This is a repost of something I put together a year ago. Smithing has changed a lot since then... there are other paths you can take, like Enchanted Velium Rings and the new LDoN recipes. Still, I thought I'd offer this up as a still-viable method for becoming a GM smith.
The High-Level Character's Guide to Smithing
by Richard Lawson (aka Monual Lifegiver on Drinal)
Revision History:
December 8, 2002: Initial Draft
December 10, 2002: Added component cost for smithing throughout the guide. Corrected target skill levels to reflect that 252 is the maximum adjusted skill, not 255. Removed section on creating Ethereal Sheets of Metal, since their trivial is 212, the same as Ethereal Rings. Added Gauntlets of Dark Embers as another item that confers a 15% modifier to Smithing. Corrected various spelling errors.
December 11, 2002: More spelling errors, bah. Plus I realized that 212 minus 192 is 20, not 10. Double-bah.
December 20, 2002: Yet more spelling errors. Added some information about the Hollowshade Moor War based on feeback from others.
January 30, 2003: Added some more tidbits here and there, nothing major. Final edit hopefully.
March 13, 2003: Swirling Shadows are no longer no-drop, yay! Changed guide to reflect that.
January 6, 2004: Reformatted for new forums, updated a lot of information.
Here's how my 60th-level Human Cleric became a GM Smith. During the course of his blacksmithing he went up to 63, which made a couple of things easier (hunting shadows in Twilight Sea, for instance). Here is the underlying philosophy:
-> I was not interested in making money. I simply wanted to become a GM smith as quickly as possible. That meant I was willing to attempt combines I'd surely fizzle on just so I could try and get a skill-up. Everything I made I immediately sold to a vendor.
-> I didn't want to spend a lot of money. When I started my smithing quest, I had 50,000 plat. During the course of my smithing my account balance fluctuated as I sold outdated equipment and bought peridots for grouping. 50,000 seemed a reasonable starting point.
-> I was willing to spend some time farming. That meant that I had to turn down requests for groups as I farmed stuff for Shadowscream armor. I'm in a raiding guild, so I always showed up for raids, but afterwards, I'd disappear from sight as I farmed and farmed. I could have dinged 65 and accumulated quite a few AA points if I'd stopped. I sacrificed that to become a GM smith - you'll have to be prepared to do the same. Normally if you explain to your guild that you're working on smithing, they'll understand. Occasionally I'd take a break to help with a shard camp or help get someone through a Plane of Justice trial, just so I wouldn't fall completely out of touch with my guildmates.
-> I wanted to be self-reliant. That meant no chanters to enchant my ore or summon vials of mana for me. As you'll see below, that also meant not needing to find a grandmaster brewer. I wanted to do everything myself and not have to waste someone else's time.
Some general notes:
Whenever a recipe calls for two items - two metal bits, two swirling shadows - you must put them into the forge *unstacked*. At best, the combine will fail. At worst, the combine will eat your entire stack when you only needed one. The latter happened to me once; the forge ate an entire stack of ethereal energy bricks and I was very sad.
Get a Geerlok Automated Hammer. These player-made items cost 100pp or less in the Bazaar. They add 5% to your smithing skill. Since 252 is the highest your adjusted smithing can go, that means you'll only need to get to 240 in smithing to have the maximum allowable skill.
Always have your WIS or INT or STR maxed out when you attempt a combine. This will maximize your chances of getting a skill-up. Since I was a cleric, my WIS was near-maxed. Still, I made sure I always had KEI cast on me before I attempted a combine. I preferred KEI over other WIS/INT buffs because KEI lasts two and a half hours - longer if the chanter has some focus items or AA abilities. That's far longer than any other WIS/INT buff you can get. If you don't have access to a friendly chanter that will cast this on you, you can usually buy a casting of KEI from a chanter in the Plane of Knowledge for 100pp or less.
The Plane of Knowledge is a tradeskiller's paradise - everything you need is right there. This guide was written under the assumption that you have Planes of Power installed. If not, you may want to consult one of the other guides for alternatives to some of the recommendations I make below.
