While making the new weapons I found myself constantly refering to the vendor sold TS books Fine Weapon Making Volumes 1-3 and quickly tired of looking up how much clay was needed for a mold, or how many knot string was needed for a handle, so I wrote the following on a single page.
Simple -req15,rec20- Crude WG Ore - thallium ore, sullied silk/pelt, alkaline loam, Firing Sheet, Thread filament, Brown coal, Hickory - Blessed aug - sullied spinn, viscous mana
Ornate -req31,rec40- Fair WG Ore - fulginate ore, crude silk/rough pelt, malleable loam, Firing Sheet, Fiber filament, Dull Black coal, Elm - Revered aug - crude spinn, cloudy mana
Intricate -req51,rec60- Malleable WG Ore - rhenium ore, fine silk/pelt, bonded loam, Quality Firing Sheet, Soft filament, Black Nitrous coal, Ashwood - Sacred aug - fine spinn, clear mana
Elaborate -req66,rec70- Ductile WG Ore - cobalt ore, superb silk/pelt, soluble loam, Quality Firing Sheet, Silk filament, Toluene coal, Oak - Eminent aug - superb spinn, distilled mana
Inured -req71,rec75- Rheumatic WG Ore - titanium ore, flawless silk/pelt, alkalai loam, High Quality Firing Sheet, Strand filament, Anthracite coal, Oak - Exalted aug - flawless spinn, distilled mana
Elegant -req76,rec80- Ossified WG Ore - tantalum ore, exquis silk/pelt, porous loam, High Quality Firing Sheet, Mythical filament, Bituminous coal, Darkwood - Sublime aug - exquis spinn, purified mana
Stalwart -req81,rec85- Steely WG Ore - vanadium ore, immaculate silk/pelt, spongy loam, High Quality Firing Sheet, Faysilk filament, Brimstone coal, Darkwood - Venerable aug - immac spinn, purified mana
**Extravagant Infused -req86,rec90- Illustrious aug -
**Glorious Infused -req91,rec95- Numinous aug -
**Regal Infused -req96,rec100- Transcendent aug -
**Due to how SOE did the recipes for these items, I have only listed their Name, Level Range and Augment to make it easier to locate their recipes on EQTC. Because of the variations between recipes for these 3 classes, I would need to relist every recipe for every weapon for each of the 3 classes, and it would be easier and faster to simply look them up on EQTC Search.
SMITHED WEAPONS:
SMITH: (smithy hammer, 1 sharpening stone, 1 cult ore, 1 coal, 1 loam + listed below)
Weapon - amount WG Ore - molds/handles
Dagger - 1 small brick - 1, 2, 21
Great Axe - 2 blocks - 3, 17
Great Sword - 2 blocks - 4, 5, 21
Hammer - 1 block - 6, 16
Hand Axe - 1 large brick - 7, 16
Knights Sword - 1 block - 8, 9, 21
Long Hammer - 1 block, 1 small brick - 6, 17
Long Spear - 1 block - 10, 19
Long Sword - 1 block - 8, 11, 21
Mace - 1 block - 12, 16
Reinforced Baton - 1 small brick - 13, 18
Reinforced Staff - 1 large brick - 13, 20
Short Spear - 1 large brick - 10, 17
Ulak - 1 large brick - 14, 15, 21
POTTERY: (1 sketch, 1 silk, + listed below)
# - sketch - amount of clay
1 - Small Hilt Shaped Mold sketch - 1 block
2 - Small Blade Shaped Mold sketch - 1 large block
3 - Large Axe Head Shaped Mold sketch - 4 large blocks
4 - Large Blade Shaped Mold sketch - 4 large blocks
5 - Large Hilt Shaped Mold sketch - 1 block, 1 large block
6 - Hammer Head Shaped Mold sketch - 2 large blocks
7 - Axe Head Shaped Mold sketch - 2 large blocks
8 - Hilt Casting Shaped Mold sketch - 1 large block
9 - Heavy Blade Shaped Mold sketch - 3 large blocks
10 - Spear Head Shaped Mold sketch - 1 large block
11 - Blade Shaped Mold sketch - 2 large blocks
12 - Mace Shaped Mold sketch - 1 large block
13 - Metal Wrap Shaped Mold sketch - 1 block
14 - Ulak Blade Shaped Mold sketch - 1 large block
FLETCH: (1 wood staff, planing tool, 1 silk, 1 knotted string measuring string as listed below)
# - Handle Type - # of knots
15 - Handle - 2 knots
16 - Short Haft - 3 knots
17 - Haft - 4 knots
18 - Baton - 5 knots
19 - Long Haft - 6 knots
20 - Staff - NO knotted measuring string needed
TAILOR:
21 - pelt - hickory handled shears
EXAMPLE: To make an Inured Ulak, starting at the top, you can see you would need a smithy hammer, 1 sharpening stone, 1 titanium ore, 1 coal, 1 alkalai loam, 1 block Rheumatic weapon grade ore, 1 Ulak Blade Shaped Mold pattern, 1 large block of clay, 1 high quality firing sheet (HQFS), 1 oak staff, planing tool, a 2 knot measuring string and 2 flawless silks.
