I have recently returned to EQ, and am admittedly confused with some of the Jewelry changes. I have read through all the posts here, and much of it was cleared up (I think). I would like to post a couple of things, to make sure I understand, and to have other things explained. I appreciate the input from all of you!
1. I understand there is some 'bug' right now, that makes it so the augments for jewelry do not show stats. I am not clear exactly how it is intended to work....i.e
a. We should be able to combine the stones and trio settings and they are not supposed to become attuned to us..but instead attunable.
b. OR the augments should be showing the stats in bazaar, but clearly that will be difficult without taking in to consideration the metal used for the setting.
I guess I just don't understand HOW we are supposed to be able to display these for sale, and have our customers know what the stats will be. (when it is working as intended)
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Second, and this one is harder for me to explain.. So I will use cultural armor as an example (since that is working and I understand it)
With Cultural armor, players buy upgraded Armor and augments according to level, and buy the best augments they can afford..often later buying new augments and replacing the old as they level.
If I am understanding the new jewelry, then we will end up with a big GLUT of cut stones on the market.
I could create an alt and buy the BEST 3 stones right at the start. I could place them in a silver ring. As I leveled I could just keep buying new rings. I could use the same three stones all the way up to 80.
Wouldn't it be better if they were not augments? If the stones had to be combined into the settings in a jewelers bag? Players could still ask jewelers to make them 'custom' rings..using the gems of their choice, however they could not keep re-using the stones as augments over and over.
This would get rid of the bug of jewelry augments not showing stats. It would allow us to have actual pieces of jewelry for sale in bazaar. The players would know what they are buying ahead of time.
Where is it that I am misunderstanding the system? How is the current system designed to make sure we will always have a market for the cut stones?
I think I am really missing the big picture or something.
1. I understand there is some 'bug' right now, that makes it so the augments for jewelry do not show stats. I am not clear exactly how it is intended to work....i.e
a. We should be able to combine the stones and trio settings and they are not supposed to become attuned to us..but instead attunable.
b. OR the augments should be showing the stats in bazaar, but clearly that will be difficult without taking in to consideration the metal used for the setting.
I guess I just don't understand HOW we are supposed to be able to display these for sale, and have our customers know what the stats will be. (when it is working as intended)
--------------
Second, and this one is harder for me to explain.. So I will use cultural armor as an example (since that is working and I understand it)
With Cultural armor, players buy upgraded Armor and augments according to level, and buy the best augments they can afford..often later buying new augments and replacing the old as they level.
If I am understanding the new jewelry, then we will end up with a big GLUT of cut stones on the market.
I could create an alt and buy the BEST 3 stones right at the start. I could place them in a silver ring. As I leveled I could just keep buying new rings. I could use the same three stones all the way up to 80.
Wouldn't it be better if they were not augments? If the stones had to be combined into the settings in a jewelers bag? Players could still ask jewelers to make them 'custom' rings..using the gems of their choice, however they could not keep re-using the stones as augments over and over.
This would get rid of the bug of jewelry augments not showing stats. It would allow us to have actual pieces of jewelry for sale in bazaar. The players would know what they are buying ahead of time.
Where is it that I am misunderstanding the system? How is the current system designed to make sure we will always have a market for the cut stones?
I think I am really missing the big picture or something.
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