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  • #16
    15. Cultural Part 1- Glorious Armors

    ==============================
    VOA Cultural (6 parts)
    ==============================

    VOA Cultural Guide
    Part 1. Glorious Armor and Chest Emblems
    Part 2. Numinous Armor Symbols
    Part 3. Numinous Weapon Symbols
    Part 4. Soloist Ascension Seals
    Part 5. Glorious Weapons
    Part 6. Glorious Charms

    ==============================
    15. Cultural Part 1- Glorious Armors
    ==============================

    My examples below are all for my race, which is Half Elf. A character may only create cultural armor that is usable by his/her own race. The same is not true for other cultural items, only for the armors and charms. Another race's recipes would be similar and even identical for many parts as these recipes.

    The Recipes for Plate and Chain are nearly identical. The recipe for Leather is a fair amount different. If Half-Elf's had a silk class it would likely be identical to Leather, except for using Silk instead of Animal Pelts. These recipes are for the Wrist, but notes are included when to swap for all armor slots.

    The names Glorious/Numinous refers to the newest set of VOA cultural gears. The name Runeseeker refers to the race/armor tpye (Half-Elf Leather in this case). To find names of armor for you look it up from the table at this link: http://everquest.allakhazam.com/wiki...Cultural_Armor then search that name at EQtraders.com to find the recipes.

    The Questgiver listed below is found in your hometown. For Half-Elf it is North Qeynos.

    You can buy and scribe the books "Tailored Armor Step XVI" and "Smithing Armor Step XVI" in Argath (435plat each) to know all the Exotic/Palladium Template recipes beforehand without the need to do 'experiment' combines.

    You can expect failure rates of about 50% average for all of the VOA Cultural items.

    Quick Trivial list:
    -[ 498 ]- Glorious Runeseeker/Wayguard/Daybreaker Armbands
    -[ 503 ]- Glorious Runeseeker/Wayguard/Daybreaker Gloves
    -[ 507 ]- Glorious Runeseeker/Wayguard/Daybreaker Helm
    -[ 512 ]- Glorious Runeseeker/Wayguard/Daybreaker Boots
    -[ 518 ]- Glorious Runeseeker/Wayguard/Daybreaker Sleeves
    -[ 523 ]- Glorious Runeseeker/Wayguard/Daybreaker Greaves
    -[ 528 ]- Glorious Runeseeker/Wayguard/Daybreaker Curaiss

    -[ 488 ]- Exotic/Palladium Leather/Plate/Chain Wristbands Template
    -[ 490 ]- Exotic/Palladium Leather/Plate/Chain Gloves Template
    -[ 492 ]- Exotic/Palladium Leather/Plate/Chain Skullcap Template
    -[ 494 ]- Exotic/Palladium Leather/Plate/Chain Sleeves Template
    -[ 496 ]- Exotic/Palladium Leather/Plate/Chain Boots Template
    -[ 498 ]- Exotic/Palladium Leather/Plate/Chain Leggings Template
    -[ 510 ]- Exotic/Palladium Leather/Plate/Chain Tunic Template

    Glorious Runeseeker Armband (cultural Tailoring 498, Half-Elf Leather)
    You must purchase and scribe "Glorious Half Elven Tailoring" in order to perform this combine.
    This must be combined in a Half Elf Sewing Kit.
    [_] Half Elf Sewing Kit (Smithing 162, in Surefall Glade Cultural Forge, only need 1 combine container)
    ---[_] Thimble Mold (W-POK Smith Vendor)
    ---[_] Needle Mold (W-POK Smith Vendor)
    ---[_] Water Flask
    ---[_] Small Brick of Rilsteel Ore (vendors in GrFay SQeynos or WFPort, 18plat)
    [_] Exotic Leather Wristband Template (Tailoring, swap in correct armor type template)
    ---[_] Exotic Animal Pelt (1 to 3 per combine, see trivial list)
    ---[_] Leather Wristband Template Pattern (W-POK Tailor Vendor, swap in correct armor type pattern)
    ---[_] Plated Filament (W-POK Tailor Vendor, 262plat)
    ---[_] Tanning Chemicals (W-POK Tailor Vendor)
    ---[_] Simple Sewing Needle (W-POK Tailor Vendor, always returned)
    [_] Exotic Marrow (drop)
    [_] Glossy Rilsteel Thread (Cultural Scholar Fahst in Argath, 131plat)
    [_] Plated Filament (W-POK Tailor Vendor, 262plat)
    [_] Water Flask
    [_] Norrathian Needle (Smithing 132, always returned)
    ---[_] Embroidering Needle (Smithing 122)
    ------[_] Celestial Essence (mixing bowl sub-combine, no-fail)
    ------[_] Metal Bits (2 small pieces of ore and 1 water flask in forge)
    ------[_] Needle Mold (W-POK Smith Vendor)
    ------[_] Water Flask
    ---[_] Thunder Essence (Brewing 122)
    ------[_] Thunder Salmon (Fished in Karana Zones)
    ------[_] Water Flask
    [_] Pattern For Half Elven Wristguards (Tailoring, no-fail, swap in correct armor type pattern)
    ---(One combine results in 20 patterns for each armor type, 40 for the wrists)
    ---[_] Compacted Backpack (Sequea Erthinon in Surefall Glade, 5gold)
    ---[_] Large Bottle of Ink (Sansus POK, 41plat)
    ---[_] Quill (Sansus POK, 1silver, always returned)
    ---[_] Roll of Plain Parchment (Sansus POK, 2plat)
    ---[_] Book Binding (this is the combine container, Sansus POK, 1plat)
    ---[_] Ancestral Half Elven Armor (Quest, Vor Westrider in North Qeynos)
    ------(this book is returned for 10 combines, then you must quest again for another book)
    ------[_] Fire Beetle Carapace (West Karana Drop, tradeable)
    ------[_] Golden Bandit Tooth (West Karana Drop, tradeable)
    ------[_] Zombie Skin (West Karana Drop, tradeable)
    ------[_] Lion Tail (West Karana Drop, No-Trade)