Using this you should no longer need to constantly refer back to the books.
TAILORED WEAPONS:
Tailored weapons use - embroidering needle, 1 or 2 pelts, filament, marrow, pattern, and an ore in the form of studs, barbs or fill.
Leather Fist Wraps - 1 pelt - Studs - smithy hammer and ore in forge
Leather Whip - 2 pelts - Barbs - file and ore in forge
Sap - 1 pelt - Fill - smithy hammer, file and ore in forge
AUGMENTS:
The augments all require 1 vial of mana, 1 spinneret fluid, 1 uncut stone, 1 Blessed water of ?, 1 round cut tool.
The augments come in 20 some odd varieties in 4 major catagories. The varieties are determined by the type of Blessed water used and determine the type of proc or effect the aug will have.
The catagory is determined by which of 4 uncut stones are used and determine which type of weapon the augment will fit
in.
CATAGORIES:
Nimble - Uncut Demantoid - 1Hs, 1Hb, H2H weapons
Penetrating - Uncut Rubelite - Piercing weapons
Vicious - Uncut Black Sapphire - 2H weapons
Reaching - Uncut Combine Star - Range Weapons (Note: This type can also be made with Fletch skill.)
EDIT: 1-20-2013- After a 4-5 year hiatus Ive started playing again some and decided to update this post to current standards. Ive added the Extravagant/Glorious/Regal lines, the Bow and bow augs, and made corrections such as changing patterns to sketches under pottery. Ive also added the types of, water needed and effect of the weapon augs.
Weapon Augments:
TYPE - Water - Effect
Below - Blessed Water(BW) of Brell Serelis - Brell Serelis Protection Seep
Brood - BW of Veeshan - + prismatic damage
Compassion - BW of Rodcet Nife - Rodcet Nife Balm
Decay - BW of Terris Thule - Terris Thule Strike
Depths - BW of Prexus - + cold damage
Devotion - BW of Erollisi Marr - + magic damage
Farceur - BW of Bristlebane - + poison damage
Firelord - BW of Fennin Ro - Fennin Ro Strike
Growth - BW of Tunare - Tunare Balm
Hate - BW of Innoruuk - Innoruuks Spite
Infestation - BW of Bertoxxulous - + disease damage
Integrity - BW of Mithaniel Marr - Mithaniel Marr Strike
Judgement - BW of Tribunal - Tribunal Strike
Malignancy - BW of Saryrn - Saryrn Strike
Skeptic - Water of the Skeptic(for all except Exalted/Sublime/Venerable which use BW of the Skeptic) - greater + to base damage than the other augs
Stillness - BW of Quellious - Quellious Calm
Storms - BW of Karana - Karana Strike
Terror - BW of Cazic Thule - Cazic Thule Strike
Thaumaturgy - BW of Druzzil Ro - Druzzil Ro Strike
Warmonger - BW of Rallos Zek - Rallos Zek Combat Seep
Wildfire - BW of Solusek Ro - + fire damage
Simple -req15,rec20- Crude WG Ore - thallium ore, sullied silk/pelt, alkaline loam, Firing Sheet, Thread filament, Brown coal, Hickory - Blessed aug - sullied spinn, viscous mana
Ornate -req31,rec40- Fair WG Ore - fulginate ore, crude silk/rough pelt, malleable loam, Firing Sheet, Fiber filament, Dull Black coal, Elm - Revered aug - crude spinn, cloudy mana
Intricate -req51,rec60- Malleable WG Ore - rhenium ore, fine silk/pelt, bonded loam, Quality Firing Sheet, Soft filament, Black Nitrous coal, Ashwood - Sacred aug - fine spinn, clear mana
Elaborate -req66,rec70- Ductile WG Ore - cobalt ore, superb silk/pelt, soluble loam, Quality Firing Sheet, Silk filament, Toluene coal, Oak - Eminent aug - superb spinn, distilled mana
