Here's how we're told skillups are calculated.
Each tradeskill has a difficulty Y: 2, 3, or 4.
Tailoring is 3
Smithing is probably 4
Pottery used to be 2, now it's probably 4
Jewelcraft is probably 2
Fletching
Baking
Brewing is probably 2
Tinkering
Alchemy
Poisonmaking
For tradeskills with an alternate stat set S = max(int,wis,alt)
For tradeskills with no alternate stat set S = max(int,wis)-15
If the combine failed set F=2
If the combine succeeded set F=1
Set N=(S*10)/(Y*F)
If ran(1000) < N then proceed to the second check
Second check: If ran(200) >= min(190, skill) then skillup!
===========================
At skill 0 the second check is basically 100 percent, so the chance of skillup is just the first formula.
Suppose you were doing brewing (no alternate) at skill 0... your percent chance of skillup with various INT values:
int success failure
200 92.5 41.2
250 100 58.7
255 100 60
280 100 66.2
305 100 72.5
355 100 85
Now suppose you're doing smithing (alternate is Strength) at skill 0... percent chance of skillup becomes:
int success failure
200 50.0 25
250 62.5 31.2
255 63.7 31.8
280 70.0 35
305 76.2 38.1
355 88.8 44.4
The same charts at skill 100 would show 50 percent of the listed numbers, due to the second check.
The same charts at skill 190 would show 5 percent of the listed numbers, due to the second check.
I think there's one detail missing from the formula: we haven't yet explained why chance of skillup is better with 200+ skill than it is in the 190s.
Each tradeskill has a difficulty Y: 2, 3, or 4.
Tailoring is 3
Smithing is probably 4
Pottery used to be 2, now it's probably 4
Jewelcraft is probably 2
Fletching
Baking
Brewing is probably 2
Tinkering
Alchemy
Poisonmaking
For tradeskills with an alternate stat set S = max(int,wis,alt)
For tradeskills with no alternate stat set S = max(int,wis)-15
If the combine failed set F=2
If the combine succeeded set F=1
Set N=(S*10)/(Y*F)
If ran(1000) < N then proceed to the second check
Second check: If ran(200) >= min(190, skill) then skillup!
===========================
At skill 0 the second check is basically 100 percent, so the chance of skillup is just the first formula.
Suppose you were doing brewing (no alternate) at skill 0... your percent chance of skillup with various INT values:
int success failure
200 92.5 41.2
250 100 58.7
255 100 60
280 100 66.2
305 100 72.5
355 100 85
Now suppose you're doing smithing (alternate is Strength) at skill 0... percent chance of skillup becomes:
int success failure
200 50.0 25
250 62.5 31.2
255 63.7 31.8
280 70.0 35
305 76.2 38.1
355 88.8 44.4
The same charts at skill 100 would show 50 percent of the listed numbers, due to the second check.
The same charts at skill 190 would show 5 percent of the listed numbers, due to the second check.
I think there's one detail missing from the formula: we haven't yet explained why chance of skillup is better with 200+ skill than it is in the 190s.
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