From some posts by Ngreth on Artisans Way in the Cultural Revamp thread:
I really think this would be an interesting change. I'll be the first to admit that I rarely read the in-game recipe books (and even then most of the time I read them out of game). Some recipes are much easier to aquire than others, but for the most part once one or two people find a recipe, the rest of us just copy it from this board rather than seek the book out ourselves to learn it.
Dev-Ngreth wrote:
There will be a means for you to ‘learn' the new recipes easily as a means to prevent you guys having to ‘experiment' to learn all the new recipes. This will be provided via books in game that you can ‘scribe' by right clicking them to learn all of the recipes associated with that book. These books will start out inexpensive, though we are considering increasing the price in a couple months to something more appropriate, so you'll want to make sure you get them as soon as possible.
There will be a means for you to ‘learn' the new recipes easily as a means to prevent you guys having to ‘experiment' to learn all the new recipes. This will be provided via books in game that you can ‘scribe' by right clicking them to learn all of the recipes associated with that book. These books will start out inexpensive, though we are considering increasing the price in a couple months to something more appropriate, so you'll want to make sure you get them as soon as possible.
Actually the plan is to not allow "experimenting" but require the books to learn it.
There are thoughts of losing the "experiment" system and going to only learned by book, but we have not decided on that. If we "theoretically" (and this is just in conversation at this point, as it involves large code changes) went away from the experiment mode, we could get rid of "combine" containers. Instead it would be just an item that you had to have, that you click on and it opens the tradeskill list window. We could get rid of the "only one person at a time" issue with world containers. Just click on it and stay near, and you get to make combines in it. Since it is not actually opening a container, we don't have the problems we currently have with sharing a world container. We could also break away from the "only 10 items" issue since you don't have to fit the items in a container.
The side issue is that we can loose a bit of the fun mystery combines, but I can do that a bit with the task window. I can leave the task elements vague until you find the parts and then once all parts are found have a way to "learn" the recipe from that.
Remember. At this time, just speculation. I don't want to sidetrack this thread too much so if folks feel the need to talk about this speculation more, lets start another thread.
The side issue is that we can loose a bit of the fun mystery combines, but I can do that a bit with the task window. I can leave the task elements vague until you find the parts and then once all parts are found have a way to "learn" the recipe from that.
Remember. At this time, just speculation. I don't want to sidetrack this thread too much so if folks feel the need to talk about this speculation more, lets start another thread.
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