You can't catch every fish using the same lure. Try using a deep sea lure to catch a catfish!
What about adding the making of fishing equipment to the tradeskill. In this way we could justify increasing the fishing skill above 200. For example: you can increase your skill to 200 the old fashion way but then you will progress no further. To increase your skill past 200 you must make your own fishing equipment using tackleboxes (lures, poles, nets, traps...) and fish using that equipment.
Only by using the newly constructed equipment can you catch specific creatures from the deep (rock crab pots catch rock crabs, deep water squid lures catch deep water squid...). These new critters and their parts could then be used in the other trade skills (rock crab shell extract for brewing, deep sea squid ink for research, sea monster eyes for jewelry...).
Maybe some mobs could be spawned only by fishing? Fish using sea monster lures and you may spawn a rare sea monster you will have to fight to catch and kill. That could bring some excitement to fishing!
I've always hoped to see some fishing put to some use in EverQuest. It may be too late for Underfoot but maybe in the expansion after that?


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