I just posted a new tool on my tradeskilling guide page that may be helpful to some people. It is a 3-page Quick Reference Trivial Chart that lists the following, for levels 16-249:
- percent change of succeeding an item at trivial level
- percent change of succeeding an item at trivial level with a geerlok
- skill level needed to achieve 95% success at a particular item level
- skill level needed to achieve 95% success at a particular item level with a geerlok
I made it for myself because I like knowing when it is "safe" to attempt certain higher-level smithing items without really having an abysmal chance of success.
It is based on the formula of success = (skill - (trivial X 0.75)) + 51.5, which seems to be one of the more widely accepted formulas. Even if it isn't perfect, it's a decent guideline.
I only went to 249 because I don't know of any items that triv right at 250, and because so many of the items are >250 and we don't know their real trivial levels.
Like my other guides, it's in PDF form.
http://www.crimsonsnow.org/pdfs/guides.html
...Zera
- percent change of succeeding an item at trivial level
- percent change of succeeding an item at trivial level with a geerlok
- skill level needed to achieve 95% success at a particular item level
- skill level needed to achieve 95% success at a particular item level with a geerlok
I made it for myself because I like knowing when it is "safe" to attempt certain higher-level smithing items without really having an abysmal chance of success.
It is based on the formula of success = (skill - (trivial X 0.75)) + 51.5, which seems to be one of the more widely accepted formulas. Even if it isn't perfect, it's a decent guideline.
I only went to 249 because I don't know of any items that triv right at 250, and because so many of the items are >250 and we don't know their real trivial levels.
Like my other guides, it's in PDF form.
http://www.crimsonsnow.org/pdfs/guides.html
...Zera
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