    Glorious Wayguard Armband (Cultural Smithing 498, Half-Elf Plate)
    ---You must purchase and scribe "Glorious Half Elven Smithing" in order to perform this combine.
    ---This must be combined in the Half Elf Cultural Forge in Surefall Glade.
    [_] Palladium Plate Bracer Template (Smithing, swap in correct armor type template)
    ---[_] Smithy Hammer (W-POK Smithing vendors, always returned)
    ---[_] Metal Tempering Chemicals (W-POK Smithing vendors)
    ---[_] Palladium Ore (1 to 3 per combine, see trivial list)
    ---[_] Shiny Coal (W-POK Smithing vendors, 262plat)
    ---[_] Plate Bracer Template Pattern (W-POK Smithing vendors, swap in correct armor type pattern)
    [_] Combine Smithy Hammer (Frannie in Surefall Glade, 10plat)
    [_] Mysterious Loam (drop)
    [_] Shiny Coal (W-POK Smithing vendors, 262plat)
    [_] Glossy Rilsteel (Cultural Scholar Fahst in Argath, 131plat)
    [_] Water Flask
    [_] Mold for Half Elven Wristguard (Pottery, No-Fail, swap in correct armor type pattern)
    ---(One combine results in 20 patterns for each armor type, 40 for the wrists)
    ---[_] Compacted Backpack (Sequea Erthinon in Surefall Glade, 5gold)
    ---[_] Huge Block of Clay (3plat)
    ------Crescent Reach Potter Subira- 2nd level, next to hut in front of Forge of Nokk
    ---[_] High Quality Firing Sheet
    ---[_] Sculpting Tools (always returned)
    ---[_] Ancestral Half Elven Armor (Quest, Vor Westrider in North Qeynos)
    ------(this book is returned for 10 combines, then you must quest again for another book)

    Glorious Daybreaker Armband (Cultural Smithing 498, Half-Elf Chain)
    ---You must purchase and scribe "Glorious Half Elven Smithing" in order to perform this combine.
    ---This must be combined in the Half Elf Cultural Forge in Surefall Glade.
    [_] Palladium Chain Bracer Template (Smithing, swap in correct armor type template)
    ---[_] Smithy Hammer (W-POK Smithing vendors, always returned)
    ---[_] Metal Tempering Chemicals (W-POK Smithing vendors)
    ---[_] Palladium Ore (1 to 3 per combine, see trivial list)
    ---[_] Shiny Coal (W-POK Smithing vendors, 262plat)
    ---[_] Chain Bracer Template Pattern (W-POK Smithing vendors, swap in correct armor type pattern)
    [_] Combine Smithy Hammer (Frannie in Surefall Glade, 10plat)
    [_] Mysterious Loam (drop)
    [_] Shiny Coal (W-POK Smithing vendors, 262plat)
    [_] Glossy Rilsteel (Cultural Scholar Fahst in Argath, 131plat)
    [_] Water Flask
    [_] Mold for Half Elven Wristguards (Pottery, No-Fail, swap in correct armor type pattern)
    ---(One combine results in 20 patterns for each armor type, 40 for the wrists)
    ---[_] Compacted Backpack (Sequea Erthinon in Surefall Glade, 5gold)
    ---[_] Huge Block of Clay (3plat)
    ------Crescent Reach Potter Subira- 2nd level, next to hut in front of Forge of Nokk
    ---[_] High Quality Firing Sheet
    ---[_] Sculpting Tools (always returned)
    ---[_] Ancestral Half Elven Armor (Quest, Vor Westrider in North Qeynos)
    ------(this book is returned for 10 combines, then you must quest again for another book)

