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FAQ: Fletching
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Actually, I think they changed the pricing of items since this guide was first made and no one has had the energy to go back and recalculate
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What is "cheapest" anyway?
It sorta depends what you mean by "cheapest."
If you mean cheapest cost of the individual combine, you are correct, the ceramic is "cheapest."
However, many people feel it's more effective to do a combine whose trivial is close to your skill, to maximize the chance of a skillup. In this sense, "cheapest" would mean the cheapest recipe closest (and "close" takes us to another subjective discussion) to your skill level.
I suspect the latter is the reason why the listed item is "cheapest" for 162.
But I could be wrong.
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Originally posted by splungeHeres a chart I made up to show the *cheapest* combinations to get your fletching skill up to 202 with storebought items.
Code:Tip.... Fletch.. Nock... Shaft.. Triv -------------------------------------- Silver. Round... Large.. Wood... 182 Field.. Ceramic* Large.. Wood... 202 * = Vanes
2p7g8s for Ceramic Arrow Vanes
2p8g3s for Bundled Steel Arrow Shafts
Any of those can be used for skillups from 162 to 182. I don't understand how silver tips can be the cheapest thing for skilling up. I was doing steel shafts till I ran out of cash before I saw this guide, now I'm wondering if I did it wrong. Is there a reason to pay 20pp more per stack of combines?
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Fletching Chart Reposted
Code:ARROWS Tip Fletch Nock Shaft Triv -------------------------------------------------------- field round large wood 16 medium 36 parabolic 46 small 56 bone 68 shield 82 hooked 102 wood vane 122 ceramic 135 bone vane 162 silver 182 ceramic vane steel 202 condensed substance shield small acrylia >250 * can be shadow, fire, or ice Acrylia arrows may only use shield fletches and small nocks. The trivials for those peices for Old-World arrows are listed separately. Tip DMG Range Triv -------------------------------------------------------- field 0 0 16 hooked +1 0 102 silver +2 magic 0 182 Fletch DMG Range Triv -------------------------------------------------------- round 0 0 16 parabolic 0 +50 46 shield +1 -75 82 wood vane +1 -25 122 bone vane +1 +50 162 ceramic vane +2 +25 202 Nock DMG Range Triv -------------------------------------------------------- large 0 0 16 medium 0 +25 36 small 0 +50 56 Shaft DMG Range Triv -------------------------------------------------------- wood 0 0 16 bone +1 0 68 ceramic +2 0 135 steel +3 0 202 Note: condensed substance tip, shieldcut flethces, small nocks, acrylia shafts yeilds triv >250 (dmg 10 +4 by tip range 125) BOWS Bow Staff String Tool Cams Triv -------------------------------------------------------- Hickory Hemp 16 Linen 32 Silk 46 Elm 68 Whitling Blade 102 Ashwood 129 Planing Tool 148 Oak 168 1 cam 192 Darkwood 215 2 cam 235 Shadewood >250 Sedgewood ?? String DMG Delay Range Triv -------------------------------------------------------- Hemp 0 0 0 16 Linen -1 -4 0 32 Silk -2 -8 0 46 Bow Staff DMG Delay Range Triv tools useable ------------------------------------------------------------- Hickory 10 50 50 16 nothing Elm 13 51 75 68 Whittling knife Ashwood 16 58 100 129 Planing tool Oak 21 65 125 168 1 cam & Planing tool Sedgewood 23 66 150 ^ 2 cams & Planing tool Darkwood 25 68 150 215 2 cams & Planing tool Shadewood 27 66 150 ^ 2 cams & Planing tool Tool DMG Delay Range Triv -------------------------------------------- Whitling Blade -1 -4 0 102 Planing Tool -2 -9 0 148 Cams DMG Delay Range Triv -------------------------------------------- 1 Cam -1 -5 +25 192 2 Cams -2 -10 +50 235
^ Trivials found with the new UI. 2 bow staves act differently and below is there trivial information.
Sedgewood Recurves all trivial at 188.
Sedgewood 1 cams all trivial at 202.
Sedgewood 2 cams all trivial at 215.
Shadewood Recurves all trivial at 255.
Shadewood 1 cams all trivial at 268.
Shadewood 2 cams all trivial at 282.Last edited by eniamn; 02-11-2004, 02:31 PM.
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Cheap Fletching Chart
Heres a chart I made up to show the *cheapest* combinations to get your fletching skill up to 202 with storebought items.
