The list has been updated to the changes from the last patch.
I have compiled this list of the OoW poison to help find some broken poison effects. Seeing the Freezing Feedback correction in the last patch I think this might help Ngreth if he plans to do some corrections before the still far away poison rewamp.
I have grouped the poisons by their effect type. There are 7 types of OoW poisons with 2 tiers for each type. I added PoP/LoY poisons of the same type to make the design visible and point out the (possibly) correct effect the designer might have had in mind.
There are three groups of problems with OoW poisons:
I am focusing on point 1 here, the obvious flaws. The list can also be used to argue about point 2, but that's another story.
All data is taken form eqtc, lucy, allakhazam.
format: expansion/tier: poison name (trivial) Req. lvl - effect = added proc = poison effect
type: lifetap
LoY: Anemone feedback (180) Req. lvl 1 - effect: Anemone Feedback = add proc: Anemone Feedback = lifetap 1-20 hp
OoW tier 1: Bitter Feedback (196) Req. lvl 60 - effect: Bitter Feedback = add proc: Bitter Feedback = lifetap 1-50 hp
OoW tier 2: Freezing Feedback (216) Req. lvl 66 - effect: Freezing Feedback = add proc: Freezing Feedback = lifetap 1-75 hp
>>> This set does look ok.
type: damage over time
PoP tier 1: Withering Flesh (231) Req. lvl 46 - effect: Lesser Vein Rot Poison = add proc: Withering Flesh = Increase Poison Counter by 3, Decrease Hitpoints by 24 per tick, 1 ticks @L1 to 1.5 mins @L30 (360 total dmg)
PoP tier 2: Wasted Flesh (322) Req. lvl 53 - effect: Vein Rot Poison = add proc: Wasted Flesh = Increase Poison Counter by 9, Decrease Hitpoints by 36 per tick, 1 ticks @L1 to 1.5 mins @L30 (540 total dmg)
OoW tier 1: Heart Rot (?) Req. lvl 60 - effect: Heart Rot = add proc: Heart Rot = Increase Poison Counter by 9, Decrease Hitpoints by 40 per tick, Duration: 1 ticks @L1 to 1.5 mins @L30 (600 total dmg)
OoW tier 2: Flesh Rot (268) Req. lvl 66 - effect: Flesh Rot = add proc: Flesh Rot = Increase Poison Counter by 9, Decrease Hitpoints by 45 per tick, Duration: 1 ticks @L1 to 1.5 mins @L30 (675 dmg total)
>>> This set does look ok. Problem here is the Heart Rot poison, which has not been created in game so far. It seems one of the needed items for the recipe is not in game.
type: mana drain
PoP tier 1: Mental Burn (231) Req. lvl 46 - effect: Lesser Destroy Poison = add proc: Mental Burn = Decrease Mana by 150
PoP tier 2: Mental Implosion (322) Req. lvl 53 - effect: Destroy Mind Poison = add proc: Mental Implosion = Decrease Mana by 300
OoW tier 1: Mind Stir (302) Req. lvl 60 - effect: Mind Stir = add proc: Mind Stir = Decrease Mana by 375
OoW tier 2: Mental Discord (322) Req. lvl 66 - effect: Mental Discord = add proc: Mental Discord = Decrease Mana by 450
>>> This set does look ok.
type: direct damage
PoP tier 1: Sting of the Shissar (231) Req. lvl 46 - effect: Lesser Strike Poison = add proc: Sting of the Shissar = Decrease Hitpoints by 75
PoP tier 2: Bite of the Shissar (322) Req. lvl 53 - effect: Strike Poison = add proc: Bite of the Shissar = Decrease Hitpoints by 125
OoW tier 1: Bloodpyre (324) Req. lvl 60 - effect: Bloodpyre = add proc: Bloodpyre = Decrease Hitpoints by 140
OoW tier 2: Heart Blaze (351) Req. lvl 66 - effect: Heart Blaze = add proc: Heart Blaze = Decrease Hitpoints by 155
>>> This set does look ok.
type: hate reduction
PoP tier 1: Confusing Whisper (250<x<=289) Req. lvl 46 - Lesser Remiss Poison = add Proc: Confusing Whisper = Decrease Hate by 150
PoP tier 2: Dreams of Drusella (322) Req. lvl 53 - Remiss Poison = add proc: Dreams of Drusella = Decrease Hate by 250
OoW tier 1: Seeping Haze (335) Req. lvl 60 - Seeping Haze = add proc: Seeping Haze = Decrease Hate by 300
OoW tier 2: Mind Shock (351) Req. lvl 66 - Mind Shock = add proc: Mind Shock = Decrease Hate by 350
>>> This set does look ok.