And, finally... do what you can to get your guild to raid and kill Xerkizh the Creator in the Temple of Ssra. He sometimes drops the Hammer of the Ironfrost, an all/all item which adds 15% to your smithing skill. With that, you only need to get up to 220 in smithing which is a *tremendous* savings in time spent getting skill-ups. Plus, with this hammer you can take a shortcut from 192 to 212 (see below). I realize this may not be an option for many folks, but if XtC is within your reach, do what you can to try and get this nice Hammer. Another option, if you can raid in Vex Thal, is to get the Gauntlets of Dark Embers from Kaas Thox Xi Ans Dyex; they also add 15% but are not all/all.
Before I begin, I'd like to thank everyone at the EQTraders web site and message boards, who provided me with the information I used to create this guide and provided very helpful commentary on this guide. Without their info, it would have taken me *much* longer to become a GM smith. My sincere appreciation goes out to all those folks who did the legwork that made smithing much easier for the rest of us.
OK, on with the show:
Step 1: Equipment
Make sure to get a smithy hammer and a smithy chisel, both of which can be bought in the Plane of Knowledge (PoK). You'll also need a file, which you'll have to make. Start by making a few metal bits. Combine two small pieces of ore (which can be bought in PoK) in a forge with a flask of water. Buy a file mold and put it in a forge with 1 metal bits and a flask of water. It may take you several attempts, but eventually you'll make a file. Keep this file; you'll always find a need for it.
Step 2: Banded Armor
What... no metal bits or pots or needles as an intermediary step? Nope... I started out by making Banded Armor. Some folks have maintained that you're more likely to get skill-ups on items that you are close to being trivial for you, but I didn't find that to be the case. Sure, I failed a lot of combines at first, but I still got skill-ups. And banded requires few ingredients that are relatively cheap.
Sheet metal can be bought in quantity in PoK for about 1pp each. Buy lots. Also, buy lots of flasks of water. Then buy as many banded boot molds (1.7pp each) as your inventory can hold. Go to a forge and combine one sheet metal, one boot mold, and one flask of water. This will produce banded boots. Repeat until your smithing skill is 95. Then buy helm molds (0.6pp each) and combine those with two sheets of metal and a flask of water. This will take you to 106. Then you move on to mail tunics - combine a tunic mold (1.3pp) with three sheets of metal and a flask of water. This will take you to 115.
Gosh, you're halfway there already? Yup, and it will go quicker than you might think. With everything within easy reach in PoK, it's simply a matter of devoting time to clicking "combine" over and over again.
Step 3: Fine Plate
For this you'll need "medium quality folded sheets of metal", lots of 'em. To make these, you'll need to combine one block of medium quality ore (20.5 pp each), a flask of water, and your smithy hammer in a forge. (Note that on success or failure, your smithy hammer will be returned to you.) Medium quality ore can be found on a vendor in the PoK. Make stacks and stacks of them.
You'll also need leather padding. I had no trouble finding lots of leather padding available for sale in the Bazaar off of player traders, usually selling for 20-25pp each. I preferred buying these off traders rather than farming pelts and making leather padding myself. Yes, it can get a bit expensive, but you can also sell your successful plate combines back to vendors and get some plat in return, helping to offset your cost a bit.
Combine a plate bracer mold (6.3pp), one medium quality folded sheet, a flask of water, a leather padding, and your smithy hammer in a forge to make a plate bracer. Continue making these until your skill hits 168. Then move on to plate helms - a plate helm mold (10.5pp), two medium quality folded sheets, a flask of water, a leather padding, and a smithy hammer. When you hit 179, move on to Fine Steel Breastplates: a plate breastplate mold (21pp), three medium quality folding sheets, a flask of water, a leather padding, and a smithy hammer. This will take you to 188.
Your hand cramped yet? Well, take no comfort in the following fact: the *easy* part is done now. After 188 it gets... complicated. However, it gets much cheaper on the pocketbook, so you won't have to make any more large investments.
