Anyone else noticed that the "drop" (forage) rate of these has changed dramatically downward since the last patch/expansion release?
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With the release of Ro expansion, the forage rate of these was reduced, intentionally or otherwise. I first noticed it while in Thurgadin, when I started getting forage items (vegetables, berries, fruit, etc) that were new to the forage table. I tested it for a bit and yes, I was only getting one, maybe two per hour, much less than previous. I used to do all my tradeskilling in this zone so I could forage them, and sometimes would load the forager while raiding on other computer. No more though.
Bsigpic
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this is really od.
The data for the drop rates has not changed since 10/11/2001 6:20:01 PM when it was original put in.
The zone information was tuched but the change was to replace the forage table with the same forage table (I.E. no change)
I will poke at it further.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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It looks like Maddoc broke it.
We have implemented a fix, but it may take a patch for the fix to go in.
It affects more zones than just these zones.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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Originally posted by Ngreth ThergnIt looks like Maddoc broke it.
We have implemented a fix, but it may take a patch for the fix to go in.
Munwin
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I would not have named named, but Maddoc admitted to it in a chat channel
When I originally spoke about it I just said "Another designer"Last edited by Ngreth Thergn; 04-04-2006, 01:08 PM.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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Yeah, I definitely broke it, though I'd like to say it was only half my fault!
In either case, I've fixed the problem, pushed it to Test, and sent it off to QA to verify. If any of you have a forager on Test and would like to verify that it's fixed, please do so and report your findings back.
This should be going out during the next scheduled live update.Maddoc the Wayfarer
Assistant Lead Designer
EverQuest Live & Expansions
"Bristle.Tornt: How do I make metal bits?"
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