Inured -req71,rec75- Rheumatic WG Ore - titanium ore, flawless silk/pelt, alkalai loam, High Quality Firing Sheet, Strand filament, Anthracite coal, Oak - Exalted aug - flawless spinn, distilled mana
Elegant -req76,rec80- Ossified WG Ore - tantalum ore, exquis silk/pelt, porous loam, High Quality Firing Sheet, Mythical filament, Bituminous coal, Darkwood - Sublime aug - exquis spinn, purified mana
Stalwart -req81,rec85- Steely WG Ore - vanadium ore, immaculate silk/pelt, spongy loam, High Quality Firing Sheet, Faysilk filament, Brimstone coal, Darkwood - Venerable aug - immac spinn, purified mana
**Extravagant Infused -req86,rec90- Illustrious aug -
**Glorious Infused -req91,rec95- Numinous aug -
**Regal Infused -req96,rec100- Transcendent aug -
**Due to how SOE did the recipes for these items, I have only listed their Name, Level Range and Augment to make it easier to locate their recipes on EQTC. Because of the variations between recipes for these 3 classes, I would need to relist every recipe for every weapon for each of the 3 classes, and it would be easier and faster to simply look them up on EQTC Search.
SMITHED WEAPONS:
SMITH: (smithy hammer, 1 sharpening stone, 1 cult ore, 1 coal, 1 loam + listed below)
Weapon - amount WG Ore - molds/handles
Dagger - 1 small brick - 1, 2, 21
Great Axe - 2 blocks - 3, 17
Great Sword - 2 blocks - 4, 5, 21
Hammer - 1 block - 6, 16
Hand Axe - 1 large brick - 7, 16
Knights Sword - 1 block - 8, 9, 21
Long Hammer - 1 block, 1 small brick - 6, 17
Long Spear - 1 block - 10, 19
Long Sword - 1 block - 8, 11, 21
Mace - 1 block - 12, 16
Reinforced Baton - 1 small brick - 13, 18
Reinforced Staff - 1 large brick - 13, 20
Short Spear - 1 large brick - 10, 17
Ulak - 1 large brick - 14, 15, 21
POTTERY: (1 sketch, 1 silk, + listed below)
# - sketch - amount of clay
1 - Small Hilt Shaped Mold sketch - 1 block
2 - Small Blade Shaped Mold sketch - 1 large block
3 - Large Axe Head Shaped Mold sketch - 4 large blocks
4 - Large Blade Shaped Mold sketch - 4 large blocks
5 - Large Hilt Shaped Mold sketch - 1 block, 1 large block
6 - Hammer Head Shaped Mold sketch - 2 large blocks
7 - Axe Head Shaped Mold sketch - 2 large blocks
8 - Hilt Casting Shaped Mold sketch - 1 large block
9 - Heavy Blade Shaped Mold sketch - 3 large blocks
10 - Spear Head Shaped Mold sketch - 1 large block
11 - Blade Shaped Mold sketch - 2 large blocks
12 - Mace Shaped Mold sketch - 1 large block
13 - Metal Wrap Shaped Mold sketch - 1 block
14 - Ulak Blade Shaped Mold sketch - 1 large block
FLETCH: (1 wood staff, planing tool, 1 silk, 1 knotted string measuring string as listed below)
# - Handle Type - # of knots
15 - Handle - 2 knots
16 - Short Haft - 3 knots
17 - Haft - 4 knots
18 - Baton - 5 knots
19 - Long Haft - 6 knots
20 - Staff - NO knotted measuring string needed
TAILOR:
21 - pelt - hickory handled shears
EXAMPLE: To make an Inured Ulak, starting at the top, you can see you would need a smithy hammer, 1 sharpening stone, 1 titanium ore, 1 coal, 1 alkalai loam, 1 block Rheumatic weapon grade ore, 1 Ulak Blade Shaped Mold pattern, 1 large block of clay, 1 high quality firing sheet (HQFS), 1 oak staff, planing tool, a 2 knot measuring string and 2 flawless silks.
