Stats & Tradeskills
In the never-ending discussion about what stats do for you, especially in relation to tradeskills, many myths and legends have grown up about stats and their effects. The following information, directly from the EQ Character Creation Screens, is the correct and latest word from Sony Online Entertainment about stats and their game effects. Formatting and emphasis have been added by me, for clarity's sake.
~Lothay
Strength is one factor in determining how much damage you do with weapons and special attacks. It directly affects the amount of weight you can carry before suffering penalties. It also increases your chance to gain Offense and Bash skill points.
Tradeskills: If your strength is higher than your intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing.
Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina than others. Stamina also determines your maximum air supply when you are underwater or in an airless zone.
Agility is one factor in determining your avoidance--how often NPC’s will miss when trying to hit you. It also increases your chances to gain points in some combat skills.
Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It increases your chances to gain points in most combat skills. It is also a factor in determining how much damage you do with throwing weapons and archery.
Bard Only: High dexterity decreases the chance you will miss a note while playing a song.
Tradeskills: If your dexterity is higher than your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison.
Wisdom affects your chances of gaining skill points in most skills, if it is higher than your intelligence.
Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly (fizzle).
Intelligence affects your chances of gaining skill points in most skills, if it is higher than your wisdom.
Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards, Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. For all except bards, it also determines how often a spell will fail to cast correctly (fizzle).
Charisma affects how much merchants will charge you for their wares. It also affects the chances for charm, memory blur, mesmerization, and divine intervention spell effects to work.
Bard only: High charisma decreases the chance you will miss a note while playing a song.


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