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Old 10-29-2009, 02:58 PM   #1
saum
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Hopes for Underfoot

With the upcomming release of UF and the following statement on the SOE site just wanted to start a thread on what we tradskillers are hoping for in UF

• Master Tradeskilling – Players can create powerful new weapons, armor and more with thousands of new recipes

Give us another coldain prayer shawl type quest
The ring and shawl quests were some of the best things going back in the day. I would love to see that concept reinvented

New recipes that dont have impossible to get components and actually might be usefull to players

Drinks that scale with food !!
would be nice to have a new line of drinks that have some decent HP/Mana on them

New AA's
im hoping for a new run of AA's that make tradeskilling more interesting

Well thats just a few of my thoughts lets here yours
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Old 10-29-2009, 04:25 PM   #2
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There is a shawl quest comming. Shawl 1.5 for groupers and 2.0 for raiders. (Or would that be 8.5 and 9.0?) There is a thirteen page thread over on the Sony boards so this is not NDA stuff. Here is the link. If I recall correctly Ngreth said the shawl would:

- Require the quester to have unmod 300 in all seven main tradeskills
- Be for all classes, not just casters and priests
- Convert between sholder item to sholder augment, absolutly not both at the same time
- Require the Blessed Coldain Prayer Shawl, there is not and absolutly never will be a bypass pre-quest
- Raid shawl would be the best sholder item in game and require an always drop item from the UF expansion final boss, there is not and never will be a way to get the final shawl without raiding

There is no quest for the ring! As the shawl has Brell lore and the expansion is connected to Brell there is good reason for a shawl 9. The ring has no connection to Brell and thus will NOT be upgraded in this expansion.
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Last edited by furioso; 10-29-2009 at 04:28 PM.
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Old 10-29-2009, 08:29 PM   #3
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Just to note the shawl will be set up similar to Eron's where there are 7 quests, one focusing on each tradeskill and then a final 8th quest for the raid component.

So that would make it Shawl 15 (group) and 16 (raid)
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Old 10-29-2009, 08:58 PM   #4
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Quote:
Originally Posted by saum View Post
With the upcomming release of UF and the following statement on the SOE site just wanted to start a thread on what we tradskillers are hoping for in UF

• Master Tradeskilling – Players can create powerful new weapons, armor and more with thousands of new recipes

Give us another coldain prayer shawl type quest
The ring and shawl quests were some of the best things going back in the day. I would love to see that concept reinvented

New recipes that dont have impossible to get components and actually might be usefull to players

Drinks that scale with food !!
would be nice to have a new line of drinks that have some decent HP/Mana on them

New AA's
im hoping for a new run of AA's that make tradeskilling more interesting

Well thats just a few of my thoughts lets here yours
There are over 1000 recipes because there is a new set of cultural armor that will include base armor recipes, symbol recipes, group seal recipes, and raid seal recipes. Info on this is that it will be same style but is getting reset and rebalanced statwise. Will not interface with old cultural armor pieces.

I do not know if the new armor will have impossible to obtain drops but I think that Ngreth is trending towards the concepts of CRDs where 1 universal expansion wide random drop is used in multiple tradeskills.

Would love some high stat drinks but to be honest, with hp/mana pools going as high as they are, is even 150 hp/mana really going to DO anything?
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Old 10-29-2009, 10:04 PM   #5
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Would love some high stat drinks but to be honest, with hp/mana pools going as high as they are, is even 150 hp/mana really going to DO anything?
Somewhere deep in the muck that is the SOE boards is a discussion where Ngreth talks about wanting (NOT PLANNING) to somehow make food and drink work like powersourses. If that can somehow be implimented then food and drink HEMStats will increase to useful levels, but without it he will not improve food/drink. Too many people using one everlasting party platter by clicking iron rations to forcefeed. Maybe in 2010? /sigh
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Old 10-30-2009, 03:06 AM   #6
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Originally Posted by furioso View Post
Somewhere deep in the muck that is the SOE boards is a discussion where Ngreth talks about wanting (NOT PLANNING) to somehow make food and drink work like powersourses. If that can somehow be implimented then food and drink HEMStats will increase to useful levels, but without it he will not improve food/drink. Too many people using one everlasting party platter by clicking iron rations to forcefeed. Maybe in 2010? /sigh
Oh I agree and think a separate window with 2 buff slots, one for food, one for drink that grants a buff when you consume the food that provides the stats from the food (or drink) would also work. These buffs would not be lost upon death/rez and can't be removed (no debuffing food).

This would solve the ac problem on food/drink. This would also allow for some more creative effects. Drink this espresso = haste. for a little bit that degrades over time. Somehow I could even see alcohol tolerance being tied into this a little.
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Old 11-03-2009, 12:46 AM   #7
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Great another tradeskill quest that requires me to have all 7 skills over 200 for me to even try. Lets get real, drop the requirement to 200 for all 7 skills, make the mobs semi-hard (something that requires a solid group at most) and a few (3 or less) a pick up raid in a open zone (i.e. non-instanced).

Make the trivials around 250 or 270, something not inpossible with a 200 skill, a 5% trophy, and AA's to boost your chance. If your doing better skill wise, awsome, still not a guaranteed success!
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Old 11-03-2009, 03:11 PM   #8
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Great another tradeskill quest that requires me to have all 7 skills over 200 for me to even try. Lets get real, drop the requirement to 200 for all 7 skills, make the mobs semi-hard (something that requires a solid group at most) and a few (3 or less) a pick up raid in a open zone (i.e. non-instanced).