    Cultural Chain (Drakkin Ranger/Rogue) Glorious Crystalscale
    Glorious Crystalscale Armband (Cultural Smithing 498)
    This combine may only be made by Drakkin
    You must purchase and scribe Glorious Drakkin Cultural Smithing in order to perform this combine.
    [_] •1x Palladium Chain "ArmorSlot" Template
    ---[_] 1x Smithy Hammer
    ---[_] 1x Metal Tempering Chemicals
    ---[_] 1-3x Palladium Ore
    ---[_] 1x Shiny Coal
    ---[_] 1x Chainmail "ArmorSlot" Template Pattern
    [_] •1x Glossy Crystalwing Ore (Cultural Scholar Fahst, Argath)
    [_] •1x Mysterious Loam
    [_] •1x Shiny Coal
    [_] •1x Water Flask
    [X] •1x Crystalwing Smithy Hammer (Smith Yahya, CR)
    [X] •1x Mold for Drakkin Wristguards (Pottery Kiln, No-Fail, Drakkin Only)
    ---(Yield: 20 each armor, 40 for wrist)
    ---[X] •1x High Quality Firing Sheet
    ---[X] •1x Sculpting Tools (always returned)
    ---[X] •1x Huge Block of Clay (Potter Subira, CR)
    ---[X] •1x Compacted Backpack (Smith Yahya, CR)
    ---[X] •1x Ancestral Drakkin Armor (returned for 10 combines)
    (quest from Drakkin Cultural NPC)

    Chest Emblems
    The emblem fits into the type 15 augment slot on the chest armor only. It will add stats to the chest armor. These stats will vary and improve when you have more armors equipped that match the chest armor. These are not removable and reusable, you must destroy the augment to make room for a different one. Most people work for an entire cultural set, thus making any emblem you insert the most powerful it could be starting off.

    The HOT chest emblem DOES work and add stats to Glorious armors, unlike older seals and symbols. It makes for a decent and cheap temporary emblem. At this time the VOA emblem is difficult for many to acquire. And, you must be level 95 to get it, yet you can start wearing Glorious at level 91.

    Any class can equip any type of these emblems. You do not have to follow the recommendations. And the variation of stats is small so it really won't hurt you if you have the "wrong" type. Some classes may prefer to use the wrong type. I had a ranger state to me that his offensive stats were capped, so he chose an AC/HP emblem because that was now what he needed most.

    House of Thule: 500 Dream motes (t3 access and kindly faction)
    [_] Emblem of Rallying Dreams (more AC and HP, good for tanks)
    [_] Emblem of Ambitious Dreams (more mana, good for spellcasters)
    [_] Emblem of Dreams (average stats)
    [_] Emblem of Aggresive Dreams (more ATK, good for melee dps)

    Veil of Alaris: 4 Violet Crystallized Essence (drop VOA T4 zones)
    (Task: Special Inventory, level 95 -Sholano in City of Bronze is at +300 +1300 North of main gate outside city walls.)
    [_] Emblem of Illdaera (more AC and HP, good for tanks)
    [_] Emblem of Alra (more mana, good for spellcasters)
    [_] Emblem of Oseka (average stats)
    [_] Emblem of Kolos (more ATK, good for melee dps)
    Last edited by Corwinne; 06-04-2012, 11:03 AM.

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    • #17
      16. Cultural Part 2- Numinous Armor Symbols

      ==============================
      16. Cultural Part 2- Numinous Armor Symbols
      ==============================

      Symbols add more stats to your armor and weapons, making them slightly better than VOA-T3 at level 91. The armor and weapons are not very good or even worth using withoiut them. This section is divided into 2 parts, one for armor and one for weapons. Each type is crafted differently.

      Numinous Armor Symbols
      These follow a naming pattern: Numionous [Armor Slot] Symbol of [Deity Adjective]. An Example is Numinous Chest Symbol of Growth. The word "Chest" in the name is obviously describing a symbol the will fit in chest armor. The word "Growth" is describing Tunare, which is the deity a character must serve to use this symbol. There is one of every deity type including Agnostic.

      They fit in the type 16 augment slot. They are removeable and reusable. Only the "Numinous" symbols will work in the new Glorious Armors. In the past you could swap old augments into the next generation of cultural armor. Anyone with sufficient skill can make augments for any other race or class.

      You can use any of 3 tradeskills to perform these combines: Smithing, Tailoring, or Tinkering. This is nice because you are more likely to have at least one of these tradeskills maxed and you can choose between them. A few obvious items will vary in the recipe between the tradeskill types.

      These recipes are very simple to craft compared to other cultural recipes.

      You must complete the quest "Numinous Impressions" from your race's Cultural Questgiver in your hometown. This will yeild the armor patterns needed in the combine. The will be multiples for each armor slot, and like all the other quested pattern books it can be combined 10 times before the book is consumed. You can quest again for another book if you want to. An important note to understand is that you also get the Cultural Charm patterns from this quest which is used to make the charms (see the cultural charm section below).

      You will also need to purchase and scribe Numinous Symbol Book(s) from the tradeskill book vendor in Argath. You will need one/all of the three books listed below.

      [_] Smithing Numinous Cultural Symbols
      [_] Tailoring Numinous Cultural Symbols
      [_] Tinkering Numinous Cultural Symbols

      Now you can perform the combine. These armor symbol recipes are NOT posted at EQTraders.com now (March 2012). However, this is not a problem because the recipes are so simple to craft compared to other cultural, there are no subcombines. Once you have scribed the numinous symbols books you can open the tradeskill container of your choice and search "Numinous" to automatically show all the recipes. Below is an example of a tailoring combine, and some notes on how the combine will change for different tradeskills, armor slots, and deities.

