New UI is awesome. (Tho i'm pretty peeved cause I was all planning on making another boatload of celestial essence last couple nights and UI is not working.)
However, one thing that they need to do is change how items like chisels, sewing needles, frying pans, etc work. Problem is that it takes those items out of your inventory to do the combine, and then you get them on your cursor. So you have to drop them back into your inventory with auto inventory key or whatever.
One of the major advantages of the new UI is that you dont have to constantly rearrange your inventory to clear out the actual tradeskill container. The way these "tool" items work tho, your inventory ends up getting a bit messed up still.
This could be fixed in one of two ways that i can think of. Either:
1) Make it so the chisel or sculpting tools or whatever it is just never comes out of your inventory at all, just stays where it was and never winds up on your cursor. (Would also get rid of the problem of having the tool components colored red in the UI as if you don't have one when you are going to do subsequent combines) Or,
2) Make it so those kinds of components wind up on "top" of your pile of cursor items after the combine, so that when you auto-inventory the tool and the successfully created item, the tool is dropped into your inventory first when you spam the auto-inventory key and it has a better chance of winding up in the slot you want it in.
Someone else posted a suggestion about adding a delete key to the UI and I think I can understand the motivation for that kind of request--for doing "skillup" runs where you dont care at all about what you are actually making. That kind of situation also can cause inconvenience due to this tradeskill tool item issue.
For instance doing pottery, you need sculpting tools to do the combine, and it takes that out of your inventory and you also get the unfired item as well. If you just drop both into your inventory and keep doing combines, you'll eventually fill up your inventory but the problem is your tools get dropped last, so the tool ends up being dropped on the ground instead of the completed item which you dont care about.
However, one thing that they need to do is change how items like chisels, sewing needles, frying pans, etc work. Problem is that it takes those items out of your inventory to do the combine, and then you get them on your cursor. So you have to drop them back into your inventory with auto inventory key or whatever.
One of the major advantages of the new UI is that you dont have to constantly rearrange your inventory to clear out the actual tradeskill container. The way these "tool" items work tho, your inventory ends up getting a bit messed up still.
This could be fixed in one of two ways that i can think of. Either:
1) Make it so the chisel or sculpting tools or whatever it is just never comes out of your inventory at all, just stays where it was and never winds up on your cursor. (Would also get rid of the problem of having the tool components colored red in the UI as if you don't have one when you are going to do subsequent combines) Or,
2) Make it so those kinds of components wind up on "top" of your pile of cursor items after the combine, so that when you auto-inventory the tool and the successfully created item, the tool is dropped into your inventory first when you spam the auto-inventory key and it has a better chance of winding up in the slot you want it in.
Someone else posted a suggestion about adding a delete key to the UI and I think I can understand the motivation for that kind of request--for doing "skillup" runs where you dont care at all about what you are actually making. That kind of situation also can cause inconvenience due to this tradeskill tool item issue.
For instance doing pottery, you need sculpting tools to do the combine, and it takes that out of your inventory and you also get the unfired item as well. If you just drop both into your inventory and keep doing combines, you'll eventually fill up your inventory but the problem is your tools get dropped last, so the tool ends up being dropped on the ground instead of the completed item which you dont care about.