type: direct damage + stun
PoP tier 1: Bixie Sting (231) Req. lvl 46 - effect: Lesser Concussion Poison = add proc: Bixie Sting = Decrease Hitpoints by 50, Stun(1.00 sec)
PoP tier 2: Scoriae Bite (322) Req. lvl 53 - effect: Concussion Poison = add proc: Scoriae Bite = Decrease Hitpoints by 75, Stun(1.00 sec/65)
OoW tier 1: Spinning Confusion (340) Req. lvl 60 - effect: Spinning Confusion = add proc: Spinning Confusion = Decrease Hitpoints by 85, Stun(1.00 sec/65)
OoW tier 2: Spinal Disorientation (351) Req. lvl 66 - effect: Spinal Disorientation = add proc: Spinal Disorientation = Decrease Hitpoints by 95, Stun(1.00 sec/65)
>>> This set does look ok.
type: direct damage + damage over time
PoP tier 1: Minor Irritation (231) Req. lvl 46 - effect: Lesser Corruption Poison = add proc: Minor Irritation = Increase Poison Counter by 3, Decrease HP when cast by 35, Decrease Hitpoints by 42 per tick, (total dmg DD 35 + DoT 210)
PoP tier 2: Oozing Irritation (322) Req. lvl 53 - effect: Corruption Poison = add proc: Oozing Irritation = Increase Poison Counter by 9, Decrease HP when cast by 55, Decrease Hitpoints by 66 per tick (total dmg DD 55 + DoT 330)
OoW tier 1: Vascular Inferno (347) Req. lvl 60 - effect: Vascular Inferno = add proc: Vascular Inferno = Increase Poison Counter by 9, Decrease HP when cast by 65, Decrease Hitpoints by 73 per tick (total dmg DD 65 + 365 DoT)
OoW tier 2: Systemic Destruction (356) Req. lvl 66 - effect: Systemic Destruction = add proc: Systemic Destruction = Increase Poison Counter by 9, Decrease HP when cast by 75, Decrease Hitpoints by 80 per tick (total dmg DD 75 + 400 DoT)
>>> This set does look ok.
strength multiplicators used for the design:
When I was suggesting effect corrections, I based them on the multiplication factors used in the design. The strength (mostly damage) of the poisons is growing with their tier: PoP1 < PoP2 < OoW1 < OoW2. Looking at the numbers they look like this now (PoP1-PoP2, PoP2-OoW1, OoW1-OoW2):
dot: 1.50 - 1.11 - 1.12
dd + dot: 1.57 - 1.12 - 1.10
dd (+ stun): 1.50 - 1.13 - 1.11
dd: 1.66 - 1.12 - 1.10
hate: 1.66 - 1.20 - 1.16
mana: 2.00 - 1.25 - 1.20
(lifetap: 2.50 - 1.50 (LoY, so no 2 lower tiers))
I have compiled this list of the OoW poison to help find some broken poison effects. Seeing the Freezing Feedback correction in the last patch I think this might help Ngreth if he plans to do some corrections before the still far away poison rewamp.
I have grouped the poisons by their effect type. There are 7 types of OoW poisons with 2 tiers for each type. I added PoP/LoY poisons of the same type to make the design visible and point out the (possibly) correct effect the designer might have had in mind.
There are three groups of problems with OoW poisons:
- Basic flaws in posion effects and missing parts.
- The overall strenght of the effects.
- The availibility and pricing of the drops needed for the poisons.
I am focusing on point 1 here, the obvious flaws. The list can also be used to argue about point 2, but that's another story.
All data is taken form eqtc, lucy, allakhazam.
format: expansion/tier: poison name (trivial) Req. lvl - effect = added proc = poison effect
type: lifetap
LoY: Anemone feedback (180) Req. lvl 1 - effect: Anemone Feedback = add proc: Anemone Feedback = lifetap 1-20 hp
OoW tier 1: Bitter Feedback (196) Req. lvl 60 - effect: Bitter Feedback = add proc: Bitter Feedback = lifetap 1-50 hp
OoW tier 2: Freezing Feedback (216) Req. lvl 66 - effect: Freezing Feedback = add proc: Freezing Feedback = lifetap 1-75 hp
>>> This set does look ok.
type: damage over time
PoP tier 1: Withering Flesh (231) Req. lvl 46 - effect: Lesser Vein Rot Poison = add proc: Withering Flesh = Increase Poison Counter by 3, Decrease Hitpoints by 24 per tick, 1 ticks @L1 to 1.5 mins @L30 (360 total dmg)
PoP tier 2: Wasted Flesh (322) Req. lvl 53 - effect: Vein Rot Poison = add proc: Wasted Flesh = Increase Poison Counter by 9, Decrease Hitpoints by 36 per tick, 1 ticks @L1 to 1.5 mins @L30 (540 total dmg)
OoW tier 1: Heart Rot (?) Req. lvl 60 - effect: Heart Rot = add proc: Heart Rot = Increase Poison Counter by 9, Decrease Hitpoints by 40 per tick, Duration: 1 ticks @L1 to 1.5 mins @L30 (600 total dmg)
OoW tier 2: Flesh Rot (268) Req. lvl 66 - effect: Flesh Rot = add proc: Flesh Rot = Increase Poison Counter by 9, Decrease Hitpoints by 45 per tick, Duration: 1 ticks @L1 to 1.5 mins @L30 (675 dmg total)
>>> This set does look ok. Problem here is the Heart Rot poison, which has not been created in game so far. It seems one of the needed items for the recipe is not in game.
