Alright, I must say I'm thrilled by the idea of this server. I just want to help clear up some info about it since I've been doing a lot of research on this lately:
1 - Yes, many zones will be reverted to their old states. Someone mentioned Paw, Hate, Cazic before. They also mentioned mischief, but I'm curious about that one, since (and correct me if I'm wrong) it wasn't available until Velious anyway. Are they going to go with the old zone in point, or keep the new one?
2 - It's been stated that many recipes will be left in place as is since the recipes don't have expansion flags on them. Many have questions about DoN recipes, and my guess is that these will be removed by taking out the NPCs (as was so cleverly suggested above). I have nothing to back that up though. Also some mentioned Erudites being able to make BD armor... as a Erudite tailor, let me say that farming terrorantula silk is NOT fun.

3 - As a very adamant poster mentioned this is a progression server, not a classic server. It's been stated that it will take at least a year to unlock all the expansions, but will likely take much longer. They just said a year because of the "players ability to surprise us". I have also heard there will be time-based walls if someone completed one of the locks too quickly, so you won't see two expansions unlocked in the same week (at least I hope the time blocks are at least this long). Because this is a progression server don't expect them to take out too much "overpowering" stuff, but on the other hand it seems the vocal majority who are excited about the server seem to want a more "classic" server. Hopefully SOE will listen and give me my Kedge time.

4 - While we don't know what the locks will be, most assume it will be raid targets. It could be possible though that some locks might be tradeskill related. For example wouldn't it be cool if the lock for Velious included the shawl quest? Just a thought.

5 - By keeping recipes the way they are I'm assuming we're going to be seeing the "new" trivials again instead of the old ones. Don't expect to raise your smithing to 248 on fine steel, or for that matter raising many skills beyond 200 with the modified trivials (unless you can get the components to do it strictly in old world zones).
And as a smith here's a question: Tae Ew weapons/armor. The weapons/shields won't be craftable until Kunark (lack of iksar blood) but does it seem a little overpowering to anyone else to be able to get a 14/24 poker for a rogue and 45 AC tunic for a ranger (or, for that matter, our same rogue) as soon as Kunark comes out? I know I just stated above to not expect them to do much in the way of changing "overpowered" stuff, and with the trivial at 295 it'll be REALLY hard to make right away since we'll be using the "new" trivials, but I just wanted to point out the possibility of a ranger running around in full Tae Ew with the two-hander shortly after Kunark comes out. And now that I look at it nothing is needed for the armor from Kunark, it's all old world. This also depends entirely on if in the old Cazic the blood was dropping, which I only got to visit a few times before the change and really don't remember well. I won't even get into the plate...
Man I can write run-on sentences when I've had drinks.... Anyway, yay Combine server! (Look at the server name. It's MADE for tradeskillers

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