(continued next post)
The High-Level Character's Guide to Smithing
by Richard Lawson (aka Monual Lifegiver on Drinal)
Revision History:
December 8, 2002: Initial Draft
December 10, 2002: Added component cost for smithing throughout the guide. Corrected target skill levels to reflect that 252 is the maximum adjusted skill, not 255. Removed section on creating Ethereal Sheets of Metal, since their trivial is 212, the same as Ethereal Rings. Added Gauntlets of Dark Embers as another item that confers a 15% modifier to Smithing. Corrected various spelling errors.
December 11, 2002: More spelling errors, bah. Plus I realized that 212 minus 192 is 20, not 10. Double-bah.
December 20, 2002: Yet more spelling errors. Added some information about the Hollowshade Moor War based on feeback from others.
January 30, 2003: Added some more tidbits here and there, nothing major. Final edit hopefully.
March 13, 2003: Swirling Shadows are no longer no-drop, yay! Changed guide to reflect that.
January 6, 2004: Reformatted for new forums, updated a lot of information.
Here's how my 60th-level Human Cleric became a GM Smith. During the course of his blacksmithing he went up to 63, which made a couple of things easier (hunting shadows in Twilight Sea, for instance). Here is the underlying philosophy:
-> I was not interested in making money. I simply wanted to become a GM smith as quickly as possible. That meant I was willing to attempt combines I'd surely fizzle on just so I could try and get a skill-up. Everything I made I immediately sold to a vendor.
-> I didn't want to spend a lot of money. When I started my smithing quest, I had 50,000 plat. During the course of my smithing my account balance fluctuated as I sold outdated equipment and bought peridots for grouping. 50,000 seemed a reasonable starting point.
-> I was willing to spend some time farming. That meant that I had to turn down requests for groups as I farmed stuff for Shadowscream armor. I'm in a raiding guild, so I always showed up for raids, but afterwards, I'd disappear from sight as I farmed and farmed. I could have dinged 65 and accumulated quite a few AA points if I'd stopped. I sacrificed that to become a GM smith - you'll have to be prepared to do the same. Normally if you explain to your guild that you're working on smithing, they'll understand. Occasionally I'd take a break to help with a shard camp or help get someone through a Plane of Justice trial, just so I wouldn't fall completely out of touch with my guildmates.
-> I wanted to be self-reliant. That meant no chanters to enchant my ore or summon vials of mana for me. As you'll see below, that also meant not needing to find a grandmaster brewer. I wanted to do everything myself and not have to waste someone else's time.
Some general notes:
Whenever a recipe calls for two items - two metal bits, two swirling shadows - you must put them into the forge *unstacked*. At best, the combine will fail. At worst, the combine will eat your entire stack when you only needed one. The latter happened to me once; the forge ate an entire stack of ethereal energy bricks and I was very sad.
Get a Geerlok Automated Hammer. These player-made items cost 100pp or less in the Bazaar. They add 5% to your smithing skill. Since 252 is the highest your adjusted smithing can go, that means you'll only need to get to 240 in smithing to have the maximum allowable skill.
Always have your WIS or INT or STR maxed out when you attempt a combine. This will maximize your chances of getting a skill-up. Since I was a cleric, my WIS was near-maxed. Still, I made sure I always had KEI cast on me before I attempted a combine. I preferred KEI over other WIS/INT buffs because KEI lasts two and a half hours - longer if the chanter has some focus items or AA abilities. That's far longer than any other WIS/INT buff you can get. If you don't have access to a friendly chanter that will cast this on you, you can usually buy a casting of KEI from a chanter in the Plane of Knowledge for 100pp or less.
The Plane of Knowledge is a tradeskiller's paradise - everything you need is right there. This guide was written under the assumption that you have Planes of Power installed. If not, you may want to consult one of the other guides for alternatives to some of the recommendations I make below.