type: mana drain
PoP tier 1: Mental Burn (231) Req. lvl 46 - effect: Lesser Destroy Poison = add proc: Mental Burn = Decrease Mana by 150
PoP tier 2: Mental Implosion (322) Req. lvl 53 - effect: Destroy Mind Poison = add proc: Mental Implosion = Decrease Mana by 300
OoW tier 1: Mind Stir (302) Req. lvl 60 - effect: Mind Stir = add proc: Mind Stir = Decrease Mana by 375
OoW tier 2: Mental Discord (322) Req. lvl 66 - effect: Mental Discord = add proc: Mental Discord = Decrease Mana by 450
>>> This set does look ok.
type: direct damage
PoP tier 1: Sting of the Shissar (231) Req. lvl 46 - effect: Lesser Strike Poison = add proc: Sting of the Shissar = Decrease Hitpoints by 75
PoP tier 2: Bite of the Shissar (322) Req. lvl 53 - effect: Strike Poison = add proc: Bite of the Shissar = Decrease Hitpoints by 125
OoW tier 1: Bloodpyre (324) Req. lvl 60 - effect: Bloodpyre = add proc: Bloodpyre = Decrease Hitpoints by 140
OoW tier 2: Heart Blaze (351) Req. lvl 66 - effect: Heart Blaze = add proc: Heart Blaze = Decrease Hitpoints by 155
>>> This set does look ok.
type: hate reduction
PoP tier 1: Confusing Whisper (250<x<=289) Req. lvl 46 - Lesser Remiss Poison = add Proc: Confusing Whisper = Decrease Hate by 150
PoP tier 2: Dreams of Drusella (322) Req. lvl 53 - Remiss Poison = add proc: Dreams of Drusella = Decrease Hate by 250
OoW tier 1: Seeping Haze (335) Req. lvl 60 - Seeping Haze = add proc: Seeping Haze = Decrease Hate by 300
OoW tier 2: Mind Shock (351) Req. lvl 66 - Mind Shock = add proc: Mind Shock = Decrease Hate by 350
>>> This set does look ok.
type: direct damage + stun
PoP tier 1: Bixie Sting (231) Req. lvl 46 - effect: Lesser Concussion Poison = add proc: Bixie Sting = Decrease Hitpoints by 50, Stun(1.00 sec)
PoP tier 2: Scoriae Bite (322) Req. lvl 53 - effect: Concussion Poison = add proc: Scoriae Bite = Decrease Hitpoints by 75, Stun(1.00 sec/65)
OoW tier 1: Spinning Confusion (340) Req. lvl 60 - effect: Spinning Confusion = add proc: Spinning Confusion = Decrease Hitpoints by 85, Stun(1.00 sec/65)
OoW tier 2: Spinal Disorientation (351) Req. lvl 66 - effect: Spinal Disorientation = add proc: Spinal Disorientation = Decrease Hitpoints by 95, Stun(1.00 sec/65)
>>> This set does look ok.
type: direct damage + damage over time
PoP tier 1: Minor Irritation (231) Req. lvl 46 - effect: Lesser Corruption Poison = add proc: Minor Irritation = Increase Poison Counter by 3, Decrease HP when cast by 35, Decrease Hitpoints by 42 per tick, (total dmg DD 35 + DoT 210)
PoP tier 2: Oozing Irritation (322) Req. lvl 53 - effect: Corruption Poison = add proc: Oozing Irritation = Increase Poison Counter by 9, Decrease HP when cast by 55, Decrease Hitpoints by 66 per tick (total dmg DD 55 + DoT 330)
OoW tier 1: Vascular Inferno (347) Req. lvl 60 - effect: Vascular Inferno = add proc: Vascular Inferno = Increase Poison Counter by 9, Decrease HP when cast by 65, Decrease Hitpoints by 73 per tick (total dmg DD 65 + 365 DoT)
OoW tier 2: Systemic Destruction (356) Req. lvl 66 - effect: Systemic Destruction = add proc: Systemic Destruction = Increase Poison Counter by 9, Decrease HP when cast by 75, Decrease Hitpoints by 80 per tick (total dmg DD 75 + 400 DoT)
>>> This set does look ok.
strength multiplicators used for the design:
When I was suggesting effect corrections, I based them on the multiplication factors used in the design. The strength (mostly damage) of the poisons is growing with their tier: PoP1 < PoP2 < OoW1 < OoW2. Looking at the numbers they look like this now (PoP1-PoP2, PoP2-OoW1, OoW1-OoW2):
dot: 1.50 - 1.11 - 1.12
dd + dot: 1.57 - 1.12 - 1.10
dd (+ stun): 1.50 - 1.13 - 1.11
dd: 1.66 - 1.12 - 1.10
hate: 1.66 - 1.20 - 1.16
mana: 2.00 - 1.25 - 1.20
(lifetap: 2.50 - 1.50 (LoY, so no 2 lower tiers))
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