Ngreth wrote...
Someone with JUST a high skill has the same chance as someone with a lower skill that threw AA's at it. Those "caps" are set so that a 300 skill does not see the caps. At a plain skill, your chance is the same as the cap (ok so now people can figure the caps) At least this is true for the cultural. I have not checked the OOW augments. It is not true for some of the caps I put in (caps on items since DoD), but those are in for lore nearly as much as for limitations...
So for many items, the cap is set to the success rate expected at 300 skill with no AA. I also assume it is set to the success rate at a skill of 300 and no gear with a tradeskil mod.
Thank you for that information Ngreth.
Boleslav (off to crunch a few numbers)
Someone with JUST a high skill has the same chance as someone with a lower skill that threw AA's at it. Those "caps" are set so that a 300 skill does not see the caps. At a plain skill, your chance is the same as the cap (ok so now people can figure the caps) At least this is true for the cultural. I have not checked the OOW augments. It is not true for some of the caps I put in (caps on items since DoD), but those are in for lore nearly as much as for limitations...
So for many items, the cap is set to the success rate expected at 300 skill with no AA. I also assume it is set to the success rate at a skill of 300 and no gear with a tradeskil mod.
Thank you for that information Ngreth.
Boleslav (off to crunch a few numbers)
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