      Recipe Example:
      Numinous Chest Symbol of Growth (Smithing/Tailoring/Tinkering, unknown trivial)
      [_] 1x Blessed Water of Tunare
      (will determine deity, see table under Numinous Weapon Symbols for deity/water list)
      [_] 1x Essence of Alaris
      (will not change)
      [_] 2x Exotic Silk
      (probably 1 palladium ore for smithing, can use 1 Exotic Pelt instead, unsure about tinkering)
      [_] 1x Exotic Spinneret Fluid
      (tailoring silk uses exotic spinneret fluids, tailoring pelts use exotic marrow, smithing and tinkering will use mysterious loam- double check this before collecting materials)
      [_] 1x Plated Filament
      (plated filament for tailoring, probably shiny coal for smithing, unsure about tinkering)
      [_] 1x Numinous Chest Symbol Pattern (quest)
      (will determine armor slot)
      Last edited by Corwinne; 05-19-2012, 03:18 PM.

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      • #18
        17. Cultural Part 3 - Numinous Weapon Symbols

        ==============================
        17. Cultural Part 3 - Numinous Weapon Symbols
        ==============================
        These follow a slightly different naming pattern: Numinous [Weapon Type] Symbol of [Spell Effect]. An example is Numinous Vicious Symbol of Hate, which describes an augment that fits in a 1H-Slash weapon and procs a hate spell effect. Weapon augments will only fit into specific weapon types and they may have one of some/any number of possible spells effects on them. See the table below.

        They fit in the type 11 augment slot. They are removeable and reusable. Only the "Numinous" symbols will work in the new Glorious Weapons. In the past you could swap old augments into the next generation of cultural armor.

        Anyone with sufficient skill can make augments for any other race/class. You are not restricted to making items for your race only. You do NOT need to perform a quest for patterns to make Weapon symbols.

        You can choose to make Weapon symbols with either the Fletching or Jewelcraft tradeskills. Jewelcraft can make any possible recipe, but Fletching can make only the "Reaching" symbols. You must purchase and scribe "Numinous Reaching Augments for Fletchers" and/or "Numinous Reaching Augments for Jewelers" from the tradeskill book vendor in Argath. By my calculations the Fletching is cheaper by 180 platinum, but also requires one simple subcombine. You may also need to purchase "Numinous Weapon Augmenting", although this one may be only to know the recipes.

        Numinous Symbol Table
        Click image for larger version

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        note: In the table above I have not determined which symbols/procs are available to the piercing and 2-H weapon types. They may all be available, or only only some are.

        edit: Weapon Symbols - all types/procs are available on all kinds of weapon augs. I will someday edit the table and add a list of water types and where they can be purchased.

        Once you have scribed the proper books you can simply open an appropriate tradeskill container and search "Numinous" to get a full list of recipes. They will all follow this rough pattern. If I have not finished the graph above yet you can also determine which spell affects are available to each weapon type in this way. The Blessed Waters are sold in various starting cities where you can find player races that serve that deity.

        Recipe Example:
        Numinous Reaching Symbol of Stillness (Fletching 499)
        [_] Planing Tool (always returned)
        [_] Blessed Water of Quellious (15.7plat) <----- determines Spell Effect
        ---(West Freeport Fania Esruc -230, -1549 in monk guild, Ashen Order)
        [_] Exotic Spinneret Fluid
        [_] Vial of Purified Mana (enchanter)
        [_] Recurve Bow Inlay (Fletching 98) <----- determines weapon type
        ---[_] Planing Tool (always returned)
        ---[_] 2 Knot Measuring String (always returned)
        ---[_] Hickory Bow Staff
        ---[_] Sullied Silk
        ---[_] Uncut Combine Star

        Numinous Reaching Symbol of Stillness (Jewelcraft 499)
        [_] Round Cut Tool (always returned)
        [_] Blessed Water of Quellious <----- determines Spell Effect
        [_] Exotic Spinneret Fluid
        [_] Vial of Purified Mana (enchanter)
        [_] Diamond <----- determines weapon type ??

        Jewelcraft Cut Tool (see Jewelcraft chapter, Cut Tools section)
        [_] Round cut Tool= Reaching (bows)
        [_] Half Moon Cut Tool= Vicious (2hand)
        [_] Trillion Cut Tool= Nimble (1hand)
        [_] Marquis Cut Tool= Penetrating (piercing)
        Last edited by Aanuvane; 09-07-2014, 07:12 AM.

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        • #19
          18. Cultural Part 4- Soloist Ascension Seals

          ==============================
          18. Cultural Part 4- Soloist Ascension Seals
          ==============================

          Seals add Purity and Focus Effects to your armor. They fit in the type 17 augment slot. They are removeable and reusable. Only the "Ascension" seals will work in the new Glorious Armors. In the past you could swap old augments into the next generation of cultural armor.

          You must purchase and scribe 2 books "Soloist Ascension Seal Pt. 1" and "Soloist Ascension Seal Pt. 2" from the tradeskill book vendor in Argath in order to perform these combines. You will also need to complete an easy quest only once in order to get 2000 "Seal Pattern" which is a material needed in the combines.

