): Miragul will now cast Curse of Confusion on up to 2 players per cycle, rather than 3. MISTMOORE’S INNER SANCTUM The Vampiric Protectors that spawn during the Mayong encounter will now respawn in the center of the room if they break, rather than rapidly spawning and despawning near the point where the encounter broke. MUNZOK’S MATERIAL BASTION Certain items that drop from Munzok have become slightly more powerful. Overlapping unstable void protrusions should provide protection from Munzok’s edict as expected, and no longer conflict with one another. Additionally void protrusion protection now more closely matches the sphere’s size. Munzok’s max health has been reduced. NIGHTS OF THE DEAD Altius Volfban in the Hollow Hedge should be much easier for mage classes to handle. The Headless Horseman now spawns somewhere near his tree instead of just in the same spot every time. He also requires someone offer him the necklace instead of simply taking the necklace near him to activate. His respawn has also been lengthened slightly. The Nightmarish Ceremonial Armor has gotten a slight change to color. The Nightmarish Ceremonial armor should now all have an equal chance of dropping. Altius Volfban now has a chance to drop a piece of the Nightmarish armor when killed. The Blanket of Fog now comes with a remote so you can turn them on and off. In the off state it should be much easier to tell where they are! USER INTERFACE The option to always show the threat window has been moved from Game Features to Options->User Interface->Game Windows. |
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#3 |
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'Mum
Join Date: May 2004
Posts: 4,461
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Note that the fog machine hotfix is actually an additional lore, NO-TRADE item that is placed in your home to turn on/off the fog and make it easier to move/adjust the blanket of fog items in your home, not a new option on the blanket of fog itself. (edit: and it isn't working quite as intended - yes, it turns the fog on and off, but it does NOT make it easier to find the durn things once they're placed, like Gninja expected it to)
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#4 | |
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Apprentice Trader
Join Date: Dec 2004
Posts: 280
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Quote:
Any specific info about this thing, anyone?
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#5 |
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Hobbyist
Join Date: Jan 2008
Posts: 92
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For people who already had fog blankets, I'm not sure. Maybe in your inventory or overflow? (Though you'd have probably noticed that) In any case, if you go back and loot another fog machine, you should get an additional item in your first pull - the fog machine remote.
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#6 |
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'Mum
Join Date: May 2004
Posts: 4,461
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Yep, you have to go loot one from that spot in Somborn, even if you have the blanket of fog already in your home. There have been requests to make the item tradeable, but I haven't been back to the thread on the SOE forums to check for a response.
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#7 | |
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Apprentice Trader
Join Date: Dec 2004
Posts: 280
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Quote:
Does seem to be lore and no trade still.
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