Originally posted by Ngreth Thergn
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The SOF Tradeskill Quest!
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Dont want to sidetrack thread with this question, but inquiring minds want to know...has anyone seen slot-3 augs yet? I know that in prior expansions we had some augs marked ALL/ALL (like BiC, DoN vendor resist augs, etc), but now augs explicitly list all available slots and exclude slot 3. Is slot-3 to be the SoF equivalent of TBS purity aug slot 13? or will there be other augs for it?
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The final item has had 5 AC added to both melee and caster version and a slot 3 added. I do not know if it will make the patch, but it is going in (changes already made)
Also all steps with a clicky have been changed to work when not equipped (they are still class limited)
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It would only matter for the first one.Originally posted by Jenx View PostI am more upset about the required level of this quest. My main is 69 on the way to level 70 and I cannot even start the quest. I was so dissappointed after spending an hour looking for the questgiver only to be rejected because of level. The Aid Grimel quest was able to be started and completed at level 46, even though the max level at that time was 65. Is there anyway to lower the level of this item or at least allow the quest to be started at 70 for the steps that are recommended level 70. My playstyle is tradeskilling and questing mainly and I will not be level 75 for a very long time. I pre-ordered this expansion mainly on rumors of this quest and have not been back to any of those zones since I found out I cannot get the quest til 75 :-(.
The second one requires you to go to a zone that itself has a level restriction that is not changing.
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OK except for the petition there is nothing I have to suggest for you on recovery other than deleting the quest and starting over (yeah, I know... sucks...)Originally posted by Bonzz View PostI am on the 4th task (Scrap Oil).
I made the setting and the mold Eron gave me was used up in the combine.
I then went to make the Jewelry item and failed (a 250 trivial and I am 336 with trophy). The setting was LOST in the failure.
Now -- there is no way to make another setting as the mold was used up.
There is no way to try the combine again because the setting was lost.
I tried to go to Eron and hand in another Bar to see if it would trigger him giving me another mold. No luck.
This has really frustrated me. The setting should have NEVER been lost in a failed combine... or at the very least, the Mold should have never been used up in that combine.
It appears the only option I have is to dump a nearly completed difficult task and start over.
This needs fixing (/hint Ngreth)
Hopefully they will approve my /petition, all though they have not responded in going on 2 days now).
I have made it so that you get the mold back when you succeed at making the setting. So I will not be returning the setting, but you will be able to make another.
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I am more upset about the required level of this quest. My main is 69 on the way to level 70 and I cannot even start the quest. I was so dissappointed after spending an hour looking for the questgiver only to be rejected because of level. The Aid Grimel quest was able to be started and completed at level 46, even though the max level at that time was 65. Is there anyway to lower the level of this item or at least allow the quest to be started at 70 for the steps that are recommended level 70. My playstyle is tradeskilling and questing mainly and I will not be level 75 for a very long time. I pre-ordered this expansion mainly on rumors of this quest and have not been back to any of those zones since I found out I cannot get the quest til 75 :-(.
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I've done every tradeskill quest in the game while they were current.
The loot from the best tradeskill quests was comparable with very good, but not top end loot, it was the 2nd best generally.
This item isn't worth me wasting my time on it.
It needs +25ac, +250HP/Mana/Endurance +10 all heroic stats, and much much much better clickies.
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It's probably not Maelin's Methodical Mind, which anyone who wants can get off the Girdle of Efficiency, because the devs like to argue the MPG group trials are raid level. Never mind they were 1 grouped by non raiders during OoW. Never mind it was 10 levels and several years old expansion. My single group of folks all have the girdle and all have the mana clicky from the dodh mission and they are far from raid geared.
Making this Quest's rewards based on "casual groupers" is silly and alienates a large portion of the population.
ps. I loved the fletching quest part. That was very involved and fun. More EQ quests need to be like that.
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Here is the caster version (stats copied from Allakhazam):
Eron's Jewelry
MAGIC ITEM LORE ITEM NO TRADE
Slot: EAR NECK WRIST FINGER WAIST
Charges: Unlimited
AC: 25
STR: +10 DEX: +15 STA: +20 CHA: +25 WIS: +25 INT: +25 AGI: +15 HP: +450 MANA: +470 ENDUR: +470
SV FIRE: +18 SV DISEASE: +18 SV COLD: +18 SV MAGIC: +18 SV POISON: +18
Shielding: +1% Spell Shield: +1% Avoidance: +10 Stun Resist: +1% DoT Shielding: +1% Mana Regeneration: +4
Required level of 80.