          The table below and the 1 recipe will be extremely useful to have printed out when you are ready to begin combines.

          [_] First, note in the table that all armors except the chest will only allow 2 to 4 different possible focus effects. The chest seal will allow any of the possible 16 focus effects to go into it. If you are making the set for yourself you should first take some time to plan what focuses you will want and where they will be placed.

          [_] Second, note from the recipe that only the template pattern decides what armor piece the unfired seal will fit into. The entire rest of the unfired seal recipe is the same.

          [_] Third, note from the recipe that changing inks and quills during the firing process is the only thing that decides what focus effect is added to the final seal. There is always going to be 1 ink, 1 ink additive, and 1 quill used. In cases where there are 2 focus effects you will use 2 of each. In the table I have noted exactly which inks and quills are used. So, now you can make any seal and add any possible focus just by using the table and 1 recipe.

          Click image for larger version

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          Soloist Ascension Chest Seal of the Healer (Pottery Kiln 452)
          [_] High Quality Firing Sheet
          [_] Ink Additive of the Nameless <--------- these items determine focus
          [_] Ink of Tunare <--------- these items determine focus
          [_] Quill of the Divine <--------- these items determine focus
          [_] Unfired Soloist Ascension Chest Seal (Pottery Wheel 199)
          ---[_] Chainmail Chestguard Template Pattern <-------- this item determines armor slot
          ---[_] Soloist Ascension Water (Cultural Scholar Fahst in Argath, 168plat)
          ---[_] Seal Pattern (no-fail, yield 200)
          ------[_] Book Binding (combine container, 1plat)
          ------[_] Large Bottle of Ink (42plat)
          ------[_] Quill (1 gold)
          ------[_] Roll of Superb Vellum (25plat)
          ------[_] Seals of Darkhollow (Cultural Quest NPC Reward)
          ---[_] Soloist Ascension Ceramic Clay (Pottery Wheel 311)
          ------[_] Blue Diamond Powder (Pottery Kiln 83)
          ---------[_] Blue Diamond
          ---------[_] Jar of Acid (Kanio Paerk W-POK smith, 1gold)
          ------[_] Essence of Alaris
          ------[_] Mysterious Loam
          ------[_] Vial of Purified Mana (enchanter spell)
          ---------[_] Ruby 132p (4 or 20) and Poison Vial 1.6p (1 or 5)
          ------[_] Small Block of Magic Clay (pottery Wheel, triv: 21, yield: 2)
          ---------[_] 1x Water Flask
          ---------[_] 1x Block of Magic Clay (pottery Wheel, triv: 21, yield: 2)
          ------------[_] 1x Water Flask
          ------------[_] 1x Large Block of Magic Clay (enchanter spell)
          ---------------[_] 1x Large Block of Clay
          Last edited by Corwinne; 05-19-2012, 04:28 PM.

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          • #20
            19. Cultural Part 5- Glorious Weapons

            ==============================
            19. Cultural Part 5- Glorious Weapons
            ==============================
            Anyone may make Glorious Weapons for any other class/race. There is a book for smithed weapons that must be bought and scribed. If you are buying this book you might as well buy the book for tailored weapons while you are at it. You will learn the recipes by doing this. You can find all the books from the tradeskill book vendor in Argath.

            Once you have the proper books scribed you can visit any forge and search "Glorious" for a full list of weapons and materials needed. You can do the same in a loom for a different list of weapons. Once you know the exact name you can visit EQTraders.com and do another search for full recipes, costs, vendors, trivials, notes, etc. I did not list every recipe here, but you can be sure there is one recipe somewhere for every weapon type you could want. There is not any recipe for Shields.

            The weapon by itself isn't that good until you put a cultural augment in it. Again, just like with the armors it must be a Numinous augment. The augments usuable in previous cultural weaponry will not work with Glorious. They have descriptions in their name like Reaching (bows only) or Penetrating (piercing only) so you need to find the right one for your weapon type. They also have suffixes that describe a spell effect (if any) that they might have. It appears that each weapon type augment may have several spell effects to choose from. See the "Numinous Symbols" section above for more information.

            There are many variations in recipes among all the different weapons that could be created. Some are easy, but more of them are complicated. Of all weapons I have made so far I thought only the bow was easy and uncomplicated. I won't even try to list all the recipes here, or even just a few. Your best bet it to just search tradeskill containers for the names and rough stats, and then the full recipe at EQTraders.com if you decide that you might like to make it.