Make the trivials around 250 or 270, something not inpossible with a 200 skill, a 5% trophy, and AA's to boost your chance. If your doing better skill wise, awsome, still not a guaranteed success!
It needs to be a challenging combine to make it worthwhile. The stats on an item in the skill range you are talking would be weaker than any SoD gear much less anything in UF and no one would bother making it.
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Old 11-04-2009, 07:54 PM   #9
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Originally Posted by furioso View Post
- Require the Blessed Coldain Prayer Shawl, there is not and absolutly never will be a bypass pre-quest
Omg! All these years without being able to delete it to save bank space will finally get rewarded!

Well, it was considered raid-stuff since walking the dwarf required atleast 3 groups and the fear of loosing it through script-bugs caused Post Traumatic Stress Disorder, and with all those memories I could never delete it.


(If you deleted it I'm sure there are some flags left they can check. Like if you summoned Dain to show it to him, which you could do once only, and other flags involved in the quest.)
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Old 11-05-2009, 11:05 AM   #10
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It needs to be a challenging combine to make it worthwhile. The stats on an item in the skill range you are talking would be weaker than any SoD gear much less anything in UF and no one would bother making it.
The "challenge" should be in the drop or aquiring the pieces, not having the AA's to do the quest.

Even if you do aquire the pieces you are not guaranteed success.
The Prayer Shawel was open to everyone, granted the AA system we know today wasn't in use.

But the quest was doable by anyone, even those who where 300 Fletchers cause the challenge came in aquiring the drops. The hardest part was a Tailoring combine (forget, its been awhile) yet people who wheren't "tailor's" did the quest, and was one of the best, if not best, item for that slot for casters and hybrids (I think Tanks used something with more AC, didn't play a tank at this time so not positive).

This quest is targetted to a select few. Look back at the SoD and SoF exclusive quests...many people looked at them and kept on going for other things. Trophies are nice to have, but requiring the player base to spend AA's to simply do what the game was designed for, i.e. questing, is a slap in the player bases face.

Simply removing the requirement of having a 300 skill would be another option. Granted your chance of success may be lower than someone with 300, but the game is about questing, not how many AA's you have.
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Old 11-05-2009, 11:37 AM   #11
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Originally Posted by AbyssalMage View Post
The "challenge" should be in the drop or aquiring the pieces, not having the AA's to do the quest.

Even if you do aquire the pieces you are not guaranteed success.
The Prayer Shawel was open to everyone, granted the AA system we know today wasn't in use.

But the quest was doable by anyone, even those who where 300 Fletchers cause the challenge came in aquiring the drops. The hardest part was a Tailoring combine (forget, its been awhile) yet people who wheren't "tailor's" did the quest, and was one of the best, if not best, item for that slot for casters and hybrids (I think Tanks used something with more AC, didn't play a tank at this time so not positive).

This quest is targetted to a select few. Look back at the SoD and SoF exclusive quests...many people looked at them and kept on going for other things. Trophies are nice to have, but requiring the player base to spend AA's to simply do what the game was designed for, i.e. questing, is a slap in the player bases face.

Simply removing the requirement of having a 300 skill would be another option. Granted your chance of success may be lower than someone with 300, but the game is about questing, not how many AA's you have.
At a time when you could get 1 skill to 250 and the other 6 could only go to 200 and there were no AA, having a 200 trivial combine in shawl 6 when we did not have the tradeskill UI to tell us the exact trivial, we had to work them out from skilling up til we received the message it was trivial WAS the challenge not the drop rate. Granted you could farm 4, 5, 6, sets of combines and attempt over and over hoping to get lucky.

SoF Eron's required 250 in all tradeskills. Cultural armor has skill requirements to it. To make Elaborate is 275, Elegant 300. POP had locked tradeskill skill recipes. Aid Grimel required combines that you were a certain skill level to attempt. This is not a NEW concept.

The last tradeskill item required 250 in all skills and had 400 trivial combines.

The new one, the trivial are probably going to be over 400 based on trending upwards. There is no reason, imo, someone who is not a master at their craft should be able to create this masterpiece by farming enough pieces and "getting lucky".

300 skill requires you to spend 18 aa. Sorry if that seems OVERLY burdensome.
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Old 11-05-2009, 12:18 PM   #12
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I'm excited about that quest, ive turned my tradeskill jets on full speed trying to get to 300 in all catagories ! "I have such a looooong way to go though /sigh"

Oh and i don't know if its related but tradeskill supplies in the bazaar here on Emarr have nearly dried up completely.
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Old 11-11-2009, 10:30 PM   #13
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Hurrah

Hurrah, a new shawl quest.

Sigh. I'll prolly never get the final drop, as I'm not in a high-end raiding guild. Still, something to shoot for ... if I ever finish Eron's <smile> (and the painful fletching skill).
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Old 11-12-2009, 08:56 AM   #14
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YA i love these TS quests !!! ... ok time to do the shawl quest for my main (was not so great for sk and i only did it on a wz alt). I destroyed the ringa long time ago anyway
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Old 11-14-2009, 08:10 AM   #15
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Originally Posted by furioso View Post
Somewhere deep in the muck that is the SOE boards is a discussion where Ngreth talks about wanting (NOT PLANNING) to somehow make food and drink work like powersourses. If that can somehow be implimented then food and drink HEMStats will increase to useful levels, but without it he will not improve food/drink. Too many people using one everlasting party platter by clicking iron rations to forcefeed. Maybe in 2010? /sigh
It's no secret that Ngreth doesn't like the way that food/drink works in EQ. He likes the EQ2 method where you don't get the benefit until you consume the food, which prevents you from keeping that one best item indefinitely (by force feeding yourself iron rations or something.) It's also the primary reason he won't create better foods (until this is addressed.)

I don't know where this change is on the priority list, but if/when it comes, I won't be the least bit surprised.
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Old 11-15-2009, 03:49 PM   #16
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omg you'd quit eq if you saw the bazaar on test ,,its barren no ts supplies at all
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