Hello all
I have just tried to come back to EQ F2P. To my surprise I found my little 65 Gnome Deadshade still there, sleeping for 8 years. However I was instantly overwhelmed by 3 things : very few people, no calls for building groups with few if any LFG and everybody speaking a foreign language (mercs, molo, infusable, attunable, shrouds and what not).
So I decided to start slowly and begin with tinkering where I was 240 and thought to have adequate knowledge.
Well it appeared that I didn't even know what the skill cap was (400? 500? More?) let alone what to do to get there. All tinkering sites have disappeared and my last straw, EQTC, doesn't provide any guide or information that could be useful for a player beginning EQ in 2012.
So I have 3 questions for those who still play and would be kind enough to answer me :
1) Does it make any sense to restart EQ after 8 years (I mean not staying limited to just camp the same spot forever but to be able to enjoy the content - quests, trade skills, lore) ?
2) If yes, does it make any sense to tinker ?
4) If yes, where could I get any information how to get past 240? Does such an information even exist ?
Thanks
I have just tried to come back to EQ F2P. To my surprise I found my little 65 Gnome Deadshade still there, sleeping for 8 years. However I was instantly overwhelmed by 3 things : very few people, no calls for building groups with few if any LFG and everybody speaking a foreign language (mercs, molo, infusable, attunable, shrouds and what not).
So I decided to start slowly and begin with tinkering where I was 240 and thought to have adequate knowledge.
Well it appeared that I didn't even know what the skill cap was (400? 500? More?) let alone what to do to get there. All tinkering sites have disappeared and my last straw, EQTC, doesn't provide any guide or information that could be useful for a player beginning EQ in 2012.
So I have 3 questions for those who still play and would be kind enough to answer me :
1) Does it make any sense to restart EQ after 8 years (I mean not staying limited to just camp the same spot forever but to be able to enjoy the content - quests, trade skills, lore) ?
2) If yes, does it make any sense to tinker ?
4) If yes, where could I get any information how to get past 240? Does such an information even exist ?
Thanks
Comment