            Glorious Infused Reflective Long Sword (Cultural Smithing 508)
            [_] Smithy Hammer (always returned)
            [_] Essence of Alaris (drop/forage, optional, removing makes uninfused)
            [_] Diamond (drop)
            [_] Mysterious Loam (drop)
            [_] Palladium Ore (drop)
            [_] Shiny Coal (262plat)
            [_] Block of Glossy Weapon Grade Ore (Cultural Scholar Fahst in Argath, 11plat)
            [_] Glorious Blade Shaped Mold (Pottery Kiln 17)
            ---[_] High Quality Firing Sheet (Elisha Dirtyshoes in N-POK, 1gold)
            ---[_] Unfired Glorious Blade Shaped Mold (Pottery wheel 283)
            ------[_] Exotic Silk (drop)
            ------[_] Blade Shaped Mold Sketch (Dalin Greskar in E-POK, 1gold)
            ------[_] 2x Large Block of Clay (Elisha Dirtyshoes in N-POK, 1gold)
            [_] Glorious Hilt Casting Mold (Pottery Kiln 17)
            ---[_] High Quality Firing Sheet (Elisha Dirtyshoes in N-POK, 1gold)
            ---[_] Unfired Glorious Hilt Casting Mold (Pottery wheel 280+)
            ------[_] Exotic Silk (drop)
            ------[_] Hilt Casting Mold Sketch (Dalin Greskar in E-POK, 1gold)
            ------[_] Large Block of Clay (Elisha Dirtyshoes in N-POK, 1gold)
            [_] Exotic Hilt Wrap (Tailoring 282)
            ---[_] Exotic Animal Pelt (drop)
            ---[_] Hickory Handled Shears (always returned, only need 1, Smithing 136)
            ------[_] Water Flask
            ------[_] Shears Mold (Smith Yahya in Crescent Reach, 78plat)
            ------[_] Hickory Bow Staff (W-POK Fletchers, 2gold)
            ------[_] Metal Bits (Smithing 18)
            ---------[_] 2xSmall Piece of Ore (W-POK smiths)
            ---------[_] Water Flask

            Glorious Infused Reinforced Barbed Mace (499 melee dps)
            [_] Smithy Hammer
            [_] Block of Glossy Weapon Grade Ore
            [_] Essence of Alaris
            [_] Mysterious Loam
            [_] Palladium Ore
            [_] Shiny Coal
            [_] Palladium Barbs(2)
            [_] Glorious Mace Head Shaped Mold
            [_] Glorious Short Haft

            Glorious Infused Hooked Hammer- cle dru shm

            Glorious Infused Recurve Bow (see the Fletching guide for full recipe)

            More...?
            Last edited by Corwinne; 05-19-2012, 04:05 PM.

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            • #21
              20. Cultural Part 6- Glorious Charms

              ==============================
              20. Cultural Part 6- Glorious Charms
              ==============================
              The charm will improve as you equip more pieces of Glorious Cultural Armor. Since most people work to get a complete set this charm will be at its' best, and worthwhile to get.

              You must purchase and scribe "Glorious Charms" in order to perform any of these combines.

              You must complete the quest "Numinous Impressions" from your race's Cultural Questgiver in your hometown. This will yeild the charm patterns needed in the combine. This will yield multiple charm patterns, and like all the other quested pattern books it can be combined 10 times before the book is consumed. You can quest again for another book if you want to. An important note to understand is that you also get the Numinous Armor Symbol patterns from this quest (see the Numinous Armor Symbols section above).

              A person can only make charms that are usable by your own race. The charms are considered armors and follow the same rules as the Glorious armors do. Thus, me being a Half-Elf I have listed only those recipes here. Other race recipes are nearly identical to these. In the recipe example I have noted what might be different for other recipes.

              The naming convention tells exactly who can use a charm. The first part is the word "Derived/Mental/Physical/Spiritual" whick breaks downs all possible classes into 4 groups. The last word in the name breaks it down to each possible race. The word "Adaptation" refers to Half-Elf. There is a different word for each other race. See the following 4 examples.

              Glorious Charm of Derived Adaptation
              Class: PAL RNG SHD BRD BST Race: HEF
              AC: 73 HP: +1900 MANA: +1645 Endurance: +1645

              Glorious Charm of Mental Adaptation
              Class: NEC WIZ MAG ENC Race: HEF (Note: Half-Elf race has no caster classes, put here for example only)
              AC: 69 HP: +1645 MANA: +1865

              Glorious Charm of Physical Adaptation
              Class: WAR MNK ROG BER Race: HEF
              AC: 73 HP: +1900 Endurance: +1645

              Glorious Charm of Spiritual Adaptation
              AC: 72 HP: +1645 MANA: +1865
              Class: CLR DRU SHM Race: HEF

              Recipe Example:
              Glorious Charm of Spiritual Adaptation (Pottery Kiln 503)
              [_] Essence of Alaris
              [_] Exotic Marrow -or- Mysterios Loam (changes depending on class group type)
              [_] Glossy Rilsteel (Cultural Scholar Fahst in Argath, 131plat)
              [_] Symbol of Spiritual Unity (Amile Pitt POK, 5plat) <----- determines class group type
              [_] Unfired Glorious Charm (Pottery Wheel 99)
              ---Can perform these combines with quantities of 1/2/3 materials at once.
              ---[_] Water Flask
              ---[_] Small Block of Magic Clay (Pottery Wheel 21, yield 2?)
              ------[_] Water Flask
              ------[_] Large Block of Magic Clay (enchanter spell)
              ---------[_] Large Block of Clay
              ---[_] Glorious Charm Pattern (No-fail combine, Half-Elf only) <----- determines race
              ------[_] Book Binding (this is the combine container, Sansus POK, 1plat)
              ------[_] Large Bottle of Ink (Sansus POK, 41plat)
              ------[_] Quill (Sansus POK, 1silver, always returned)
              ------[_] Roll of Superb Vellum (Sansus POK, 25plat)
              ------[_] Compacted Backpack (Sequea Erthinon in Surefall Glade, 5gold)
              ------[_] Numinous Book of Half Elven Culture (Quest Reward)
              ---------This book is consumed after 10 combines.
              ---------Will yeild 20 charm patterns and 160 armor patterns.
              ---------Must complete "Quest: Numinous Impressions", Vor Westrider in North Qeynos
              ---------This is the same quest as needed to make Numinous Symbols above.

