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  • Cap Math

    Ngreth wrote...

    Someone with JUST a high skill has the same chance as someone with a lower skill that threw AA's at it. Those "caps" are set so that a 300 skill does not see the caps. At a plain skill, your chance is the same as the cap (ok so now people can figure the caps) At least this is true for the cultural. I have not checked the OOW augments. It is not true for some of the caps I put in (caps on items since DoD), but those are in for lore nearly as much as for limitations...

    So for many items, the cap is set to the success rate expected at 300 skill with no AA. I also assume it is set to the success rate at a skill of 300 and no gear with a tradeskil mod.

    Thank you for that information Ngreth.

    Boleslav (off to crunch a few numbers)

  • #2
    Originally posted by Boleslav View Post
    So for many items, the cap is set to the success rate expected at 300 skill with no AA. I also assume it is set to the success rate at a skill of 300 and no gear with a tradeskil mod.
    I don't believe that quite to be the case. If it is, you get the following numbers for GM items:

    Armband, 95% (114.5% calculated, capped at 95%)
    Boots/Gloves/Helm, 95% (101%)
    Sleeves, 75.5%
    Cuirass/Greaves, 62%

    Now, the Cuirass/Greaves, Sleeves, and Armbands are fairly close to what people have estimated (60%, 70%, and 90%). The Boots/Gloves/Helm have been estimated at 80%...so 95% would seem to be quite a bit off.

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    • #3
      One other related question:

      GM armor has success caps. It ALSO has a bonus chance of skill-up. So, do all items with success caps have a bonus chance to skill-up? (OOW augs, for e.g.)
      Posatrocible Disasterocity
      Alchemy 300
      Smithing 300
      Brewing 300
      Tailoring 300
      JC 300
      Baking 300
      Pottery 300
      Fletching 300

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      • #4
        Originally posted by Posatrocible View Post
        One other related question:

        GM armor has success caps. It ALSO has a bonus chance of skill-up. So, do all items with success caps have a bonus chance to skill-up? (OOW augs, for e.g.)
        "All" is not correct.

        "most" is.

        (the OOW augs, and DoN armor)
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #5
          Heh. I'll bet I can tell you the reason for the discrepancy. =) Most players don't think of the minimum fail rates on items like Dragon Mayo or the Jeweler's Eyeglass as fails per se. While the mechanic is the same as the minimum fails on GM armor, you get everything back when failing the former. Hence, there's no loss, so although you may fail the combine, you lose nothing. (At least nothing of value.) Consequently, players don't think of those as fails at all, just a clever game mechanic.
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #6
            But the Sporali skin is an example of an artificially high fail rate (cap) with no skill bonus. But then, the skins are not particularly rare either.

            So there are a few But htey have a lore around them also.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

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            • #7
              Doesn't the 250+5% mod+Mastery 3 match better? eg for GM boots, triv 334 works out to 81.5% success rate...

              Sleeves at 368 vs 250+5%+M3 works out at 68.75%

              Greaves/Cuirass at 386 vs 250+5%+M3 works out at 62%

              -- which would seem to match the reported success rates better than 300+5%+noAA?
              Last edited by Gaell Stormracer; 02-05-2007, 10:42 AM.
              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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