The following is from the Geerlock FAQ:
In the example given do you get a skill up check on the combine? If not, a word of caution should be added against using geerlock near skill trivals.
Note that the use of tradeskill enhancing items does NOT change the trivial information for an item. If you are making something at skill 100, the item trivials at 102, and you are using a geerlock to modify your skill to 105, the skill check will go against the modified 105 skill (meaning the item is trivial), BUT you will not receive a trivial message.


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