              Type 9 Augments
              All I could figure out was that the only place to get these are at the DON camps in Lavastorm, purchased with Ebon and Radiant Crystals. The stuff there isn't very good by today's standards, but it was a small addition. I ended up choosing a 20hp/20mana/+5avoidance augment, becuase I thought the 5 avoidance was better than the other +1 bonuses on augments with 30hp/mana. It certainly isn't going to get you killed if you miss adding this augment. If anyone should hear of better augments for this charm please let me know by making a reply post.

              I have since learned that your LDON Adverture Charm works in this. And so does the charm augment reward from the "Dragons, Dragons, Dragons" quest.

              Added by Aanuvane; 05-31-2012 at 08:31 AM. Cultural Charms - Slipgear's Gem is also a slot 9/charm augment. I use slipgear and wanderlust on all my toons wearing cultural. The quest can be found here: http://everquest.allakhazam.com/db/q...tml?quest=3172
              Last edited by Corwinne; 06-04-2012, 10:38 AM.

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              • #22
                21. Tradeskill Mercenary Quest

                ==============================
                21. Tradeskill Mercenary Quest
                ==============================
                This is a special quest for those that have mastered the 7 basic tradeskills. The reward is an extra mercenary that you can swap to when you want. If you are not a master yet in all skills you will not be able to finish the quest. But you can get the quest and start it early if you want. You can even pre-collect all 7 items without getting the quest. Find Mercenary Captain Cecille in POK, between to Lobby entrance and the small bank. Hail her and get your task. You will be assigned to gather materials in various UF, HOT, and mostly VOA zones. There will be 6 total items representing 6 of the 7 basic tradeskills, which you then will have to perform simple combines for. When you turn in these 6 finished items you are tasked to collect one more final item for a jewelcraft combine. Warning: It is possible fail any of these combines. So make sure you are maxed in skill and have your trophy benefit applied when attempting combines.

                Edit: At some point in the recent past this quest was fixed. You can no longer get the quest until you are Master in all 7 tradeskills. You do not have to have your level 7 trophy. You can still pre-collect all 7 items.

                Collect these 7 items:
                1. Baking
                [_] Braxi Tenderloin (drop in many VOA zones)
                [_] Jug of Sauces
                [_] Rock Salt
                [_] Ground Pepper

                2. Brewing
                [_] Liquid Nightmare (drop in any HOT zone)
                [_] Barley
                [_] Water Flask
                [_] Bottle
                [_] Cork

                3. Pottery (combine alone in a kiln)
                [_] Durable Clay Mixture (hail Marius Lenn in Sarith)

                4. Smithing
                [_] Underfoot Purified Ore (drop in any? UF zone)
                [_] Smithy Hammer

                5. Fletching
                [_] Valley Wood (drop from trees in VOA valley)
                [_] Planing Tool

                6. Tailoring
                [_] Prowler Pelt (drop from roaming prowlers in Beasts' Domain)
                [_] Simple Sewing Needle
                [_] Plated Filament

                7. Jewelcraft
                [_] Triumvirate Blood Stone (rare drop from any VOA name)
                [_] Platinum Bar
                [_] Jewelers Glass
                [_] Oval Cut Tool

                All of the first 6 items are usually for sale in the bazaar, and are not usually priced too unreasonably. Like with anything else if you spend a few days watching prices you are likely to find great deals. A few items are so common now that you can get them for under 100p. The Triumvirate Blood Stone is a rare drop from any named in VOA. I am told it drops a little more commonly in T4 zones than elsewhere. I purchased mine from another player for 80k, at a time when people were asking 750k to 1 million in the bazaar.

                Reward: The extra mercenary will apply to this one character only. This is somewhat disappointing because if you purchase a mercenary slot from the Station Store it will apply to all characters on the account. Yet, I was still happy completing this quest. I did buy one mercenary slot as well. So all my characters have two mercenaries, and Cristalla has all 3 types.

                Click image for larger version

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                Last edited by Corwinne; 06-16-2012, 12:40 PM.

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                • #23
                  22. Reference

                  post reserved

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                  • #24
                    23. Unknown

                    reserving 1 more spot in case something comes up...

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                    • #25
                      Very nice and very thorough. Thanks for sharing what has worked for you.

                      From what I've read through so far, a few comments:

                      Tailoring - sticking to glove template recipes gives you a higher trivial than wrists at every level and still only requires two silk or one pelt. Easier to just stick with one slot as you move between levels.

                      Smithing - same as tailoring, sticking to chain glove templates gives you higher trivial than wrists and chain stacks better than plate each only requires one ore. Easier to just stick with one slot as you move between ores.

