View Full Version : Testing Stacking of Mod Items. Need a Tester
corlathist
12-11-2002, 10:45 AM
Reading frequently answered questions these supposedly do not stack according to VI.
I don't necessarily take what is said at face value though. Especially since there is now an easy way to test this.
However, Verant's new minimum skill level combines.
I'll use smithing as an example. the etheral bricks have 220.
So if you have:
5% Mod = 210
10% Mod = 200
15% Mod = 192
20% Mod = 184
so if your skill is between 200 & 209 & you have 2 5% Mod Items
((Trophey + Geer)) and you can combine = they stack
same if you have a 15% item & a 5% item and have skill of 184 to 191.
Basically if you can test this please do, and post it, to end any question
about stacking once and for all.
Fyste
12-11-2002, 11:09 AM
Wasn't this done in the Brewing forum back on the old boards?
Jhavon
12-11-2002, 12:05 PM
And how many people do you know that attempt their trophies at 200 skill with a 5% item? :P
Rundle Allnighter
12-11-2002, 02:02 PM
I also thought that it was confirmed (as best as a player can confirm or by a comment at one of the shows) that skill mod items do not stack.
So two +5% items does not equal +10%, you still only have +5%. And if you have items with different amounts it's the one with the higher amount that is taken. So a +5% and a +10% item still only gives you +10%.
:?: :roll:
Flabbo McFattyfatfat
12-11-2002, 04:26 PM
What a developer (who doesnt actually write the code) thinks code should do and what code actually does are not always the same. Their comment is essentially worthless.
Have you ever played a bard? You will know that neither hand knows what the other is doing.
Best test is a vah shir rogue with geerlok and tool. Until I see this done, I wont believe one way or the other.
Lilosh
12-11-2002, 04:40 PM
Best test is a vah shir rogue with geerlok and tool. Until I see this done, I wont believe one way or the other.
This was done, on FV, someone equipped a Trophy, and a Geerlok. They could NOT attempt the advanced PoP smithing at 208 or so. At 210, the normal point where a Geerlok alone would work, they were able to.
Point proven, case closed. The community breathed a sigh of relief as an age-old question was answered.
-Lilosh
Maevenniia
12-11-2002, 04:44 PM
This is the thread (http://pub147.ezboard.com/feqtraderscornerfrm13.showMessageRange?topicID=258 7.topic&start=1&stop=20) that Lilosh is referring to I believe, see page 3.
Thanks
Lilosh
12-11-2002, 05:31 PM
Yes it is, thanks! Sorry, I had my numbers borked. I thought they did it post-patch, not pre-patch.
Either way, the point remains.
-Lilosh
Lady Ladinea
12-12-2002, 04:16 AM
It would be very nice if they did stack. But as all have said. Its been tested over and over. They just simply do not stack.
Flabbo McFattyfatfat
12-12-2002, 01:43 PM
Ahh, had somehow missed QuinniFV's post on the subject. So far, thsi is the ONLY shred of evidence as to whether they do or do not stack, provided they are in those 2 slots in the order the tester equipped them.
However, there is this little tidbit, indicating that mods can stack if applied in a particular order
SOME % mod items stack, at least.
My guild tried Veeshan's Peak lately, and got to the doors only to find that our rogue had only 203 lockpick skill (210 required to pick doors). Bummer.
So he equipped his forhal's gauntlets (3% skill mod) and tried. Still didn't work.
He then tried with mechanical lockpicks (another skill mod). Still no go.
He equipped both...and it worked. No problem.
For those who don't know, Lockpick requires a flat amount of skill; if you have the skill, you pick the lock on your first try. If you lack the skill, you can't pick the lock, no matter how often you click.
You will forgive my doubting nature, but this is backed with 3 years of experience on verant and effect stacking. They simply dont know how to do it. Ask any shaman or bard about how well their intended stacking works. As a shaman, I can stack all my buffs or none on a target, depending on the order I cast my spells. Sometimes they will override, sometimes they wont. I can land over 100 points to any melee stat if I do it right, and despite verant trying their best, they cant stop it.
They either cant or wont fully test things before it goes live, pure and simple. You think they tested crystal cave orc faction before it got patched? I dont see how long it would have taken to create a character, go to crystal caves, and kill 5 orcs, which would have been enough to notice that they gave negative frosthome faction. Its fairly obvious no one did. The reason that was caught so fast is because it gave a cue as to what it did. Smithing mods stacking, not stacking, or worse, negating each other, if applied in a particular order, give no easily recognizable cue. Its pointless to take a developer's word on the matter. They say what they THINK the results are supposed to be. Often this matches up. Sometimes it clearly does not. This isnt meant to be taken 100% as a verant bash, they put oug a fun game. However, they arent gods, and they could stand to have a bit more testing. [/code][/quote]
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