This a great tool. Thanks so very much for the time and effort.
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Jewelcrafting calculator
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This is a sticky topic.
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Heh. While I don't agree with the pessimism about the usefulness of the gear, I do plan on updating the calculator. However, that depends greatly on figuring out the algorithm used to calculate the new stats. Right now, I don't have enough data to figure that out. Once I do, I'll update the calculator.
I'll try to remember to put up a warning on the page saying the calculator doesn't account for the new recommended levels.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Lvl 53 wizard
All items are Dwerium with Round Cut Opal/Emerald, plus one of the rec level gems.
lvl 75 recommended gear -
Ear - Trillion Cut Taaffeite - 1ac, 88hp/mana/end, 1 stats/resist
Ear - Round Cut Taaffeite - same #s (different stats obviously)
Face - Marquiesse Cut Taaffeite - same
Lvl 70 recommended gear -
Neck - Half-Moon Cut Harmonagate - 1ac, 91hp/mana/end, 1 stats/resist
Lvl 65 recommended gear -
Fingers - Round Cut Prestidigitase - 5ac, 149hp/mana/end, 6 stats/resist
Fingers - Pear Cut Prestidigitase - same stats
Wrist - Oval Cut Prestidigitase - same stats
Hope that helps your computations.Quellious Server
Jhavon, Erudite Tailor (300)
Kitira, Dark Elf Brewer (269), JCr (286)
Tardpol, Froglok Smith (242)
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Originally posted by KyrosKrane View PostHeh. While I don't agree with the pessimism about the usefulness of the gear, I do plan on updating the calculator. However, that depends greatly on figuring out the algorithm used to calculate the new stats. Right now, I don't have enough data to figure that out. Once I do, I'll update the calculator.
I'll try to remember to put up a warning on the page saying the calculator doesn't account for the new recommended levels.
Re:recomended change to jewelry crafting
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Neebat wrote:
Based on the spread sheet's values, I believe the formula is obvious.
For any level over the recommended level, each stat is Stat * Metal.
For any level below the recommended level, each stat is calculated using the normal recommended level formula.
stat = Round(Base * Level / Recommend Level)
The trick is, the Base varies.
1 level below the recommend level, the Base is Stat * Metal * 99%
2 levels below the recommend level, the Base is Stat * Metal * 97%
3 levels below the recommend level, the Base is Stat * Metal * 95%
4 levels below the recommend level, the Base is Stat * Metal * 90%
5 levels below the recommend level, the Base is Stat * Metal * 85%
6 levels below the recommend level, the Base is Stat * Metal * 75%
7 levels below the recommend level, the Base is Stat * Metal * 65%
8 levels below the recommend level, the Base is Stat * Metal * 50%
9 levels below the recommend level, the Base is Stat * Metal * 35%
10 or more levels below the recommend level, the Base is Stat * Metal * 15%
The metals of course are:
Dwerium: 100% Rec: 70
Paladium: 80% Rec: 60
Velium: 60% Rec: 50
Platinum: 40% Rec: 35
Gold: 30% Rec: 20
Electrum: 20% Rec: 1
Silver: 10% Rec: 1
Here's an alternative proposal. It matches recommended levels for the 5 levels below the recommended level, then decays smoothly.
Originally posted by NgrethNeebat has the basics of the formula correct.
it works by:
(Metal Adjust * Internal Adjust) * level / recommended level
The part in the parentheses is done by the script, the part outside done by basic item code.
For those doing the math or wanting to try and do a worksheet or webform (KyrosKrane FTW! )
INT (Metal * Internal / 100)
is what is passed to code.
That percentage when used on the stats is also cast to an INT (Truncated).
then the recommended level code of min(level , recommended level)/recommended level is ROUNDED not cast to an int like the rest.
The "internal" adjustment is a look-up table.
Level Diff - Mod
0 - 100
1 - 99
2 - 97
3 - 95
4 - 90
5 - 85
6 - 75
7 - 65
8 - 50
9 - 35
10 - 15
Prexus: Stasis
2400 / 102 (Including Poisonmaking) 15% Jewelcraft, Tailoring (so far)
Thanks Tamaelia Dolath
Gildana's Goods
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OK, I just got done coding and uploading the first pass at these changes. I haven't verified these against in-game examples yet, though, so take them with a grain of salt.
All feedback would be appreciated, especially instances where the calculator is wrong. Right now, it's showing ZERO stats with some gems in silver and other low metals. That intuitively feels wrong, but I don't have any in-game data to verify it. The numbers for high end metals look roughly right. I'll see if I can tweak it over the next few days.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Nope, I was wrong. The calculator is currently WAY off on some augs. I'm missing a calculation somewhere.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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OK, you know what? It really helps if I don't try to make the new formula match stats from three months ago.
That aside, I think it's pretty accurate now. Beta 2 is now posted. Again, if you notice any bugs, please post here and I'll see what I can fix.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Possible Error
Hopefully I can explain this properly:
Platinum Trio at lvl 35
Fire Emerald (Oval)
Opal (Round)
Peridot (Round)
Displays properly according to ingame stats: 4ac / 60hp / 5ds
When you change the dropdown box from Platinum to Velium Trio for lvl 35 with the same gems the calculator displays: [0ac] / 10hp / 1ds.
I have not verified in game; however, I believe it should display 1ac / 10hp / 1ds. Something appears to be wrong with the ac calculation or display.
Edit: Actually Velium Trio seems to be completely borked. I just changed the Slot 11 to Sapphire (Trillion) and the calculator displays [0ac] / 10hp / [0hp regen]. I believe it should display 1ac / 10hp / 1hp regen.
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Looks like I'm rounding down somewhere where I should be rounding up or rounding naturally. I'll try to remember to poke at it later.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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More Inconsistencies
To preface, I think this is a great tool and don't want to appear annoying
Below are verified in-game stats.
Platinum Trio at lvl 45
Fire Emerald (Oval)
Opal (Round)
Peridot (Round)
In-game Stats: 5ac / 76hp / 6ds
Calculator Stats: 4ac / 60hp / 5ds
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Velium Trio at lvl 45
Fire Emerald (Oval)
Opal (Round)
Peridot (Round)
In-game Stats: 4ac / 68hp / 5ds
Calculator Stats: 5ac / 69hp / 6ds
It's been awhile since I made a new character, but I'll keep matching for upgrades as I level.
Thanks for the great work!
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Originally posted by firescue17 View PostPlatinum Trio at lvl 45
Fire Emerald (Oval)
Opal (Round)
Peridot (Round)
In-game Stats: 5ac / 76hp / 6ds
Calculator Stats: 4ac / 60hp / 5ds
I'm working on tweaking the other calculations, but so far, I haven't found anything that jumps out at me as wrong.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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discrepancies on stats compared to in-game
I got one lvl 22 toon in Quellious. He wears 2 Dwerium rings, I know , they both gift. Both equipped with Shimmering Nihilite, Opal, and Emerald. According to the calc, stats are 1 AC, 19 H/M/E. While in-game those are only 8 H/M/E.
BTW the calc is very very handy and accurate on all other toons with so many diff. configurations.
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