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  • FAQ: Fletching

    FAQ Fletching
    If you have questions after reading this thread, please start a separate thread, and keep this thread for actual FAQ entries only.

    Q How do I make (Whatever)?
    A Go to EQ Traders and look it up! (Also try Aoenla's Fletching Guide. It has everything you'd want, though it takes a bit to load up.)

    Q How do I make (Some rumored, RL, or other recipe not listed)?
    A If it's not there, and it's not on the message board (Check back a couple pages to be sure), NOBODY KNOWS! Most likely it isn't implemented yet, and may never be implemented. At the very least, nobody has discovered the recipe. Feel free to post attempts and DNC messages, but please check to be sure you're not repeating somebody

    Q What's the best bow I can make?
    A Define best bow? Using it as your main battle weapon? Go for the silk string, cams, carving tools, the works. Using it to pull? Get the best Staff, but skip the fancy bits.

    Q How do I skill up?
    A Make arrows until a part trivials. Triviality depends on the most complex part, so if you're not concerned about making the best arrows in skilling up, buy the one part you're practicing on and go cheap on the rest. Arrows will take you to 202, so if you don't want to Grand-Master the skill, be careful. Compound Darkwood bows will go to 235. From there it's on to Shadewood bows and/or Condensed Element arrows.

    We're still working on nailing down the trivials for the specific Shadewood bow and Condensed Element arrow combinations, but we do know that a combination of the bows and arrows will take you all the way to 250.

    Q Why should I Fletch?
    A If you want high-quality bows and arrows, fletching is for you. Also there are a few quests that use fletching. A storied and complex art it may be, but the reasons are fairly simple.

    Q I foraged up some feathers. What can I make with them?
    A Feathers are used in Alchemy, not fletching.

    Q If I have an illusion wood elf item, can I make the wood elven cultural fletching?
    A Illusions do not fool cultural tradeskill containers. Unless you are a wood elf by birth, you cannot perform wood elven cultural fletching.

    Q Whats a GM?
    A When refering to a Trade Skiller, A GM is a Grand Master in a skill. This is a player term for anyone who has taken their prefered trade skill above 200 points. Only one trade skill may be taken above 200, so choose that skill wisely! You can get more tradeskills past the 200 mark once you have the ability to earn Alternate Advancement Points. See the FAQ about it. (DenMom edit some folks prefer to use the grandmaster term only for those who have attained 250 in a given tradeskill. Either way, be very careful of that 200-skill mark, as once you reach 201, there is no way to downgrade your skill so that you may raise a different one above 200.)

    Q Can players make Velium Bows?
    A Not at this time. All Velium Bows in game are Monster Dropped, or the result of quests.

    Q What are the trivial levels for various bows?
    A Trivials are listed on the recipes page, Fletching Quick List. You can also read the Fletching Chart below.

    Q Which range figure on the arrow, the bow, or both determines how far an arrow goes? Is it the longest of either or combination of the two?
    A The combination of the two.

    Q Assuming a sufficiently high smithing skill, is it cheaper to smith your own fletching ingredients or buy parts from a vender?
    A It depends on many factors, such as your smithing skill, your faction, and your charisma. Steel Vanes and Silver Arrow Heads are usually more expensive to smith than to purchase.

    {updated 20 Oct., 2003 - included new notes, fixed links, cleaned up thread. Also combined the Cheap Fletching Chart and the Fletching Chart threads into the FAQ.}
    Last edited by Lothay; 10-21-2003, 06:46 AM.
    Lothay retired from EQ in 2003
    EQ Traders - Moderator - MySpace or LiveJournal

  • #2
    Cheap Fletching Chart

    Heres a chart I made up to show the *cheapest* combinations to get your fletching skill up to 202 with storebought items.

    Use this chart if you want to skill up to 200+ and just sell the arrows back to the vendor, and arent interested in keeping any for real use.


    Code:
    Tip.... Fletch.. Nock... Shaft.. Triv
    --------------------------------------
    Field.. Round... Large.. Wood... 16
    Field.. Round... Medium. Wood... 36
    Field.. Parab... Large.. Wood... 46
    Field.. Round... Small.. Wood... 56
    Field.. Round... Large.. Bone... 68
    Field.. Shield.. Large.. Wood... 82
    Hooked. Round... Large.. Wood... 102
    Field.. Wood*... Large.. Wood... 122
    Field.. Round... Large.. Ceramic 135
    Field.. Bone*... Large.. Wood... 162
    Silver. Round... Large.. Wood... 182
    Field.. Ceramic* Large.. Wood... 202
    
    * = Vanes
    Last edited by Lothay; 08-05-2003, 12:44 PM.
    Splunge the Insane - Former Test Server Inmate
    Splunge (Reborn) - Hunter of Lightbringer

    Comment


    • #3
      Fletching Chart Reposted

      Code:
      ARROWS				
      Tip		Fletch		Nock	Shaft	Triv
      --------------------------------------------------------
      field		round		large	wood	 16
                                      medium		 36
      		parabolic			 46
      				small		 56
      					bone	 68
      		shield				 82
      hooked						102
      		wood vane			122
      					ceramic	135
      		bone vane			162
      silver						182
      		ceramic vane		steel	202
      condensed 
      substance	shield		small	acrylia	>250
      * can be shadow, fire, or ice
      Acrylia arrows may only use shield fletches and small nocks. 
      The trivials for those peices for Old-World arrows are listed 
      separately. 
      