Use this chart if you want to skill up to 200+ and just sell the arrows back to the vendor, and arent interested in keeping any for real use.
Code:Tip.... Fletch.. Nock... Shaft.. Triv -------------------------------------- Field.. Round... Large.. Wood... 16 Field.. Round... Medium. Wood... 36 Field.. Parab... Large.. Wood... 46 Field.. Round... Small.. Wood... 56 Field.. Round... Large.. Bone... 68 Field.. Shield.. Large.. Wood... 82 Hooked. Round... Large.. Wood... 102 Field.. Wood*... Large.. Wood... 122 Field.. Round... Large.. Ceramic 135 Field.. Bone*... Large.. Wood... 162 Silver. Round... Large.. Wood... 182 Field.. Ceramic* Large.. Wood... 202 * = Vanes
Last edited by Lothay; 08-05-2003, 12:44 PM.
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FAQ: Fletching
FAQ Fletching
If you have questions after reading this thread, please start a separate thread, and keep this thread for actual FAQ entries only.
Q How do I make (Whatever)?
A Go to EQ Traders and look it up! (Also try Aoenla's Fletching Guide. It has everything you'd want, though it takes a bit to load up.)
Q How do I make (Some rumored, RL, or other recipe not listed)?
A If it's not there, and it's not on the message board (Check back a couple pages to be sure), NOBODY KNOWS! Most likely it isn't implemented yet, and may never be implemented. At the very least, nobody has discovered the recipe. Feel free to post attempts and DNC messages, but please check to be sure you're not repeating somebody
Q What's the best bow I can make?
A Define best bow? Using it as your main battle weapon? Go for the silk string, cams, carving tools, the works. Using it to pull? Get the best Staff, but skip the fancy bits.
Q How do I skill up?
A Make arrows until a part trivials. Triviality depends on the most complex part, so if you're not concerned about making the best arrows in skilling up, buy the one part you're practicing on and go cheap on the rest. Arrows will take you to 202, so if you don't want to Grand-Master the skill, be careful. Compound Darkwood bows will go to 235. From there it's on to Shadewood bows and/or Condensed Element arrows.
We're still working on nailing down the trivials for the specific Shadewood bow and Condensed Element arrow combinations, but we do know that a combination of the bows and arrows will take you all the way to 250.
Q Why should I Fletch?
A If you want high-quality bows and arrows, fletching is for you. Also there are a few quests that use fletching. A storied and complex art it may be, but the reasons are fairly simple.
Q I foraged up some feathers. What can I make with them?
A Feathers are used in Alchemy, not fletching.
Q If I have an illusion wood elf item, can I make the wood elven cultural fletching?
A Illusions do not fool cultural tradeskill containers. Unless you are a wood elf by birth, you cannot perform wood elven cultural fletching.
Q Whats a GM?
A When refering to a Trade Skiller, A GM is a Grand Master in a skill. This is a player term for anyone who has taken their prefered trade skill above 200 points. Only one trade skill may be taken above 200, so choose that skill wisely! You can get more tradeskills past the 200 mark once you have the ability to earn Alternate Advancement Points. See the FAQ about it. (DenMom edit some folks prefer to use the grandmaster term only for those who have attained 250 in a given tradeskill. Either way, be very careful of that 200-skill mark, as once you reach 201, there is no way to downgrade your skill so that you may raise a different one above 200.)
Q Can players make Velium Bows?
A Not at this time. All Velium Bows in game are Monster Dropped, or the result of quests.
Q What are the trivial levels for various bows?
A Trivials are listed on the recipes page, Fletching Quick List. You can also read the Fletching Chart below.
Q Which range figure on the arrow, the bow, or both determines how far an arrow goes? Is it the longest of either or combination of the two?
A The combination of the two.
Q Assuming a sufficiently high smithing skill, is it cheaper to smith your own fletching ingredients or buy parts from a vender?
A It depends on many factors, such as your smithing skill, your faction, and your charisma. Steel Vanes and Silver Arrow Heads are usually more expensive to smith than to purchase.
{updated 20 Oct., 2003 - included new notes, fixed links, cleaned up thread. Also combined the Cheap Fletching Chart and the Fletching Chart threads into the FAQ.}Last edited by Lothay; 10-21-2003, 06:46 AM.Tags: None
- Stuck
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