And, finally... do what you can to get your guild to raid and kill Xerkizh the Creator in the Temple of Ssra. He sometimes drops the Hammer of the Ironfrost, an all/all item which adds 15% to your smithing skill. With that, you only need to get up to 220 in smithing which is a *tremendous* savings in time spent getting skill-ups. Plus, with this hammer you can take a shortcut from 192 to 212 (see below). I realize this may not be an option for many folks, but if XtC is within your reach, do what you can to try and get this nice Hammer. Another option, if you can raid in Vex Thal, is to get the Gauntlets of Dark Embers from Kaas Thox Xi Ans Dyex; they also add 15% but are not all/all.
Before I begin, I'd like to thank everyone at the EQTraders web site and message boards, who provided me with the information I used to create this guide and provided very helpful commentary on this guide. Without their info, it would have taken me *much* longer to become a GM smith. My sincere appreciation goes out to all those folks who did the legwork that made smithing much easier for the rest of us.
OK, on with the show:
Step 1: Equipment
Make sure to get a smithy hammer and a smithy chisel, both of which can be bought in the Plane of Knowledge (PoK). You'll also need a file, which you'll have to make. Start by making a few metal bits. Combine two small pieces of ore (which can be bought in PoK) in a forge with a flask of water. Buy a file mold and put it in a forge with 1 metal bits and a flask of water. It may take you several attempts, but eventually you'll make a file. Keep this file; you'll always find a need for it.
Step 2: Banded Armor
What... no metal bits or pots or needles as an intermediary step? Nope... I started out by making Banded Armor. Some folks have maintained that you're more likely to get skill-ups on items that you are close to being trivial for you, but I didn't find that to be the case. Sure, I failed a lot of combines at first, but I still got skill-ups. And banded requires few ingredients that are relatively cheap.
Sheet metal can be bought in quantity in PoK for about 1pp each. Buy lots. Also, buy lots of flasks of water. Then buy as many banded boot molds (1.7pp each) as your inventory can hold. Go to a forge and combine one sheet metal, one boot mold, and one flask of water. This will produce banded boots. Repeat until your smithing skill is 95. Then buy helm molds (0.6pp each) and combine those with two sheets of metal and a flask of water. This will take you to 106. Then you move on to mail tunics - combine a tunic mold (1.3pp) with three sheets of metal and a flask of water. This will take you to 115.
Gosh, you're halfway there already? Yup, and it will go quicker than you might think. With everything within easy reach in PoK, it's simply a matter of devoting time to clicking "combine" over and over again.
Step 3: Fine Plate
For this you'll need "medium quality folded sheets of metal", lots of 'em. To make these, you'll need to combine one block of medium quality ore (20.5 pp each), a flask of water, and your smithy hammer in a forge. (Note that on success or failure, your smithy hammer will be returned to you.) Medium quality ore can be found on a vendor in the PoK. Make stacks and stacks of them.
You'll also need leather padding. I had no trouble finding lots of leather padding available for sale in the Bazaar off of player traders, usually selling for 20-25pp each. I preferred buying these off traders rather than farming pelts and making leather padding myself. Yes, it can get a bit expensive, but you can also sell your successful plate combines back to vendors and get some plat in return, helping to offset your cost a bit.
Combine a plate bracer mold (6.3pp), one medium quality folded sheet, a flask of water, a leather padding, and your smithy hammer in a forge to make a plate bracer. Continue making these until your skill hits 168. Then move on to plate helms - a plate helm mold (10.5pp), two medium quality folded sheets, a flask of water, a leather padding, and a smithy hammer. When you hit 179, move on to Fine Steel Breastplates: a plate breastplate mold (21pp), three medium quality folding sheets, a flask of water, a leather padding, and a smithy hammer. This will take you to 188.
Your hand cramped yet? Well, take no comfort in the following fact: the *easy* part is done now. After 188 it gets... complicated. However, it gets much cheaper on the pocketbook, so you won't have to make any more large investments.
(continued next post)
Comment