      Tip		DMG		Range		Triv
      --------------------------------------------------------		
      field		 0		 0		 16		
      hooked		+1		 0		102		
      silver		+2 magic	 0		182
      		
      Fletch		DMG		Range		Triv
      --------------------------------------------------------
      round		 0		  0		 16	
      parabolic	 0		+50		 46	
      shield		+1		-75		 82	
      wood vane	+1		-25		122	
      bone vane	+1		+50		162	
      ceramic vane	+2		+25		202
      	
      Nock		DMG		Range		Triv
      --------------------------------------------------------	
      large		 0		  0		16		
      medium		 0		+25		36	
      small		 0		+50		56
      		
      Shaft		DMG		Range		Triv
      --------------------------------------------------------			
      wood		 0		0		 16	
      bone		+1		0		 68
      ceramic		+2		0		135
      steel		+3		0		202
      
      Note: condensed substance tip, shieldcut flethces, small nocks, 
      acrylia shafts yeilds triv >250  (dmg 10 +4 by tip range 125)
      
      BOWS
      Bow Staff	String	Tool		Cams	Triv
      --------------------------------------------------------
      Hickory	Hemp					  16
      		Linen				  32
      		Silk				  46
      Elm						  68
      			Whitling Blade		 102
      Ashwood						 129
      			Planing Tool		 148
      Oak						 168
      					1 cam	 192
      Darkwood					 215
      					2 cam	 235
      Shadewood					>250
      Sedgewood					  ??
      
      String		DMG	Delay	Range	Triv
      --------------------------------------------------------
      Hemp		 0	 0	 0	  16
      Linen		-1	-4	 0	  32
      Silk		-2	-8	 0	  46
      
      Bow Staff	DMG	Delay	Range	Triv	tools useable
      -------------------------------------------------------------
      Hickory		10	50	50	16	nothing
      Elm		13	51	75	68	Whittling knife 
      Ashwood		16	58	100	129	Planing tool
      Oak		21	65	125	168	1 cam & Planing tool
      Sedgewood	23	66	150	^	2 cams & Planing tool 
      Darkwood	25	68	150	215	2 cams & Planing tool
      Shadewood	27	66	150	^	2 cams & Planing tool
      
      Tool		DMG	Delay	Range	Triv
      --------------------------------------------
      Whitling Blade	-1	-4	0	102
      Planing Tool	-2	-9	0	148
      
      Cams		DMG	Delay	Range	Triv
      --------------------------------------------
      1 Cam		-1	-5	+25	192
      2 Cams		-2	-10	+50	235
      Took the chart originally posted by poster, and cleaned up formatting. Should be easier to read now.

      ^ Trivials found with the new UI. 2 bow staves act differently and below is there trivial information.

      Sedgewood Recurves all trivial at 188.
      Sedgewood 1 cams all trivial at 202.
      Sedgewood 2 cams all trivial at 215.

      Shadewood Recurves all trivial at 255.
      Shadewood 1 cams all trivial at 268.
      Shadewood 2 cams all trivial at 282.
      Last edited by eniamn; 02-11-2004, 02:31 PM.

      Maker of Picnics.
      Cooker of things best left unidentified.
      "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

      Comment


      • #4
        Originally posted by splunge
        Heres a chart I made up to show the *cheapest* combinations to get your fletching skill up to 202 with storebought items.

        Code:
        Tip.... Fletch.. Nock... Shaft.. Triv
        --------------------------------------
        Silver. Round... Large.. Wood... 182
        Field.. Ceramic* Large.. Wood... 202
        
        * = Vanes
        3p9g9s for Silver Tipped Arrow Heads
        2p7g8s for Ceramic Arrow Vanes
        2p8g3s for Bundled Steel Arrow Shafts

        Any of those can be used for skillups from 162 to 182. I don't understand how silver tips can be the cheapest thing for skilling up. I was doing steel shafts till I ran out of cash before I saw this guide, now I'm wondering if I did it wrong. Is there a reason to pay 20pp more per stack of combines?
        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

        Comment


        • #5
          What is "cheapest" anyway?

          It sorta depends what you mean by "cheapest."

          If you mean cheapest cost of the individual combine, you are correct, the ceramic is "cheapest."

          However, many people feel it's more effective to do a combine whose trivial is close to your skill, to maximize the chance of a skillup. In this sense, "cheapest" would mean the cheapest recipe closest (and "close" takes us to another subjective discussion) to your skill level.

          I suspect the latter is the reason why the listed item is "cheapest" for 162.

          But I could be wrong .
          Mathir Thunderoak- Wood Elf Druid of Tunare // Taleen Bloodaxe - Barbarian Warrior of the Tribunal // Cendaar - Human Bard of Karana /// Ordo Ursi Prismatus - Lanys T'Vyl - EQ
          B3 t+ h+ r+ w+ s- g+ (It's a bear thing...)

          Comment


          • #6
            Actually, I think they changed the pricing of items since this guide was first made and no one has had the energy to go back and recalculate
            Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
            Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


            with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


            and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

            Comment


            • #7
              oh ok, thank you!

              Comment

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