Using this you should no longer need to constantly refer back to the books.
TAILORED WEAPONS:
Tailored weapons use - embroidering needle, 1 or 2 pelts, filament, marrow, pattern, and an ore in the form of studs, barbs or fill.
Leather Fist Wraps - 1 pelt - Studs - smithy hammer and ore in forge
Leather Whip - 2 pelts - Barbs - file and ore in forge
Sap - 1 pelt - Fill - smithy hammer, file and ore in forge
AUGMENTS:
The augments all require 1 vial of mana, 1 spinneret fluid, 1 uncut stone, 1 Blessed water of ?, 1 round cut tool.
The augments come in 20 some odd varieties in 4 major catagories. The varieties are determined by the type of Blessed water used and determine the type of proc or effect the aug will have.
The catagory is determined by which of 4 uncut stones are used and determine which type of weapon the augment will fit
in.
CATAGORIES:
Nimble - Uncut Demantoid - 1Hs, 1Hb, H2H weapons
Penetrating - Uncut Rubelite - Piercing weapons
Vicious - Uncut Black Sapphire - 2H weapons
Reaching - Uncut Combine Star - Range Weapons (Note: This type can also be made with Fletch skill.)
EDIT: 1-20-2013- After a 4-5 year hiatus Ive started playing again some and decided to update this post to current standards. Ive added the Extravagant/Glorious/Regal lines, the Bow and bow augs, and made corrections such as changing patterns to sketches under pottery. Ive also added the types of, water needed and effect of the weapon augs.
Weapon Augments:
TYPE - Water - Effect
Below - Blessed Water(BW) of Brell Serelis - Brell Serelis Protection Seep
Brood - BW of Veeshan - + prismatic damage
Compassion - BW of Rodcet Nife - Rodcet Nife Balm
Decay - BW of Terris Thule - Terris Thule Strike
Depths - BW of Prexus - + cold damage
Devotion - BW of Erollisi Marr - + magic damage
Farceur - BW of Bristlebane - + poison damage
Firelord - BW of Fennin Ro - Fennin Ro Strike
Growth - BW of Tunare - Tunare Balm
Hate - BW of Innoruuk - Innoruuks Spite
Infestation - BW of Bertoxxulous - + disease damage
Integrity - BW of Mithaniel Marr - Mithaniel Marr Strike
Judgement - BW of Tribunal - Tribunal Strike
Malignancy - BW of Saryrn - Saryrn Strike
Skeptic - Water of the Skeptic(for all except Exalted/Sublime/Venerable which use BW of the Skeptic) - greater + to base damage than the other augs
Stillness - BW of Quellious - Quellious Calm
Storms - BW of Karana - Karana Strike
Terror - BW of Cazic Thule - Cazic Thule Strike
Thaumaturgy - BW of Druzzil Ro - Druzzil Ro Strike
Warmonger - BW of Rallos Zek - Rallos Zek Combat Seep
Wildfire - BW of Solusek Ro - + fire damage
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