Skill: 277 Mod%: 15 Trivial: 355 Prime Stat: 900
Tradeskill: Tailoring Tradeskill AA: no 1 2 3
Adjusted Skill = 318
Success chance = 95%
Chance of skill up on Success: 4.34%, on failure: 4.34%, overall 4.34%
It matters if the tradeskill has an alternate optional prime stat other than int or wis. (Smithing, Fletching and Make Poison)
Skill : Put in the unmodified skill of the tradeskill you are using.
Mod%: Put in the percentage of any modifying item you have that applies to the tradeskill you are using.
Trivial: Put in the trivial of the item you are attempting to combine.
Prime Stat: The prime stat is the higher of Int or Wis. OR if you are doing smithing it is the higher of int/wis/str. If you are doing fletching or poison making it is the higher of int/wis/dex.
Tradeskill: Tailoring Tradeskill AA: no 1 2 3
Adjusted Skill = 318
Success chance = 95%
Chance of skill up on Success: 4.34%, on failure: 4.34%, overall 4.34%
It matters if the tradeskill has an alternate optional prime stat other than int or wis. (Smithing, Fletching and Make Poison)
Skill : Put in the unmodified skill of the tradeskill you are using.
Mod%: Put in the percentage of any modifying item you have that applies to the tradeskill you are using.
Trivial: Put in the trivial of the item you are attempting to combine.
Prime Stat: The prime stat is the higher of Int or Wis. OR if you are doing smithing it is the higher of int/wis/str. If you are doing fletching or poison making it is the higher of int/wis/dex.