Effect: Aura of Taelosia (Must Equip, Casting Time: 5.0) at Level 80
Effect: Improved Dodge V (Worn, Casting Time: Instant) at Level 80
WT: 0.1 Size: TINY
Class: ALL except WAR MNK BRD ROG BER
Race: ALL
Slot 1, Type 7
The thing that strikes me as out of place is the click effect indeed, Maelin's Methodical Mind would make more sense.
I mean, with this clicky I would expect Improved Dodge III, not V.
Anyway, it's a free upgrade for me, and my guild kills 2-gods in Solteris. But it's not going to last long, the only interesting thing on it (for me) is dodge.
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Originally posted by Ngreth Thergn View Postwhile your other arguments have merrit.
Again
this is ***NOT*** to be compared to RAIDER equipment.
Sorry raiders, but that is the way it is.
I just want to say, as a non-raider, I was pretty happy when I saw the hp/mana on the final product. Looking at some of the arguments above, especially those referencing other one-group-able loots, has made me wonder if some changes are possible.
But that aside, maxing all tradeskills (as this quest requires) took an uncountable amount of time and platnium for me. Years, in fact. (And I loved it! Don't get me wrong.
) But, to say we aren't due an item simply because it's raid level seems kinda petty. One could join a raiding guild for a month or two and perhaps get several decent items. I've been "hardcore" tradeskilling for years, and a single "raid level" item does not seem unfair or unbalanced.
I really really hope our tradeskilling effort doesn't get under-valued or under-rewarded due to comparisons with "raiding" items.
Also, I just wanna add that I state this opinion with as much humility and non-aggresiveness as I can muster. We all know how much Ngreth is fighting and watching out for us tradeskillers.
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Understand reluctance to make the ring raid-level in terms of AC or effect. Would an aug option for it be totally out of the question, however? That would give non-raiders more options (let them decide if ring is better as ring or as an aug) and also give raiders an option. Not only is Jonas Dagmire’s Skeletal Hand as available as a reward for a non-raid quest, but now also this one, so there is precedent for pretty decent non-raid augs.Originally posted by Ngreth Thergn View Postwhile your other arguments have merrit.
Again
this is ***NOT*** to be compared to RAIDER equipment.
Sorry raiders, but that is the way it is.
Model XLII Spatial Temporal Oculus
MAGIC ITEM LORE ITEM NO TRADE AUGMENTATION
Augmentation type: 7 8
Slot: FACE
AC: 25
STR: +2 DEX: +10 STA: +3 WIS: -4 INT: +7 AGI: +5
HP: +155 MANA: +155 ENDUR: +155
Avoidance: +5 Accuracy: +5 Regeneration: +3
Required level of 75.
WT: 0.0 Size: TINY
Class: ALL
Race: ALL
here is the link to the face aug
http://lucy.allakhazam.com/item.html?id=79790
Quest rundown:
http://mobilis.wordpress.com/secret-...mporal-oculus/
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I think the real problem is the clicky is worse than old groupable content -- i.e. Trials of Mata Marum AND that it is not stackable. If this were a rare focus or not a clicky that could stack with other effects, I think it would be much more palatable --as it is, if you have any other mana regen clicky, this is just a waste. I really think that the stats are right and that the ability to shift to multiple slots is very helpful -- also Dodge V is a good effect for this type. The clicky, however, seems pretty useless.
An interesting possible compromise would be a lower level mana regen ability that stacks with other clickies. Not overpowering, but unique/interesting.
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Thanks for the reply Sir Ogre, I wasnt sure how .....refined the coding was.
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while your other arguments have merrit.Originally posted by Telorea View Post
2) Any raider in CoA+ (which is the majority of guilds that do any raiding) will probably already have Form of Defence 3 or better. If you want to have Form of Defence as a clicky then it needs to be at least Form of Defence 4, maybe 5.
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Again
this is ***NOT*** to be compared to RAIDER equipment.
Sorry raiders, but that is the way it is.
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