                      Jewelcraft -

                      Originally posted by Corwinne
                      Keeping Expenses to a Minimum

                      1. Do not enchant metal bars. It will take much time to do this, and it will not get you any more from the vendors. Enchanting provides stat bonuses to your finished items, but they are so weak that no players will buy them. Long ago players would buy and use some of these, but not anymore. Not enchanting the metals will have no effect on your skill-up rate.
                      The old "enchanted" recipes do not combine outside of the progression servers. I'm referring to the ones that are an enchanted metal bar and a standard gem. Some of the "Imbued and enchanted" recipes *may* still combine, but the other ones don't. So yes, do not enchant metal bars because they will become nearly useless IF you're planning on doing metal bar + standard gem combines. You can still use enchanted metal bars to do the new jewelcraft of the solo, duo and trio jewelry pieces or the "mid term" revision of the mounted jewelry, but again, for skilling up there are practice versions for much of the new jewelcraft that don't require enchanted bars. The trio/compartmented trio jewelry pieces can have some bazaar value for up and coming alts/twinks, but not significant.

                      Weapon Symbols - all types/procs are available on all kinds of weapon augs.

                      Glorious Weapons - all the recipes are in EQTC - there are a lot more as you allude to at the bottom of the post. Also, worth noting extravagant for people that are 86 - 90. Glorious is only usable 91+ The extravagant weapons are nice for folks still in that level zone.

                      Side note: I don't know if you mention it or not, but in my experience the failure rate on Glorious/Numinous is pretty doggone high. I do not attempt these armors without using a Draught of the Craftsman because I'm just too stingy with my pp and get bored farming endlessly (I have 300 in all skills, 15% trophies in all skills, max salvage, all TS AAs and yes, the failure rate is still pretty high - it's REALLY high if you don't have the TS AAs as I've made armor for several friends who have the 300 skill and the 15% trophy, but don't have the TS AAs).

                      Cultural Charms - Slipgear's Gem is also a slot 9/charm augment. I use slipgear and wanderlust on all my toons wearing cultural. The quest can be found here: http://everquest.allakhazam.com/db/q...tml?quest=3172

                      Again - fantastic job!
                      Last edited by Aanuvane; 05-31-2012, 08:31 AM.
                      Aanuvane Bristlecone - Druid - Povar via Quellious via Rodcet Nife
                      AKA Muertenie, Melodee, Orelinde, Nounie, Gnomess, Cininea Ashryn, Mairede or a host of additional alts. Maybe also be found on Rabon, Kynsh or Atracker.

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                      • #26
                        Originally posted by Corwinne View Post
                        ]==============================
                        17. Cultural Part 3 - Numinous Weapon Symbols
                        ==============================


                        edit: Weapon Symbols - all types/procs are available on all kinds of weapon augs. I will someday edit the table and add a list of water types and where they can be purchased.
                        These are all in the EQ Traders database with sources. You can search on Blessed Water of XXXX and get everything except for skeptic. Note however that items like Blessed Water of Below are obsolete and you're actually looking for things like Blessed Water of Brell Serilis.


                        The Recipe List at EQTraders.com is very incomplete. Once you have scribed the proper books you can simply open an appropriate tradeskill container and search "Numinous" to get a full list of recipes. They will all follow this rough pattern. If I have not finished the graph above yet you can also determine which spell affects are available to each weapon type in this way. The Blessed Waters are sold in various starting cities where you can find player races that serve that deity.
                        The Numinous Weapon aug recipes have been complete in EQ Traders site since late March 2012. But, the books are required anyway, so just best to buy those and scribe them. One thing to remember when searching for recipes from scribed books though, especially all of these where most of the trivials are over 500, if you're limiting your search to 500 to 900 to find just the higher end augs, remember to set your low end on these and armors to 498. That's the lowest trivial, not 500
                        Last edited by Aanuvane; 07-29-2012, 09:27 AM.
                        Aanuvane Bristlecone - Druid - Povar via Quellious via Rodcet Nife
                        AKA Muertenie, Melodee, Orelinde, Nounie, Gnomess, Cininea Ashryn, Mairede or a host of additional alts. Maybe also be found on Rabon, Kynsh or Atracker.

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                        • #27
                          Thank you so much for this guide. I am currently working on all my tradeskills and this guide is so helpful.
                          Fantastic work!

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                          • #28
                            04. Tuna/Crab Rolls (oven/spit, triv: 207)
                            [_] 1x Tuna/Crab Meat
                            [_] 1x Batwing (w-pok)

                            please edit to state beer battered tuna/crab meat.

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                            • #29
                              For your research skillup guide under binding powder path you have the 2nd combine to make scrolls of static strike, but I think it might be better to make scrolls of pestilence since they are higher trivial. That way you go further with lower level powders.

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                              • #30
                                There is a version 6.1 of this guide also stickied. It has links for most items and suggests the pestilence scroll. It doesn't make that much difference later as you'll refine so many papers that you can skip the last few skill ups from scrolls and still trivial the next tier spell paper long before you have enough to trivial the next tier scroll.

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