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Mixed up recipies???

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  • Mixed up recipies???

    Umm please have a look at the following, seems a little odd that to make boots you use magnetic balls and to make a gloves you use a boot pattern.

    http://http://www.eqtraders.com/item...r=080110150000

    http://http://www.eqtraders.com/item...r=080110150000
    Greym Greymantle, Windcaller of Tunare
    GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

  • #2
    it is mixed up... at least for the boot/glove, in game.
    Celestya
    66 Druid
    The Rathe
    Expert Artisan (1750 Club Member)
    Chanthira - 245 Tinkertot
    Serenity - 190 Alchemist-in-training

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    • #3
      recipies

      Gaa just saw the note at the bottom, whats with the magnetic balls though?
      Greym Greymantle, Windcaller of Tunare
      GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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      • #4
        The last two digits on the balls item id are the reverse of the last two digits on the damaged murkglider skin item id. Fixededededed.

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        • #5
          If the Murkglider Boots recipe really returns 94 sewing needles, I better make sure I have a LOT of empty container space before I ever try it

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          • #6
            Originally posted by Auricula
            If the Murkglider Boots recipe really returns 94 sewing needles, I better make sure I have a LOT of empty container space before I ever try it
            Uh... Which recipe do you see that?
            Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
            Krizick 37th Kitty Tank
            --Officer of The Renegades--
            --Innoruuk Server--

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            • #7
              It is fixed now .. used to say On Failure Returns: sewing needle (94)

              LOL

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