FAQ Fletching
If you have questions after reading this thread, please start a separate thread, and keep this thread for actual FAQ entries only.
Q How do I make (Whatever)?
A Go to EQ Traders and look it up! (Also try Aoenla's Fletching Guide. It has everything you'd want, though it takes a bit to load up.)
Q How do I make (Some rumored, RL, or other recipe not listed)?
A If it's not there, and it's not on the message board (Check back a couple pages to be sure), NOBODY KNOWS! Most likely it isn't implemented yet, and may never be implemented. At the very least, nobody has discovered the recipe. Feel free to post attempts and DNC messages, but please check to be sure you're not repeating somebody
Q What's the best bow I can make?
A Define best bow? Using it as your main battle weapon? Go for the silk string, cams, carving tools, the works. Using it to pull? Get the best Staff, but skip the fancy bits.
Q How do I skill up?
A Make arrows until a part trivials. Triviality depends on the most complex part, so if you're not concerned about making the best arrows in skilling up, buy the one part you're practicing on and go cheap on the rest. Arrows will take you to 202, so if you don't want to Grand-Master the skill, be careful. Compound Darkwood bows will go to 235. From there it's on to Shadewood bows and/or Condensed Element arrows.
We're still working on nailing down the trivials for the specific Shadewood bow and Condensed Element arrow combinations, but we do know that a combination of the bows and arrows will take you all the way to 250.
Q Why should I Fletch?
A If you want high-quality bows and arrows, fletching is for you. Also there are a few quests that use fletching. A storied and complex art it may be, but the reasons are fairly simple.
Q I foraged up some feathers. What can I make with them?
A Feathers are used in Alchemy, not fletching.
Q If I have an illusion wood elf item, can I make the wood elven cultural fletching?
A Illusions do not fool cultural tradeskill containers. Unless you are a wood elf by birth, you cannot perform wood elven cultural fletching.
Q Whats a GM?
A When refering to a Trade Skiller, A GM is a Grand Master in a skill. This is a player term for anyone who has taken their prefered trade skill above 200 points. Only one trade skill may be taken above 200, so choose that skill wisely! You can get more tradeskills past the 200 mark once you have the ability to earn Alternate Advancement Points. See the FAQ about it. (DenMom edit some folks prefer to use the grandmaster term only for those who have attained 250 in a given tradeskill. Either way, be very careful of that 200-skill mark, as once you reach 201, there is no way to downgrade your skill so that you may raise a different one above 200.)
Q Can players make Velium Bows?
A Not at this time. All Velium Bows in game are Monster Dropped, or the result of quests.
Q What are the trivial levels for various bows?
A Trivials are listed on the recipes page, Fletching Quick List. You can also read the Fletching Chart below.
Q Which range figure on the arrow, the bow, or both determines how far an arrow goes? Is it the longest of either or combination of the two?
A The combination of the two.
Q Assuming a sufficiently high smithing skill, is it cheaper to smith your own fletching ingredients or buy parts from a vender?
A It depends on many factors, such as your smithing skill, your faction, and your charisma. Steel Vanes and Silver Arrow Heads are usually more expensive to smith than to purchase.
{updated 20 Oct., 2003 - included new notes, fixed links, cleaned up thread. Also combined the Cheap Fletching Chart and the Fletching Chart threads into the FAQ.}
If you have questions after reading this thread, please start a separate thread, and keep this thread for actual FAQ entries only.
Q How do I make (Whatever)?
A Go to EQ Traders and look it up! (Also try Aoenla's Fletching Guide. It has everything you'd want, though it takes a bit to load up.)
Q How do I make (Some rumored, RL, or other recipe not listed)?
A If it's not there, and it's not on the message board (Check back a couple pages to be sure), NOBODY KNOWS! Most likely it isn't implemented yet, and may never be implemented. At the very least, nobody has discovered the recipe. Feel free to post attempts and DNC messages, but please check to be sure you're not repeating somebody
Q What's the best bow I can make?
A Define best bow? Using it as your main battle weapon? Go for the silk string, cams, carving tools, the works. Using it to pull? Get the best Staff, but skip the fancy bits.
Q How do I skill up?
A Make arrows until a part trivials. Triviality depends on the most complex part, so if you're not concerned about making the best arrows in skilling up, buy the one part you're practicing on and go cheap on the rest. Arrows will take you to 202, so if you don't want to Grand-Master the skill, be careful. Compound Darkwood bows will go to 235. From there it's on to Shadewood bows and/or Condensed Element arrows.
We're still working on nailing down the trivials for the specific Shadewood bow and Condensed Element arrow combinations, but we do know that a combination of the bows and arrows will take you all the way to 250.
Q Why should I Fletch?
A If you want high-quality bows and arrows, fletching is for you. Also there are a few quests that use fletching. A storied and complex art it may be, but the reasons are fairly simple.
Q I foraged up some feathers. What can I make with them?
A Feathers are used in Alchemy, not fletching.
Q If I have an illusion wood elf item, can I make the wood elven cultural fletching?
A Illusions do not fool cultural tradeskill containers. Unless you are a wood elf by birth, you cannot perform wood elven cultural fletching.
Q Whats a GM?
A When refering to a Trade Skiller, A GM is a Grand Master in a skill. This is a player term for anyone who has taken their prefered trade skill above 200 points. Only one trade skill may be taken above 200, so choose that skill wisely! You can get more tradeskills past the 200 mark once you have the ability to earn Alternate Advancement Points. See the FAQ about it. (DenMom edit some folks prefer to use the grandmaster term only for those who have attained 250 in a given tradeskill. Either way, be very careful of that 200-skill mark, as once you reach 201, there is no way to downgrade your skill so that you may raise a different one above 200.)
Q Can players make Velium Bows?
A Not at this time. All Velium Bows in game are Monster Dropped, or the result of quests.
Q What are the trivial levels for various bows?
A Trivials are listed on the recipes page, Fletching Quick List. You can also read the Fletching Chart below.
Q Which range figure on the arrow, the bow, or both determines how far an arrow goes? Is it the longest of either or combination of the two?
A The combination of the two.
Q Assuming a sufficiently high smithing skill, is it cheaper to smith your own fletching ingredients or buy parts from a vender?
A It depends on many factors, such as your smithing skill, your faction, and your charisma. Steel Vanes and Silver Arrow Heads are usually more expensive to smith than to purchase.
{updated 20 Oct., 2003 - included new notes, fixed links, cleaned up thread. Also combined the Cheap Fletching Chart and the Fletching Chart threads into the FAQ.}
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