I removed the red text and fiddled with the calculation again. It now matches the three test cases reported so far.
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Artisan Charm Stats Calculator
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Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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If it's possible, could you please post the in-game stats for level 65 and 66, with 300x7? I'm not sure I've got it entirely right just yet.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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OK, just so I don't lose the info again. =) At 66, 300x7, AC=28, stats = 23, hp = 211, saves = 18.
The "no red text" part was a big clue. I had been assuming that the charm would first determine the base power (as if the user were level 70), then apply the recommended level like any other item. That would be two calculations. Since it doesn't show red text, that meant the recommended level calculation was being handled as part of the base power. That in turn means there's only one calculation. Based on that, I tried a couple of different options for calculations and rounding before I hit on the current one.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Recommended levels have never actually worked on other charms or charm augments. Ngreth said he specifically coded player level into the charm calculation so it would work (which I suppose means if recommended levels on charms ever actually gets fixed, the artisan charm will need to be changed so it doesn't get a double whammy).
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Originally posted by KyrosKrane View PostOK, now that's just plain wierd. I guess the charm script handles the recommended level calculation as well.
Originally posted by Bobaten View PostRecommended levels have never actually worked on other charms or charm augments. Ngreth said he specifically coded player level into the charm calculation so it would work (which I suppose means if recommended levels on charms ever actually gets fixed, the artisan charm will need to be changed so it doesn't get a double whammy).Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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The calculator proves one thing. For those who are only raising skills to maximize the usefulness of the charm, skilling up to:
Fletching 282 (all store bought)
Jewelry 282 (all store bought)
Pottery 300 (store bought except for Magic Clay and easy subcombines)
Smithing 262 (up to Steppes Ore if Sickles is too much subcombines)
Tailoring 252 (before it gets hard)
Baking 300 (this one is either 200 or 300, not too much of an in-between)
Brewing 300 (store bought except for Enchanted Gold)
at lvl 70 will already give you 27 AC / 22 Stats / 204 HP Mana / 18 saves. This is only 3 AC / 3 Stats / 21 HP Mana / 2 saves less than max. PLing to 300x7 is no longer cost/time effective from this point onwards.
For example, pushing onwards with JC from 282 to 300 is only gonna give you 5 more HP / mana (less than 5 if you're not 300 in all other 6 skills already). In fact, if you stop at Mino Hero Brew (248) for Brewing, you're only gonna lose 9 HP / Mana (less than 9 if you're not 300 in all other 6 skills already).
There are those who argue that the last 18 points for every skill should show more of a jump in the Charm stats to reflect the cost/time spent.
I see it the other way. The way the Charm stats are calculated now discourages those who only want the Charm (and don't care about tradeskills) to stop PLing the last points. This will leave tradeskills back in the hands of tradeskillers and soften the after-effects to the tradeskill market as seen after Aid Grimel.
You'll still spend that 150-200k to raise JC from 282 to 300 if you're a tradeskiller. But I don't think you'll do it for 5 HP / Mana. And that's the way it should be. This design hopes to separate the tradeskillers from the non-tradeskillers. A tradeskiller shouldn't need the Charm's jump in stats to encourage him to push forward.Last edited by Elfdruidess; 11-26-2006, 02:49 PM.
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Any chance there is one of these for the normal single tradeskill charms?
Don't have enough cash to buy all the ingredients for numerous attempts (might go ahead and grab 1 combine worth if i can afford later on but thats all :P)
so, wanna know if making one of the single ones would be worth it..Ddemons Ddemise
200 Fletching
200 Brewing
201 Tailoring
198 Baking
100 Jewelcraft
100 Pottery
152 Smithing
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Not the Artisan Charm, no. That one is just for the seven unrestricted tradeskills. I believe there is a dedicated Alchemy Charm, though. The final stats will be lower, of course, since it's only one tradeskill, but it's also far easier to get and max.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Originally posted by Ddemons Ddemise View PostAny chance there is one of these for the normal single tradeskill charms?Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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I'd be nice to have both charms displayed side by side (or one above the other). For several characters I have, I'd like to know which charm would be better. Good job, btw.-- Mewkus: 2100 dings on the server formerly known as Solusek Ro
try: Inventory/Flags/Spells tracker program - (sample output)
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the same. jsut one instead of 7 And I think the stats were such that I did not need recomended level? Not sure there. I forget without looking it up.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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I made a first pass at the single tradeskill charms. Let me know if it works as expected, and as before, please post your charm stats and tradeskill/level info if there's a difference.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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