Fantastic work! Thanks for taking the time to update this for all the wannabe Tradeskillers out there!
A couple comments:
It might start getting a little more expensive, but it might also be worth mentioning Lucidem, Curzon, Urticaceae, Versluierd Fungus, Sunshard Powder and Aderirse Bur - the ingredients that make XI, XII, XIII Distillates and XI, XII, XIII skinspikes. Lucidem and Curzon can usually be found on vendors in various zones and the combines aren't that expensive yet.
Beer-Battered Minotaur Meat Souffle's are a good alternate path with a nice, usable result (trivial 363). Minotaur Meat is no more difficult to farm than chronal resonance dust.
Also, Beer-Battered Timeless Hunter Sausage Souffle has a better result than the Barbequed (no more subcombines).
The path of:
Ol'Tumjum's Fierce Brew
Minotaur Hero's Brew
edit: Makes more sense if you skill up in Abysmal Sea. You can go from 122 - 248 barely moving. Jumjum spiced beer is OK if you're in Crescent Reach, Rivervale or Shadowhaven.
For Jewel Craft,
I would still maintain that for skilling up between 200 and 279ish, traditional platium bars with store bought gems may be more viable for people than coming up with the dropped gems.
I would also add Dwerium practice items in there as an alternative from 274 - 300+.
Again, going the traditional method of:
Tradeskill quest to 54
102 Unfired Small Bowl
122 Unfired Medium Bowl
148 Unfired Large Bowl
188 Unfired Sealed Poison Vial (do combines with Crows Special Brew)
199 Unfired Casserole Dish
You can get to 199 barely moving in Crescent Reach or Abysmal Sea, its very inexpensive and it requires no farming at all. Unfired molds to 288 is a superb new skill path.
However, I would still maintain that Unfired Star Ruby Encrusted Steins are a much better alternative than Unfired Faithstone of Decay. They have the same number of subcombines and the Stein only costs 70.218pp per try versus 213.399 and you only have to bug the enchanter for Large Blocks of Magic Clay instead of Large Blocks of Magic Clay and Distilled Mana.
For Smithing and Tailoring:
I completely agree that templates are the way to go!
Two quick points:
1. The cultural armor quests are quite simple (collect 4 items in 1 - 2 newbie zones). Its the SYMBOL pattern quests that are lengthy and involved and a total pain in the patootie.
2. Going the step beyond template to actual armor probably isn't going to be a very viable path because coming up with the spinners, marrows and loams can be a pain. Also, the templates resell to vendors for small losses, the cultural armor can only be sold in bazaar or tributed.
For Spell Research:
An Alternative path to 316 is glowing energeiac rods (dull to 158, shining to 239). That's how I got there (before the new scroll path). It's also less level restricted than the scrolls. Since the spells to focus the essences are no drop and level limited, you can't get high research on a low level character without bugging someone to help you (admittedly its not a cheap path
Again, let me say thanks for all the work in updating what others before you had started!