Originally posted by Catweazel
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The SOF Tradeskill Quest!
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I think the confusing part for me was that you face east at the west end of the alter! I made sure to go through a few dry runs, jumping around. I also used the Alla's write up - it was bang on.
Half way through my placement, I noticed some large spectre type mobs spawn - did anyone else see these? They did not aggro and they poofed when I opened the right box.
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Walk Thru
Step-by-step walk-thru on my site, for the entire series.
http://www.geocities.com/comixetc/eron.htm
(Best Pally Site in town, no reasearch required!)
I have completed the entire arc and so my walk thru is personally "completed and verified."
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It is always cloudy and foggy in the Hills of Shade. The very zone name tells you. (As does Ngreth, if you hunt around a little in the thread.
)
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I used 2 dsh boxes and one LP box. died left one box on body, killed the brownie. Looted that box and went to alter, used expedient recover to summon other corpse to zone and did the combines there. Essentially you could do this 3 times with the Dsh box...leave 1 on 2 corpses have one on you and use expediant recovery at alter.
Hardest part was trying to figure out if it was foggy or sunny. I had a shadow so youd think sunny. I turned on complex sky....couldnt see the sun at all but could see the double layer of clouds so decided to go with cloudy/foggy and if i got the DT then i got it. It also helps to do the placing after you do the Noon combine, easier to see the fog around the island also.
I used this as a guideline on where to place boxes and which to open. Quote from someone on alla
Uncover Boxes
Box 1 (any of the 3 boxes)
Combine this and celestial essence at midnight game time in a fletching kit of your choice.
Box 2 (any of the 2 remaining boxes)
Combine this and vodka anytime after Box 1 but before noon game time in a fletching kit of your choice.
Box 3 (the last box =P)
Combine this and a Juice of Quellious at Noon game time in a fletching kit of your choice.
Place Boxes
Box 1 (any of the 3 boxes)
Place this box in the center of the altar. Stand on either of the long sides of the altar facing it. Have it in a top inventory slot and right-click it to "place" it on the altar.
Box 2 (any of the 2 remaining boxes)
Place this box on the east side of the altar if it's sunny, on the west if it is cloudy/foggy. Stand on the correct side of the altar facing it. Have it in a top inventory slot and right-click it to "place" it on the altar.
Box 3 (the last box =P)
Place this box on the west side of the altar if it's sunny, on the east if it is cloudy/foggy. Stand on the correct side of the altar facing it. Have it in a top inventory slot and right-click it to "place" it on the altar.
Opening the Correct Box
Check the in-game time. /Open the box that corresponds with the time in the table below.
Box1 Box2 Box3 (numbered in order of placement, center is 1...)
6am 7am 8am
9am 10am 11am
noon 1pm 2pm
3pm 4pm 5pm
6pm 7pm 8pm
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Fletching step problems
I'm getting a little frustrated with the fletching step. I've spent too much time on this to keep guessing and getting the DT so hopefully someone can help.
I was told that I didnt need to collect the 3 different gem boxes and that I could do 2 or 1 of them. What I did on my first try was use 2 of the brownie boxes and 1 from LP. Then my second try I used 2 from LP and 1 brownie box. I got around the lore tag by doing the alter combines in between looting the boxes.
Is this a viable way of doing this? I made it to the alter placement of the 3 boxes both times but keep getting the DT.
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Finished this up tonight. Ngreth you did an awesome job with this. Was an adventure for me from start to finish. Specially for me cause I have been playing eq for 9 years and never got into tradeskills till this.
Post 6/19 patch
Steamfactory- the Room with the 4 generators. The SE room works. Cleared all the mobs Stepped upto generator and started getting the "You resist the machine static" Did combines no problem! Only downside is the spell breaks invis so if your running through and get to close invis breaks and you get aggro.
The sw generator room, Near where Ironhoof spawns in the mining room(Will provide picture if needed) Still doesnt work. The generator has the Machine Static but with room clear and moving around it I still got the The hair sticks together for a moment, but falls apart before you put it down. Perhaps you need to be closer to the static charge.
Hope this helps some. Good luck to those still working on it
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I can understand the frustration with the Spy + the 2 guards with it. They are always up, because so many people fail at that part, and they do not despawn. This would probably keep me from ever trying to clear either northern generator room.
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Finally.......
Just some feedback....
GROUP:
Paladin Level 80 1675 AA, 25K HP (tank)
Ranger Level 80 2K-ish AA
Cleric Level 80 2.8K AA
Druid Level 80 Unknown AA
Monk Level 80 1K-ish AA
Mage Level 80, unknown AA, but 20K-ish Mana
Using this experienced and well-geared group we were not having much success keeping ahead of respawns.
Did it mini-raid style adding:
2nd Level 80 Mage SoF geared (Crystallos)
Level 80 Enchanter (1K-ish AA)
With those two joining, we were just able to keep ahead of respawns, with some difficulty and no med breaks. Med breask and death recovery would have meant we would fall behind again.
If the respawn has been slowed twice, my hat is off to those who were able to do this with a single group before the timer was slowed!
All I can say is, those testers must be the "A" team with some inside info, LOL.
Anyway...
I have seen a few posts where they tried the combines in various places and did the combine with no clearing. I tried this everywhere and it would not work.
In all places but one, I got the message that the thread fell apart, get closer and there was no possible way to get any closer!
In that one other place, I actually got the message about too much activity nearby.
This was in the 4-generator room, in the bottom right circle-area.
We cleared and cleared and I tried at various stages of partial clears to do the combines. No luck.
We had to clear that entire circle (boatload of MOB's for such a small area), to include roamers, before it finally worked.
Yes, this was after the June 11 patch.
Even worse, this area is also where you do part of the Oculus quest. Another group showed up there who were clearly less capable (they died a lot) and it did cause some conflict with 2 sets of folks trying to do 2-diff quests in the same place.
This was an awesome quest series for a pretty good and incredibly versatile item. I just wish it had a Type 8 Slot (I actually had to downgrade augs, /sigh).
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Ah, that is a simple one: just replace all the world's polygon graphics using 3D objects with mass, problem solved.
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Is the answer maybe to expand the distance from the generators by a couple paces that will allow the combine? Or maybe it's a z-axis thing?
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I was able to get a different message now "There is too much activity nearby and it is interferring with the static charge." When I tried combining while invis near the generators.
Or rather, 3 out of the 4. The SE room still doesn't seem to work, but the other three should work now.
I'm going to try to clear the SW room and give the combines a try.
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