OK, putting aside the loss recipes for easy/relatively easy skilling up aspects, do you find having min skill levels on items to be a boon or a bain?
For cross tradeskill items which are needed to make something, I'd definately say they were a bain - forcing smiths to get a 200+ brewing just to do thier PoP tempers is kinda bogus - they're forcing a time sink of getting all of those AA points so that one can multi GM tradeskills (as if tradeskills weren't the ultimate time sink in the game already).
However, for protecting markets, I think it's great - with min skill levels on items which actually could have a market, this cuts down a bit on the folks who are just brute forcing the success on the cheaper to make items and hoping that high prices make up for thier multiple failures.
For example, imagine if LoY gives us another PotC type quest/tradeskill item combo - think of how much longer the market is going to last for the cheaper parts (such as the baked parts from the PotC quest) if folks couldn't simply pop together a toon real quick and take advantage of that 1 in 20 success rate?
If, say, a 221 min skill level is put on the different components, then only the real GMs will be able to make them - the folks who are under 200 or only 200 even won't be able to even try the combine even with the best geerlok items.
Once again, let's leave the loss of recipes for skilling up out of the equation - I just want to look at the issue from a sales perspective - ie/will it help or hurt sales in the long run?
For cross tradeskill items which are needed to make something, I'd definately say they were a bain - forcing smiths to get a 200+ brewing just to do thier PoP tempers is kinda bogus - they're forcing a time sink of getting all of those AA points so that one can multi GM tradeskills (as if tradeskills weren't the ultimate time sink in the game already).
However, for protecting markets, I think it's great - with min skill levels on items which actually could have a market, this cuts down a bit on the folks who are just brute forcing the success on the cheaper to make items and hoping that high prices make up for thier multiple failures.
For example, imagine if LoY gives us another PotC type quest/tradeskill item combo - think of how much longer the market is going to last for the cheaper parts (such as the baked parts from the PotC quest) if folks couldn't simply pop together a toon real quick and take advantage of that 1 in 20 success rate?
If, say, a 221 min skill level is put on the different components, then only the real GMs will be able to make them - the folks who are under 200 or only 200 even won't be able to even try the combine even with the best geerlok items.
Once again, let's leave the loss of recipes for skilling up out of the equation - I just want to look at the issue from a sales perspective - ie/will it help or hurt sales in the long run?
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