Just walk into the bazaar at different times of day and look for gems that are just above your skill level. I never set up a buyer, but managed to find several stacks of morganite, jacinth, and nihilites for between 1 and 5 plat a piece. Never sold one of the augs I made, just gave them away. Compared to the old days of jewelry, it was cheap.
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Complete Tradeskill Guide 6.1 (Serverwide Drop Edition) / Last Update 1/2023
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Originally posted by Vivamort View PostThank you! just saved me 100K to finish skilling up! I had avoided those recipies as they looked too expensive but I came out very near neutral. One Sunshard Ore = 10 chances to skill up, 11 if your skill is less than 290.
Now find me a fletching alternative that is as easy and inexpesnive, please
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Originally posted by Mukkul View Postunfired = chance 1; fired = chance 2. Looks like 2 to me. How are you getting "10 or 11"?
one Silver Infused Energeiac Clay makes one Unfired Cloudy Energeian Light Orb and the trivial is 356 - that's now a total of 6 skill up chances (if your skill is under 290) from one sunshard ore
one Unfired Cloudy Energeian Light Orb makes one Sealed Cloudy Energeian Light Orb and the trivial is 316 - that's now a total of 11 skill up chances from one sunshard ore (provided you succeeded on all five unfired opportunities)
Aanuvane Bristlecone - Druid - Povar via Quellious via Rodcet Nife
AKA Muertenie, Melodee, Orelinde, Nounie, Gnomess, Cininea Ashryn, Mairede or a host of additional alts. Maybe also be found on Rabon, Kynsh or Atracker.
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Originally posted by YurienStonebow View Posti've been fortunate lately to have been getting full stacks of bd/diamonds in feerrott with frogs and temple. this seems to still give faster skill ups then uncut gems.
side note, is there anyway to change the order of the uncut tool to be in order of variations?
Obviously farming all of you blue diamonds is the most cost effective, but if you have a bit of money to invest up front, buying them from the venders, then reselling the finished product only results in a semi minor loss. It was worth it for me anyway. I think overall I only lost 15-20k, although at one time I invested as much as 100k.Jinaabi Vah Shir - Bristlebane
Smithing 300 7/7
Tailoring 300 7/7
Fletching 300 7/7
Pottery 300 6/7
Baking 300 7/7
Brewing 300 6/7
Jewelry 300 6/7
Dagnora Drakkin
Poison Making 300 7/7
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Originally posted by Grizlycub View PostYou can make Unfired Cloudy Energeian Light Orb with a triv of 356 then fire them for Sealed Cloudy Energeian Light Orb triv 316. Kinda backwards for the results but very cost effective. The sealed give you 4 for every combine and sell to vender for 62pp each. I was making a few plat a combine set.
116 Sunshard Ore (makes 550 Silver Infused Energeiac Clay) -- random mob drop
20 Large Block of Magic Clay (makes 120 Small Block of Magic Clay) -- enchanter level 8
550 Vial of Clear Mana (28 stacks) -- enchanter level 29
116 Pure Silver Ingot (6 stacks, Barren Coast vendor)
550 Cloudy Energeian Sketch (28 stacks, Barren Coast vendor)
176 Water Flask (9 stacks)
1080 Distilled Essence of Light (54 stacks, PoK or Barren Coast)
535 High Quality Firing Sheet (27 stacks)
Results = 550 unfired attempts = 536 unfired successes at 0.1% evolution each + 515 fired successes (x4 yield = 2060 Sealed Cloudy Energeian Light Orb) at 0.09% evolution each = 100% evolved.
Investment = 120k. But you get all your pp back selling the sealed orbs to vendor.
So you can either use up some Sunshard Ore and kill time enchanting vials, or spend 75k and kill time enchanting clay to make the Unfired Star Ruby Encrusted Stein. I'm actually not sure which is better. Depends how much you value your Sunshard Ores. I wasn't using them for anything else.
You can get Pottery from 200 to 287 on dropped silks. 290 on Silver Infused Energeiac Clay. To go from 290 to 300 takes roughly 600 combines which would be 70 Sunshard Ore for the sealed orbs.
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Originally posted by Drazzminius View PostPoison Making
Quick Trivial List
Tradeskill Trophy Quest
Toxicologist Charm
0 - 54 Poisonmaking Freebie: Help Uiyaniv
..64 Scorpion's Agony I
..90 Scorpion's Agony II
123 Scorpion's Agony III
130 Scorpion's Agony IV
152 Scorpion's Agony V
170 Scorpion's Agony VI
215 Metallic Alkaloid
258 Cyclic Vertigo
275 Spirit Of Sloth
300 Scoriae Bite - Soul Burn - Spine Rend - Bite Of The Shissar
Skillup on extracts
All use 1 x plant (drop) + 1 of each of following 4 items bought from Toxicologist Huey in PoK.
Formic Acid, Neutral Wash, Solusek Nodule, Waterbane Powder.
All ingredients stack to 100.
Al results stack to 100. *frantic cheering*
Results can be kept for utility poisons. In general the order of increasing skill is Pristine > Immaculate > Flawless > Tainted
The dropped ingredients and their trivials are as follows:
Pristine Larkspur 288
Immaculate Larkspur 291
Pristine Oleander 291
Pristine Muscimol 292
Immaculate Oleander 294
Immaculate Muscimol 295
Pristine Caladium 295
Pristine Laburnum 296
Pristine Delphinium 298
Immaculate Caladium 298
Immaculate Laburnum 299
Immaculate Delphinium 300
Pristine Privit 300
Immaculate Privit 303
Flawless Larkspur 355
Tainted Larkspur 355
Flawless Oleander 358
Tainted Oleander 358
Flawless Muscimol 359
Tainted Muscimol 359
Flawless Caladium 362
Tainted Caladium 362
Flawless Laburnum 363
Tainted Laburnum 363
Flawless Delphinium 364
Tainted Delphinium 364
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